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THE DOOM OF HIVE DOMINAR - Forge World

THE DOOM OF HIVE DOMINAR - Forge World

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<strong>THE</strong> <strong>DOOM</strong> <strong>OF</strong> <strong>HIVE</strong> <strong>DOMINAR</strong>PHASE V SPECIAL MISSIONThe following is a variant standard Warhammer40,000 Battle Mission intended for larger-size forcesand uses elements from the Warhammer 40,000Apocalypse expansion.During the final cataclysmic assault on Badab, whilethe Star Phantoms fought a deadly siege at the gatesof the Palace of Thorns the world of Badab waswracked with dozens of furious and terrible battles.Some of the worst of these decided the fate of thebeleaguered cityscapes of Hive Dominar, where thesavagery of the Carcharodons was unleashed andwashed the city in blood while the towers andstatues of vaunted Badab collapsed around them.FORCESThe Loyalists have 2,500 points of forces available tothem chosen as normal for a standard mission, andin addition they may take super-heavy vehicles of upto 1,000 points in value*.LEGIO CRUCIUSAlternately the loyalist force may consist of aforce of 2,500 points of Imperial Titans (althougha Warlord Titan may not be used), with 1,000points of Imperial Guard (representing aMechanicus support cohort). If this latter choiceis chosen, the Secessionist player should benotified prior to the game so they can adapt theirforce accordingly!The Secessionists have 2,500 points of forcesavailable to them chosen as normal for a standardmission, and in addition they may take super-heavyvehicles of up to 1,000 points in value*.*This points allowance may only be spent on superheavies,any unused points are lost, not transferredto the standard army!OBJECTIVES/VICTORY CONDITIONSThis mission has a single objective, the destruction ofthe enemy. A variant of Kill Points are used, with killpoints scored in relation to the unit destroyed.• HQ Units are worth three kill points if destroyed• Elite, Troops and Fast Attack Units, as well asDedicated Transports, are worth two kill points ifdestroyed, and one kill point if immobilised orreduced to under half strength.• Heavy Support Units are worth four kill pointseach if destroyed, and two kill points ifimmobilised or reduced to under half strength.• Super-Heavy Vehicles are worth six kill pointseach if destroyed, and three kill points ifimmobilised.The side with the greatest number of kill pointsscored at the end of the game or which wipes out theother is the victor.DeploymentZoneCorridorDeploymentZone

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