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Curriculum Vitae - Morten Mygind

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CURRICULUM VITAE<br />

<strong>Morten</strong> <strong>Mygind</strong> Pedersen<br />

Date of Birth: 3. september 1981<br />

Address: Burmeistersgade 17, 3. th<br />

DK-­‐1429 København K<br />

Phone: 51 807 803<br />

Mail: mail@mortenmygind.com<br />

Profile<br />

Master’s degree in Audio Design -­‐ specialized in game audio. I produce soundscapes, sound effects, voice<br />

acting and compose music for computer games. Planning and recording, editing and processing, optimizing<br />

and implementing.<br />

Aesthetically I strive to capture the soul and atmosphere of the game as a precise and dynamic audiovisual<br />

expression. I value close team collaboration and I often play a part in the interaction design, art direction and<br />

the programming of the game. Finally I have great technical skills in scripting and dynamic sound<br />

implementation.<br />

EDUCATION AND WORKSHOPS<br />

2008-­‐2010 Master in Audio Design, Aarhus University<br />

2009-­‐2010 Specialization in game audio, The National Academy of Digital<br />

Interactive Entertainment<br />

2009 Visual Media Production, Aarhus University


2008 Richard Devine Workshop, The Royal Academy of Music<br />

2007-­‐2008 Digital Media and Design, IT University of Copenhagen<br />

2003-­‐2007 Bachelor in Musicology, Copenhagen University<br />

2002 Testrup Folk Highschool<br />

2011 KoGaMa – a Multiverse Production<br />

GAME PRODUCTIONS<br />

KoGaMa is a game about making games, and much more. In KoGaMa, you and your friends get together and build<br />

your own amazing worlds, fill them with crazy creations, and add game rules that visitors must follow. You can<br />

share your world with your friends, by posting a simply link on Facebook or Twitter - letting them play with you<br />

the moment you are done building, or inviting them to build WITH you.<br />

Audio design: Music composition, soundscapes, sound effects, audio interaction design<br />

2011 Cosmic Cab – a Sybo Games Production made in Unity for iOS<br />

3d action racer. Pick up alien customers in outer space! Drive your way through 5 space worlds and rescue the<br />

galaxy in your customizable space cab.<br />

Audio design: Music composition, soundscapes, sound effects, voice acting, scripting<br />

Other jobfunctions: Game testing<br />

2011 PowerFlow – a Sybo Games Production made in Unity for iOS<br />

Skill-based puzzle sidescroller. The gameplay is simple, yet hard to master – and beware, it is addictive beyond the<br />

limits of addictiveness!<br />

Audio design: Music composition, soundscapes, sound effects, scripting<br />

Other jobfunctions: Game testing, idea and concept development


2011 ongaku exile 2011 entry<br />

Online music multiplayer game. Players are notes trapped inside a strange rytmic loop. Each player move around<br />

(using the arrow keys) and cannot see but only hear where the other players are located. The goal is to blow up<br />

all the other players by holding down Ctrl and pressing arrow keys to control the firing direction. The last note<br />

playing is the winner!<br />

Audio design: Music composition, sound effects, scripting, dynamic audio system<br />

Other jobfunctions: Project management, idea and concept development, game design<br />

2011 Volcano Nordic Game Jam 2011 entry<br />

Casual destruction game. You are an old volcano living inside a small planet. Tired and annoyed of the sudden<br />

swarming life on the surface, you find the time has come for an attack of lava...<br />

Audio design: Music composition, soundscapes, sound effects, scripting<br />

Other jobfunctions: Project management, idea and concept development, game design<br />

2010 The Roskilde Game DADIU at Roskilde Production<br />

Two player co-op, party game with auditory input. The game is set on Roskilde Festival. Arm in arm with your<br />

drunk pal you head for The Orange Scene. The two characters are controlled by two players who shout in a<br />

microphone each. Player 1 makes them go to the left, player 2 slantingly to the right. If the players shout at the<br />

same volume the characters will walk more or less in a straight line…<br />

Audio design: Music composition, soundscapes, sound effects, development of game design with auditory input, scripting<br />

Other jobfunctions: Project management, idea and concept development, game design, directing<br />

2010 Don Q – King of the Mill DADIU Production<br />

Casual humour/strategy game. Diversed tower defense, based on the famous story about Don Quixote. Gather<br />

small armies of peasants, smiths and lumberjacks and plan a great attack on the wind mills.<br />

Audio design: Lead, music composition, soundscapes, sound effects, voice acting, foley, scripting<br />

Other jobfunctions: Game tests, idea and concept development<br />

Don Q won an honorary mention in the category Artistic Game in Live 2011 Grand Prix<br />

”rammer plet (...) i lyddesignet” (”the audio design is spot on”)<br />

Thomas Vigild, Politiken, April 12th 2010<br />

”Don Q's soundtrack is a playful mix of twisted heroic themes, majestic orchestration, charming sound effects and<br />

hilarious voice acting. It's funny, yet well produced with lots of warped details.<br />

Don Q's imaginative, knightly universe is an original and very appealing audiovisual experience”<br />

Nevin Eronde, Nevin Sound / Audio Special Interest Group Coordinator, IGDA Denmark


2010 Nordic Space Jam Nordic Game Jam 2010 entry<br />

Thrust game with auditory input. A skier flies around in a distant and strange but beautiful galaxy and collects<br />

snowflakes. He needs them to cool down his climate changed planet before the skiing season starts. You make the<br />

skier lean forward and backward by whistling high and deep notes and discharges his jet pack by clapping.<br />

Audio design: Music composition, sound effects, development of game design with auditory input, scripting<br />

Other jobfunctions: Project management, idea and concept development, game design<br />

2009 Trail of the Collector DADIU Production<br />

3d puzzle game. Gritty, film noir-inspired detective game. You are a detective with the task of solving a series of<br />

mysterious and horrifying murders on children. The only way to solve them is to put yourself in the place of the<br />

murder.<br />

Audio design: Music composition, soundscapes, sound effects, scripting<br />

Other jobfunctions: Gametests, idea and concept development, development of usabillity/tutorials<br />

”The suggestive, unsettling soundscapes of the haunted crime scenes and the brilliant film noir soundtrack<br />

enhances the game with a rare and uniquely horrifying atmosphere. A perfect fit for the gritty and gloomy looks.<br />

Trail of the Collector stands out as an impressive artistic achievement with a strange and distinctive aesthetic<br />

depth”<br />

Nevin Eronde, Nevin Sound / Audio Special Interest Group Coordinator, IGDA Denmark<br />

2008 The Tale of William Sophus Nail ITU Production<br />

Interactive story with minigames. The sulky old snail William Sophus Nail is due for his routine check at the<br />

doctor. The trip there quickly evolves into a dramatic adventure…<br />

Audiodesign: Music composition, soundscapes, sound effects, voice acting, scripting<br />

Øvrige funktioner: Project management, lead programmer, gametests, idea and concept development, animations<br />

OTHER AUDIO DESIGN<br />

2011 Over the cloud Surround sound installation in sensuous playroom<br />

Sound scenography for the dream universe Over the cloud in culture house Nicolai in Kolding.<br />

Audio design: Mix and editing of recordings, production, soundscapes<br />

Other jobfunctions: Development of technical sound solution, mounting the installation in the room


2011 Chopin’s Heart – Emergency Retreat Flashapplikation<br />

Virtual staging of an art performance on the internet<br />

Audio design: Mix and editing of recordings, production, soundscapes<br />

Other jobfunctions: Idea and concept development, interaction design, programming<br />

2010 Robot Catwalk Filmspot<br />

Education film for Department of Computer Science, Aarhus University<br />

Audio design: Music composition, music production and sound effects<br />

2009 Slagelse 3D visualization<br />

3D-visualization for Vejdirektoratet (The Danish Road Directorate)<br />

Audio design: Music composition, music production and sound effects<br />

2005-­‐2009 Volunteer at Roskilde Festival<br />

OTHER EXPERIENCE<br />

Many different tasks, handling unexpected situations, speed team-working<br />

Jobfunctions: Logistics, Service, Refuse disposal, etc.<br />

2008-­‐ Webmaster for fynskpilgrimsvandring.dk (Funen pilgrimage)<br />

Visually and technically responsible for the webpage of the association Fynsk Pilgrimsvandring<br />

Jobfunctions: Web design, development of CMS-­‐system and support<br />

2007-­‐2008 Administrator, Secretary of Department of Media, Cognition and<br />

Communication<br />

Staff at the secretary of examination, Department of Media, Cognition and Communication, Copenhagen<br />

University<br />

Jobfunctions: Reception and registration of papers, coordination of exams, general administrative tasks<br />

2005-­‐2006 DJ, Hatten Bar<br />

Head of music at Hatten Bar, Grønjordskollegiet, precise auditory communication, odd working hours<br />

Jobfunctions: DJ, technique, events<br />

2003-­‐2006 Musician and webmaster in ORGANS 4 LIFE<br />

Energetic elektroclash/synthpop, 15+ concerts<br />

Musician: Synthesizer/vocoder, beats, composition, arrangement<br />

Other jobfunctions: PR, webmaster, visual expression (covers, posters, web), recording and production, concert organizer, logistics<br />

in connection with concerts


1999-­‐2002 Musician and webmaster in lampshade<br />

Indie rock, 80+ concerts<br />

Musician: Drummer, composition, arrangement<br />

Other jobfunctions: PR, webmaster, visual expression (covers, posters, web), concert organizer, logistics in connection with<br />

concerts<br />

TECHNICAL QUALIFICATIONS<br />

Game Engines: Unity3d, Source Engine, Flash Professional<br />

Audio Software: Logic Pro, Cubase, Audacity, Max/MSP, PureData<br />

OSs: Windows, OS X, Linux Ubuntu, iOS, Android<br />

Web Technologies: JavaScript, jQuery, PHP+MySQL, Google (all-­‐around)<br />

VCSs: SVN, Git

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