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Design Goals & System Decomposition

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Overview<br />

<strong>System</strong> <strong>Design</strong> I (This Lecture)<br />

0. Overview of <strong>System</strong> <strong>Design</strong><br />

1. <strong>Design</strong> <strong>Goals</strong><br />

2. Subsystem <strong>Decomposition</strong> (identifying subsystems)<br />

<strong>System</strong> <strong>Design</strong> II (Lecture 8:Addressing <strong>Design</strong> <strong>Goals</strong>)<br />

3. Concurrency (The more parallelism we can identify the<br />

better)<br />

4. Hardware/Software Mapping: Mapping subsystems to<br />

processors<br />

5. Persistent Data Management (Storing entity objects)<br />

6. Global Resource Handling and Access Control (Who can<br />

access what?)<br />

7. Software Control (Who is in control?)<br />

8. Boundary Conditions (Administrative use cases).<br />

© 2006 Bernd Bruegge Software Engineering WS 2006/2007<br />

7

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