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Dragon Dice Magic Spells (page 1 of 2) - Crystal Keep

Dragon Dice Magic Spells (page 1 of 2) - Crystal Keep

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<strong>Dragon</strong> <strong>Dice</strong> <strong>Magic</strong> <strong>Spells</strong> (<strong>page</strong> 2 <strong>of</strong> 2) dangelo@netcom.com 12/13/96Gold (Earth) <strong>Spells</strong>2 Hide (Feral only)Hide 1 health <strong>of</strong> your units until the end <strong>of</strong>your next turn. Hidden units make no rollsand can't be affected by melee, missile, ormagic until the spell ends. Multiple castingsincrease the effect or target other units.2 StoneskinAdd 1 automatic save to the target army untilthe beginning <strong>of</strong> your next turn. These savesremain in effect for the duration and aren’tused up. Multiple castings increase the effect,or may target another army.2 Summon Gold <strong>Dragon</strong>kinAdd 1 health <strong>of</strong> your gold dragonkin to thecasting army. Multiple castings increase theeffect or target other units.3 Dust to DustChoose 1 health-worth <strong>of</strong> any player's deadunits to be buried (removed from the game).Multiple castings can affect multiple units,larger units, or both, as the casting playerdecides. Multiple castings can target morethan one player’s units.3 Savage (Feral only)One health <strong>of</strong> a target army's units (yourchoice) makes an immediate melee attack onits own forces. The remaining units may rollsaves. Multiple castings increase the effect.4 Backlash (Feral only)Target any terrain. If an army at that terraincasts magic, after casting the army must saveagainst an amount <strong>of</strong> damage equal to thenumber <strong>of</strong> magic points spent.4 PathImmediately move one <strong>of</strong> your units (any size)from one terrain to another. If the unit(s)move to another terrain where there are n<strong>of</strong>riendly units, they form a new army. Multiplecastings affect multiple units.5 Transmute Rock to MudSubtract 6 from the maneuver results <strong>of</strong> thetarget army until the beginning <strong>of</strong> your nextturn. This spell does affect special racialabilities (such as maneuvers as saves for coralelves in coastland terrain) and the additionaldamage done by charges. Multiple castingsincrease the effect, or may target anotherarmy.7 Summon Gold <strong>Dragon</strong>Send any gold dragon to any terrain,regardless <strong>of</strong> ownership or location.Green (Water) <strong>Spells</strong>2 Foul Water (Swamp Stalker only)Inflict 1 hit on the target army. Only 1-healthunits rolls for saves, and only 1-health unitscan be removed because <strong>of</strong> this damage.Multiple castings increase the effect or maytarget another army. Each target army rollsonly one save regardless <strong>of</strong> how many FoulWaters are cast at it.2 Summon Green <strong>Dragon</strong>kinAdd 1 health <strong>of</strong> your green dragonkin to thecasting army. Multiple castings increase theeffect or target other units.2 Watery DoubleAdd 1 automatic save result to the target armyuntil the end <strong>of</strong> your next turn. These savesremain in effect for the duration and aren’tused up. Because the spell doesn’t expire untilthe end <strong>of</strong> your next turn, it is in effect duringa dragon attack in your next turn. Multiplecastings increase the effect, or may targetanother army.3 Wall <strong>of</strong> IceAdd 3 automatic save results to the target armyuntil the beginning <strong>of</strong> your next turn. Thesesaves remain in effect for the duration andaren’t used up. Multiple castings affectmultiple armies.4 Wall <strong>of</strong> FogHalve (rounding down) all maneuver rolls atthe target terrain, and all missile fire results in,into, or out <strong>of</strong> it, until the beginning <strong>of</strong> yournext turn. This spell does affect racial abilities(such as maneuvers as saves for coral elves incoastland terrain) and the additional damagedone by charges. Multiple castings affectmultiple terrains.5 Flash FloodReduce the target terrain die one face (fromface 4 to face 3 for example) unless any armyat the terrain can immediately roll at least 8maneuver results. Multiple castings affectmultiple terrains.5 Mire (Swamp Stalker only)Target terrain die may not be manuevered untilthe end <strong>of</strong> your next turn. This spell cannottarget a terrain die currently at the eighth face.7 Black Rain (Swamp Stalker only)Target one watery terrain (coastland orswampland). Halve (rounding down) all saveresults at that terrain until the end <strong>of</strong> your nextturn. Multiple castings affect multiple terrains.This spell does affect special racial abilities(such as maneuvers counting as saves).7 Summon Green <strong>Dragon</strong>Send any green dragon to any terrain,regardless <strong>of</strong> ownership or location.Red (Fire) <strong>Spells</strong>2 Ash StormSubtract 1 from the results <strong>of</strong> all armies at thetarget terrain (including the caster’s army ifpresent) until the beginning <strong>of</strong> your next turn.Multiple castings increase the negativemodifier. If rolling units for multiple effect(such as rolling for saves and hits during acharge or dragon attack), the penalty applies asthe army’s owner sees fit.2 Summon Red <strong>Dragon</strong>kinAdd 1 health <strong>of</strong> your red dragonkin to thecasting army. Multiple castings increase theeffect or target other units.3 Firebolt (Firewalkers only)Inflict one hit on a target unit. Target may rollsaves.3 Spark <strong>of</strong> LifeRestore 1 health-worth <strong>of</strong> units from the deadunit area to the casting army. Multiplecastings can revive multiple units, larger units,or both, as the casting player decides.4 Burning HandsSelect one unit. The target unit’s melee hitsare doubled until the beginning <strong>of</strong> your nextturn. Multiple castings affect multiple units.4 Flashfire (Firewalkers only)Target army may reroll one <strong>of</strong> its units inevery action until the start <strong>of</strong> this player's nextturn.5 Dancing LightsThe target army's missles and magic results arehalved (rounded down) until the beginning <strong>of</strong>your next turn. Multiple castings affectmultiple armies.5 Elemental Blast (Firewalkers only)Negate up to two points <strong>of</strong> non-red spellsalready in play.7 Summon Red <strong>Dragon</strong>Send any red dragon to any terrain, regardless<strong>of</strong> ownership or location.

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