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Conference Book of Abstracts - ICDVRAT

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Session VI: Motor RehabilitationSerious games for physical rehabilitation: designing highly configurableand adaptable gamesL Omelina, B Jansen, B Bonnechère, S Van Sint Jan, J CornelisVrije Universiteit Brussel, Brussels, BELGIUMInterdisciplinary Institute for Broadband Technology, Ghent, BELGIUMUniversité Libre de Bruxelles, Brussels, BELGIUMABSTRACTComputer games have been recognized as a motivational tool in rehabilitation for a decade.Traditional rehabilitation includes exercises which are <strong>of</strong>ten considered as repetitive, boringand requires supervision by the therapist. New opportunities in rehabilitation have risen withthe emerging popularity <strong>of</strong> computer games and novel input sensors like 3D cameras, balanceboards or accelerometers. Despite active research in this area, there is still lack <strong>of</strong> availablegames for rehabilitation mainly due to many different requirements that have to be met foreach type <strong>of</strong> therapy. In this paper we propose a specialized configurable architecture forrevalidation games, focusing on neuro-muscular rehabilitation. The proposed architectureenables a therapist to define game controls depending on the patient needs and without anyprograming skills. We have also implemented a system meeting this architecture and fourgames using the system in order to verify correctness and functionality <strong>of</strong> the proposedarchitecture.a) b)Figure 3. a) Flying simulator game, b) HitTheBoxes game.L Omelina, B Jansen, B Bonnechère, S Van Sint Jan, J Cornelis, Serious games for physicalrehabilitation: designing highly configurable and adaptable games, Proc. 9 th Intl Conf. on Disability, VirtualReality and Assoc. Technologies, P M Sharkey, E Klinger (Eds), pp. 195201, Laval, France, 10 12 Sept.2012.Proc. 9 th Intl Conf. Disability, Virtual Reality & Associated TechnologiesLaval, France, 10–12 Sept. 20122012 <strong>ICDVRAT</strong>; ISBN 978-0-7049-1545-9xlvii.

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