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Implementation of a Peer-to-Peer Multiplayer Game with ... - DVS

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700006000050000Traffic (bytes/s)4000030000DownUp200001000000 10 20 30 40 50 60 70 80Time (s)Figure 5.3: Traffic <strong>of</strong> one client <strong>with</strong> new clients joining every 2 seconds, up <strong>to</strong> a <strong>to</strong>tal <strong>of</strong> 32 clients at 64seconds25000002000000Traffic (bytes/s)15000001000000DownUp50000000 10 20 30 40 50 60 70 80Time (s)Figure 5.4: Server traffic <strong>with</strong> new clients joining every 2 seconds, up <strong>to</strong> a <strong>to</strong>tal <strong>of</strong> 32 clients at 64 seconds74 5.1 Networking Measurements

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