12.07.2015 Views

Chapter Quiz

Chapter Quiz

Chapter Quiz

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Recommended Books 665Samu Games: http://www.samugames.comQUANTA Entertainment: http://www.quanta-entertainment.comSatellite Moon: http://www.satellitemoon.comMyopic Rhino Games: http://www.myopicrhino.comIndustryIf you want to be in the business, you need to know the business. Reading magazines andvisiting association meetings will help you for sure.Game Developers Magazine: http://www.gdmag.comGamaSutra: http://www.gamasutra.comInternational Game Developers Association: http://www.igda.comGame Developers Conference: http://www.gdconf.comXtreme Game Developers eXpo: http://www.xgdx.comAssociation of Shareware Professionals: http://www.asp-shareware.orgRealGames: http://www.real.com/gamesComputer HumorHere are some great sites to visit when you are looking for a good laugh.Homestar Runner (Strong Bad!): http://www.homestarrunner.comUser Friendly: http://www.userfriendly.orgGeeks!: http://www.happychaos.com/geeksOff the Mark: http://www.offthemark.com/computers.htmPlayer Versus Player: http://www.pvponline.comRecommended BooksI’ve provided a short description for each of the books in this list because they are eitherbooks I have written (plug!) or that I highly recommend and have found useful, relaxing,funny, or essential on many an occasion. You will find this list of recommended books usefulas references to the C language and as complementary titles and references to subjectscovered in this book, such as Linux and Mac game programming (with a few unrelated butotherwise interesting titles thrown in for good measure).3D Game Engine ProgrammingOliver Duvel, et al; Premier Press; ISBN 1-59200-351-6“Are you interested in learning how to write your own game engines? With [this book]you can do just that. You’ll learn everything you need to know to build your own gameengine as a tool that is kept strictly separate from any specific game project, making it atool that you can use again and again for future projects. You won’t have to give a second

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!