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Download the GEEK rules (14.1 Mo) - HELVETIA Games

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5. AdministrationResourcesEach player checks that all his resources can be stocked in one of his warehouses or in his ‘Loft’. The excess resourcesmust be sold to <strong>the</strong> bank at <strong>the</strong> stock exchange selling price.BuildingsEach player pays 1 CHF for each building still on <strong>the</strong> ‘Reserve’ space on his miners’ board. The free available buildingspaces are <strong>the</strong>n filled up according to <strong>the</strong> number of players, by taking those from <strong>the</strong> unavailable grid in order ofarrival. The spaces on this grid are <strong>the</strong>n filled up with new buildings taken from <strong>the</strong> black bag until <strong>the</strong>re are <strong>the</strong> samenumbers of buildings as <strong>the</strong>re are players on each grid.-2-2-2 -2Free tradeIf at least one type of goods has been sold on <strong>the</strong> stock exchange (indicated by placing it on <strong>the</strong> SOLD space at <strong>the</strong>lower end of each corresponding ladder), <strong>the</strong>n its selling price goes down by 1 CHF.Example:Copper is sold at 10 CHF during <strong>the</strong> management phase during which Charles has sold one. So <strong>the</strong>re is one copperon <strong>the</strong> SOLD space on <strong>the</strong> copper resource exchange board. So <strong>the</strong> selling price of copper drops to 9 CHF during <strong>the</strong>‘administration’ phase and <strong>the</strong> marker is moved accordingly.10

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