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AFTERLIFE-Game-Rules-KS-Release

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4. <strong>Game</strong> Turns andActivation SequenceEach <strong>AFTERLIFE</strong> game is split into a number of <strong>Game</strong> Turns during which both players move andshoot with all their available units.Players take it in turns to activate a Unit, and Move, Shoot and perform any special actions with itbefore play passes back to their opponent. This ensures both players are constantly involved inthe game, and the order in which you activate Units is an important tactical consideration.Once you have set up terrain and any Units which start the game on the table, the followingsequence is followed in each <strong>Game</strong> Turn.1. Deploy new Units to the table if available.2. Each player rolls a D10, the player with the highest result (Player A) will go first (re-roll inthe event of a tie).3. Player A selects a Unit to Activate, and may take actions with it as detailed in the“Activation” section. Depending on the actions chosen, Player B may get an opportunity tomake a reaction with one of their Units.4. Place an Activation Marker by Player A’s Unit to indicate it has Activated. Players may notactivate a Unit more than once in each <strong>Game</strong> Turn.5. Player B then selects a Unit to Activate in the same way.6. Continue the sequence until one player has Activated all their available Units.7. If the other player has remaining Units, they may attempt to Activate each in turn on a D10roll of 4+. If a Unit fails its roll, it may not activate in the current <strong>Game</strong> Turn.The first Unit which needs to make this roll passes it automatically if the controlling playerdid not win the roll in step 2 above.8. Remove all Activation Markers and start the next <strong>Game</strong> Turn.5. ActivationA Unit’s Activation is split into parts which must be completed in order.1. Suppression Check2. Movement Phase3. Detection Phase4. Shooting Phase7

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