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PDF File - SIEGE!

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In 2007 Piersall started GL33k and moved the sound designoperation to Austin where he and his band of misfits currentlywail, make sweet sounds, and party (verb).”JP RheaJP Rhea is a storyteller...notjust a writer or illustrator, buta visual artist. Like our earlyancestors, it is his desire to tellour myths and lore, our triumphsand tragedies, through a visualmedium. Instead of painting oncave walls, Rhea uses the printedpage and the silver screen.His photo-illustrations havebeen featured in the Mind’s EyeTheatre Journals #1 & #4, and in the following White WolfPublishing, Inc. books: Oblivion, Wraith: The Oblivion, 2nded., The Long Night, The Shining Host, Laws of the Hunt,and Laws of Elysium. His short story Cradle was featuredin the Atlanta Outworlder’s collaborative project, releasedat Dragon*Con 2003. In 2004 & 2005 at Dragon*Con heread selected excerpts of his screenplay, The Obelisk ofCormnia.Rhea currently has his action/adventure screenplay incirculation and has a short-film screenplay called The LupianLexicon in pre-production that he will produce and direct.One of his latest projects was working as a World-BuildingGM for the MMO game Hero’s Journey by Simutronics(http://www.play.net/hj) and honing his skills as a 3-D artistand visual storyteller.Chris RickwoodChris Rickwood is an awardwinning composer known forcreating dramatic musical scoresfor video games, film, andtelevision. Rickwood’s work canbe heard worldwide on a varietyof mediums for clients such asActivision, THQ, Microsoft,Cartoon Network, Capcom, andNintendo. He began his careerby composing intense orchestralcues for several game titles including “Evil Dead: Hail tothe King”, “BloodRayne”, and “Maximo: Ghosts to Glory”.Since then, Rickwood has composed over 20 scores forCartoon Network New Media, contributed music and soundfor several PC games including “Law and Order: CriminalIntent”, “Civil War: Bull Run”, and “The Apprentice: LosAngeles”, and experimented with other gaming mediumssuch as mobile phones and video poker machines.hired to produce the new Monday Night Football themefor ESPN. More of his music was released on AssociatedProduction Music’s Endgame music library and has beenplaced in television broadcasts for ABC Family, G4TV, andFox. Recently, Rickwood was asked to contribute music tothe CD release, Best of the Best: A Tribute To Game Music,alongside some of the premier talent in the video gameindustry.Currently, Rickwood is working on several projectsincluding Hi-Rez Studio’s spy-fi MMO, Global Agenda, anext generation RPG for Microsoft, and other titles comingto XBox 360, PS3, and the Wii.Rickwood serves on the Advisory Board for the GameAudio Network Guild (G.A.N.G.). Local to Atlanta, he serveson the Advisory Board of the International Game DevelopersAssociation Atlanta Chapter and the Board of Directors forthe Georgia Game Developers Association. Always opento sharing his knowledge, Rickwood participates on theAdvisory Board for Atlantic International University’s (AIU)Game Design program and the Advisory Committee for theArt Institute of Atlanta’s Game Art and Design Program.Ian SchreiberIan Schreiber has been in the game industry since theyear 2000, first as a programmer and then as a game designer.He has worked on five published titles, and two serious gamesimulations. Ian has taught game design and developmentcourses at Ohio University, Columbus State CommunityCollege, and Savannah College of Art and Design.John SharpJohn Sharp is an interaction designer, graphic designerand educator. He has been involved in art and design fortwenty years in a variety of media: interaction design, games,print design, motion graphics, and radio & club DJing.Today, John is a professor in the Interactive Design & GameDevelopment department and the Art History departmentat the Savannah College of Art and Design-Atlanta. John isalso a partner in Supercosm, where he helps clients entertain,educate and organize interactive experiences. His work hasbeen recognized by ID Magazine, the Art Director’s Cluband the Webby Awards.James SimpsonJames Simpson has been dreaming of writing games sincehe first touched his Atari 400. He began his career in gamingby studying C/C++ programming as part of B.S. in computerinformation systems at DeVry Institute of Technology. Jamesfollowed this up by teaching himself a variety of 3D art tools,and is currently pursuing a B.A. in Game Art and Designat The Art Institute of Atlanta. As part of this he has beenworking with Autodesk’s Maya and 3dsMax programs anda variety of engines such as Unreal 2004 and Unreal 3. Hisfirst published game with WildTangent was called “Invasion:In 2006, Rickwood was invited to the team of composersSouthern Interactive Entertainment and Game Expo 2008 21

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