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Salvage Crew: Star Mogul Game - Mega Miniatures

Salvage Crew: Star Mogul Game - Mega Miniatures

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10. Self preservation override(d) Allows a second loyalty/bravery test for any MEKK that fails its initialloyalty/bravery test. Even if the model finds itself alone after the rest of its unit flees. (If this occurs treatthe model(s) that succeeded the loyalty test as a separate unit from then on. Nominate one of themodels as the new unit leader).The Company Boss and Company ShareholdersYour company boss represents you. A determined and tough individual, versed in the harsh ways of survival onthe Outer Rim, and veteran of many escapades and close scrapes. Having worked in the salvage industry longenough to learn the ropes and also having attracted a cadre of close and reliable friends over the years, it is nowtime for your boss to lend truth to the old adage known throughout the frontiers – ‘The salvage industry attractsold space dogs like a black hole’.Your company boss is not alone in running your salvage company. He/she may have up to two close comrades inarms, both ‘veterans’, that are also shareholders in the company. These two people are known as the‘shareholders’ and they will fill the shoes of the company boss if he/she should die upon the field. If this shouldhappen and any of the two shareholder ‘slots’ are left unfilled, then new shareholders may be drafted from therank and file crew members of the company.Bosses and shareholders cost nothing to recruit and cost nothing to deploy on the field. Their wages areconsidered to be written in to all other deployment costs and salvage counter values arising during the game andare thus ignored. The company boss and the shareholders may, or may not, be deployed on the field during agame, it is your choice. If they are deployed they must each act as either the leader for an infantry unit, or anycrew member for any vehicle (provided they have the required skills to fill the role).If the boss is deployed on the field, then your company will gain a company loyalty bonus of +1 forthat game only. The boss and shareholders must lead any units they accompany.MEKKs in human salvage companies cannot be the company boss or shareholders as they are not currentlyrecognized as true citizens of society on the Outer Rim and have no civil rights. Most of them do howeverappreciate the significance of earning an honest credit. They can often be seen throughout the Outer Rim payingfor goods and services despite widespread discrimination against them.When your company is first formed your boss will have the same basic skills and equipment available as anyother new recruit. However, your boss will start with 18 skill points to spend. These points may be spent onskills from the BIO skill list OR may be spent on the ‘Boss skill list’ which is only available exclusively to thecompany boss. Even other shareholders may not use these skills unless they are promoted to company boss bythe unfortunate demise of the last boss. There can only be one company boss at any time. In all other respectsthe shareholders are just like normal crewmembers. A shareholder promoted to company boss does not get 18skill points to spend, he/she must rely on the skills that they have garnered previously.The Boss skill list appears below, along with full descriptions. Boss skills do not require the boss to be present onthe field unless the skill description indicates so.Boss Skill List1) <strong>Salvage</strong> Appraisal Roll this skill check before the game starts. Roll individually for each salvage counterpresent on the field. Success enables you to look at the value of that individual salvage counter.2) Bargaining Roll this skill check at the end of the game for every salvage counter you manage to recover.Enables you to increase its value by 10% due to your slick and tenacious bargaining powers.3) Old army buddies Create profiles for 5 human crew members. Each one with 14 skill points to spend andeach equipped with 1800 credits worth of equipment from the equipment list. You may add to this amountfrom your own funds if you wish when drawing up the list. Before a game you can make a skill check to see ifone of your army buddies shows up to help you out and relive ‘the old days’. If you roll a double number thatis equal to or below your skill level you can add another one of your army buddies to the ranks. If you roll adouble 1, then they will all show up for a grand re-union! Your buddies may join infantry units, or lead them asyou see fit. You may also use them as vehicle crew provided they have the required skills. Once all your armybuddies are dead this skill will be defunct. It’s a good help though if you only have a small company. Armybuddies cost nothing to deploy.36

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