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Dream and Nightmare in William Gibson's ... - [API] Network

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levels of the Bridge are ranged with ad-hoc stalls <strong>and</strong> makeshift commercial spaces echo<strong>in</strong>gthe Arcades, <strong>and</strong> represent<strong>in</strong>g an 'accretion of dreams: tattoo parlors, gam<strong>in</strong>g arcades, dimlylitstalls stacked with decay<strong>in</strong>g magaz<strong>in</strong>es'. The whole is made up of a heterogeneouscollection of materials which have the same dreamlike role '(r)a<strong>in</strong>-silvered plywood, brokenmarble from the walls of forgotten banks, corrugated plastic, polished brass, sequ<strong>in</strong>s, pa<strong>in</strong>tedcanvas, mirrors, chrome gone dull <strong>and</strong> peel<strong>in</strong>g <strong>in</strong> the salt air' (Virtual Light 59). Thus theaccreted dreams Gibson previously discerned <strong>in</strong> Virtual Reality are now lurk<strong>in</strong>g <strong>in</strong> 'Real Life'.This concern with marg<strong>in</strong>al 'shadowy' spaces shares the Surrealist distrust of the Corbuserianarchitectural tradition, which seeks transparency, <strong>and</strong> the repression of the 'opacity' that acollective unconscious <strong>in</strong>troduces <strong>in</strong>to space (Richardson 87, see also Cohen 77-119).Cyberspace-<strong>Dream</strong> or <strong>Nightmare</strong>?Cyberpunk can, on the strength of the above remarks, be understood as possess<strong>in</strong>g aff<strong>in</strong>itiesto an historical tradition which seeks to imag<strong>in</strong>e places which are marked by an organicfluidity <strong>and</strong> sense of encounter, even-at least through <strong>Gibson's</strong> work-a sense of collectivememory, or 'uncanny'. This formed a spatial counterpo<strong>in</strong>t to the tradition represented byCorbusier, where encounter <strong>and</strong> the street were erased by a 'geometry of <strong>in</strong>strumentalreason'. Such a tradition was utopian <strong>in</strong> the sense that it imag<strong>in</strong>ed such a desired spatialorder as aga<strong>in</strong>st the dom<strong>in</strong>ant spatial reality, <strong>and</strong> this utopia was, <strong>in</strong> some cases at least,<strong>in</strong>tended as transformative. The new spatial order was realisable, because it was latent <strong>in</strong> thepresent. One such transformative spatial utopia was imag<strong>in</strong>ed by the Situationists who soughtto create 'situations', <strong>in</strong> which the potential for another spatiality founded on encounter <strong>and</strong> onlett<strong>in</strong>g oneself be drawn by the attractions of the terra<strong>in</strong> could briefly emerge with<strong>in</strong> the spaceof the planners. Such transitory 'micro-worlds' would eventually develop <strong>in</strong>to autonomouszones, the prov<strong>in</strong>g-grounds of a new society rooted <strong>in</strong> a spatial (dis)order of creativity <strong>and</strong>play (Vaneigem <strong>and</strong> Kotányi 66). Creat<strong>in</strong>g this new k<strong>in</strong>d of space was understood as<strong>in</strong>separable from the supersession of capitalist society. Situationist architecture was to besynonymous with a transformed world (Lev<strong>in</strong> 139). Henri Lefebvre, a major <strong>in</strong>fluence on theSituationists, provides another example of such a 'transformative utopia'. For Lefebvre,<strong>in</strong>tuitive, lived relationships to space, <strong>and</strong> the rich ske<strong>in</strong> of encounters through which they areactualised, constantly reassert themselves aga<strong>in</strong>st the planners' '<strong>in</strong>strumental geometry', <strong>and</strong>form the basis for utopian hopes (Writ<strong>in</strong>gs On Cities 129). Such practices have an oneiric(dreamt) dimension, <strong>in</strong>sofar as they draw on 'pre-conscious <strong>and</strong> authentic shards of spatialitythat animate people' (Shields 165). Here, Lefebvre shows his orig<strong>in</strong>s <strong>in</strong> Surrealism, for whichthe traces of repressed collective desires found with<strong>in</strong> shadowy zones would be a vital sourcefor 'the complete reconstruction of society on the basis of the maxim: "to each accord<strong>in</strong>g tohis (sic) desire"' (Rosemont 1). Thus the latent utopian spaces haunt<strong>in</strong>g the real are alsodreamt spaces.In terms of my presentation so far, Cyberpunk would appear to represent a re<strong>in</strong>vention of this'counter-modern' spatial utopia <strong>in</strong> the form of cyberspace, where both space <strong>and</strong> the practiceof subjects with<strong>in</strong> it, are dynamic, non-hierarchical <strong>and</strong> fluid. <strong>William</strong> Gibson provides a visionof such a space, which, draw<strong>in</strong>g on past 'modernist' utopias, is not only marked by fluidity <strong>and</strong>encounter but by the dreamlike quality of the 'ghostly l<strong>and</strong>scapes' of the Surrealists. Further,draw<strong>in</strong>g on similar utopian spatial <strong>and</strong> architectural <strong>in</strong>fluences he imag<strong>in</strong>es fluid, dynamicspaces, marked by traces of a 'collective unconscious' <strong>in</strong> 'real' space, <strong>in</strong> the guise of theBridge community. However, whilst the aspiration for a space <strong>in</strong> which mobile, free-flow<strong>in</strong>gencounters create a mobile, organic complexity <strong>in</strong> which the dreamt emerges <strong>in</strong> the real isundoubtedly present <strong>in</strong> <strong>Gibson's</strong> Cyberpunk writ<strong>in</strong>gs, unlike <strong>in</strong> the work of Lefebvre or theSituationists, it tends to rema<strong>in</strong> at a latent level. Therefore, we need to exam<strong>in</strong>e the ways <strong>in</strong>which Gibson qualifies his own utopian hopes-<strong>and</strong> <strong>in</strong>deed does so to a much greater extentthan other Cyberpunks such as Bruce Sterl<strong>in</strong>g-<strong>and</strong> why he rema<strong>in</strong>s, as I will argue, trappedas it were midway between utopia <strong>and</strong> dystopia, dream <strong>and</strong> nightmare.To return first to the vision of cyberspace conta<strong>in</strong>ed <strong>in</strong> <strong>Gibson's</strong> novels, especiallyNeuromancer, this differs from that of many cyberspace proponents, who unproblematicallycelebrate its potential for usher<strong>in</strong>g <strong>in</strong> an 'ideal <strong>and</strong> universalised form of association <strong>and</strong>collectivity' (Rob<strong>in</strong>s 146). Gibson is more circumspect, giv<strong>in</strong>g his vision a much moreambiguous quality. One example of this ambiguity is represented by <strong>Gibson's</strong> descriptions of

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