fez-spoiler-free-guide
fez-spoiler-free-guide
fez-spoiler-free-guide
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FEZ<br />
■ ■ .ereht spots ti yhw fo kniht dna spots noisolpxe eht erehw kooL<br />
■ ■ .elgna tnereffid a morf dehctaw tseb si erif semitemoS<br />
○○<br />
There’s a full cube shard at the top of the area. The small gate will activate after<br />
collecting it as usual.<br />
►Lighthouse ► Area<br />
○○<br />
There’s a cube bit you can easily collect in this area.<br />
○○<br />
Unlock the locked door of the lighthouse (you should have more than enough keys at<br />
this point) and head inside.<br />
○○<br />
There’s a cube bit and a [TREASURE MAP].<br />
──<br />
Inspect the map. Hmm, does that look familiar? Where have we seen that before?<br />
○○<br />
Head through the other door to enter the lighthouse’s interior.<br />
○○<br />
Climb to the very top to find a cube bit. Head through the doorway to reach the top of<br />
the lighthouse. (Ah, so *that’s* how you get there. Indeed!)<br />
○○<br />
There’s a cube bit on top of the lighthouse.<br />
○○<br />
Hope over to the floating platform and go through the door to reach the next area<br />
(with a cabin on top).<br />
──<br />
Use the pivot to reach the ladder and head inside the cabin.<br />
○○<br />
At the top you can find a cube bit.<br />
──<br />
There’s a ‘hidden’ door here as well as a regular door. The ‘hidden’ door is marked by<br />
two overlapping squares (you should think about what that means) and is a shortcut<br />
to the main node with purple doors. You can ignore it for now, but remember it as a<br />
useful way to quickly backtrack to there (or to here).<br />
○ ○ The regular door leads to a new area with a lightgreen background. We’ll refer to it as<br />
the ‘Industrial’ zone.<br />
14 - Walkthrough: Lighthouse Area