Game Programming with Groovy - GeeCON
Game Programming with Groovy - GeeCON
Game Programming with Groovy - GeeCON
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How the Pitcher Demo works• On button press, the app starts tracking the X motion<strong>with</strong> slight filtering• On button release, the app stops tracking X motion• The change in X over time is used to calculateacceleration• The X acceleration is used <strong>with</strong> the distance from theplate to calculate the speed*