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Shadowrun: Street Legends Supplemental - Title

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KANE<br />

B A R S C I L W Edg Ess Init IP<br />

6 5 (8) 6 (9) 4 (7) 5 5 4 5 6 1.08 10 (13) 1 (3)<br />

Condition Monitor Boxes (P/S): 11/11<br />

Armor (B/I): 13/13<br />

Active Skills: Artisan (Comic Art) 3 (+2), Athletics skill group 4,<br />

Automatics (Submachine Guns) 5 (+2), Chemistry (Compounds)<br />

3 (+2), Close Combat skill group 5, Computer 3, Con (Fast Talk)<br />

5 (+2), Demolitions 5, Diving 4, Dodge 5, Electronic Warfare 6,<br />

Etiquette 4, First Aid (Combat Wounds) 3 (+2), Gunnery (Guided<br />

Missiles) 6 (+2), Heavy Weapons 4, Intimidation (Torture) 6<br />

(+2), Leadership (Persuasion) 5 (+2), Longarms (Sniper Rifles)<br />

5 (+2), Negotiation (Sense Motive) 5 (+2), Outdoors skill group<br />

5, Parachuting (HALO) 5 (+2), Perception (Visual) 5 (+2),<br />

Pilot Aerospace 3, Pilot Aircraft (Vectored Thrust) 6 (+2), Pilot<br />

Anthroform 4, Pilot Ground Craft 5, Pilot Watercraft (Ship) 6 (+2),<br />

Pistols (Semi-Automatics) 5 (+2), Stealth skill group 4, Throwing<br />

Weapons (Throwing Knives) 3 (+2)<br />

Knowledge Skills: Art History (Comic Books) 3 (+2), Aztlan Area<br />

Knowledge (Yucatán) 4, Black Market Fences 5, CAS Area Knowledge<br />

(Aztlan/CAS Border) 5 (+2), Corporate Politics (Aztechnology)<br />

3 (+2), Corporate Security (Aztechnology) 4 (+2), Drug Cartels 4,<br />

Government Politics (CAS) 4 (+2), Lagos Area Knowledge 4, Law<br />

Enforcement Procedures 5, Mercenary Units 5, Military History<br />

(CAS) 4 (+2), Military Procedures (CAS) 5 (+2), Military Tactics<br />

(Small Unit) 6 (+2), Pirate Groups 5, PR Techniques (Self Promotion)<br />

5 (+2), Smuggling Routes 5<br />

Languages: English N, Cantonese 3, German 3, Greek 2, Japanese 2,<br />

Mandarin 3, Portuguese 4, Spanish 4, Russian 4, Yoruba 2<br />

Qualities: High Pain Tolerance (3), Toughness<br />

Augmentations: (all betaware) Bone density augmentation 3, control<br />

rig, cyberears [Rating 4 w/ audio enhancement 3, balance augmenter,<br />

damper, ear recording unit, select sound filter 3, sound link, spatial<br />

recognizer], cybereyes [Rating 4 w/ eye recording unit, flare compensation,<br />

image link, low-light vision, smartlink, thermographic vision,<br />

vision enhancement 3, vision magnification], datajack, DNA masking,<br />

muscle augmentation 3, muscle toner 3, orthoskin 3, reaction enhancers<br />

1, sim module (hot sim), sleep regulator, symbiotes 3, wired reflexes 2<br />

Gear: Armor jacket, commlink (custom, Firewall 8, Response 6, Signal<br />

6, System 6)<br />

Programs: Analyze 6, Biofeedback Filter 6, Browse 6, Command 6,<br />

ECCM 6, Edit 6, Encrypt 6, Scan 6<br />

Weapons:<br />

Ares Alpha [Assault Rifle, DV 6P, AP –5, SA/BF/FA, RC 5, 42 (c)<br />

w/ 10 clips APDS, gas-vent 3, grenade launcher, smartgun system]<br />

Ares Alpha Grenade Launcher [Grenade Launcher, DV 10P, –2/m,<br />

SS, 6 (c), w/ high explosive minigrenade x1, smartgun system]<br />

Ares Predator IV [Pistols, DV 5P, AP –5, SA, RC —, 15 (c), w/ 10<br />

clips APDS, smartgun system]<br />

Unarmed Strike [Unarmed, Reach —, DV 6P]<br />

“RUBy SKIES”—FEDERATED-BOEING EAGLE (VSTOL FIGHTER/BOMBER)<br />

HANDL ACCEL SPEED PILOT BODy ARM SENS<br />

+3 60/240 1299 4 20 20 6<br />

Upgrades: Additional fuel tank, ECM 8, ejection seats, improved vertical<br />

takeoff and landing 1, personal armor 5, 2 reinforced weapon mounts<br />

(nose mounted w/ Phalanx Rotary Cannons), 2 reinforced weapon<br />

mounts (center-line under-fuselage w/ SS-N-49 Sirocco missiles), 2<br />

reinforced weapon mounts (inner-wing mounted w/ Saab-Saaker<br />

AIM-11R missiles), rigger adaptation<br />

Programs: Clearsoft 4, Defense 4, Electronic Warfare 4, Firewall 8,<br />

Maneuver Aircraft 4, System 6, Targeting (Phalanx Rotary Cannon)<br />

4, Targeting (SS-N-49 Missile), Targeting (Saab-Saaker AIM-11R<br />

Missile)<br />

Weapons:<br />

Phalanx Rotary Cannon [Heavy Weapon, 12P, -8/-10*, 250 Round<br />

Belt, w/Anti-Vehicle Rounds]<br />

SS-N-49 Sirocco [Missile, 30P, –2/–10*]<br />

“RAzING KANE”—AzTECHNOLOGy TIBURON (CORVETTE)<br />

HANDL ACCEL SPEED PILOT BODy ARM SENS<br />

+2 10/30 90 4 32 20 6<br />

Upgrades: Additional fuel tank, ECM 8, rigger adaptation, signature<br />

masking (Rating 1), 4 weapon mounts (external, flexible, armored<br />

manned, Phalanx Rotary Cannons)<br />

Programs: Clearsoft 4, Defense 4, Electronic Warfare 4, Firewall 8,<br />

Maneuver Aircraft 4, System 6, Targeting (Phalanx Rotary Cannon) 4<br />

Saab-Saaker AIM-11R** [Missile, 18P***, –2/–6*]<br />

* vs. people/vs, vehicles<br />

** Use the missile launcher range table for this missile, but extend the<br />

Extreme range band to 5,000 meters.<br />

*** Against ground targets the missile is far less effective; reduce DV to<br />

10P.<br />

Weapons:<br />

Phalanx Rotary Cannon [Heavy Weapon, 12P, –8/–10*, 250-round<br />

belt, w/ anti-vehicle rounds]<br />

Notes: Kane either has access to or knows where to steal almost any vehicle or drone<br />

he needs. Likewise, he has multiple arsenals stashed in safehouses around the<br />

world. Gamemasters should equip him with any gear they feel appropriate to<br />

the mission at hand. He is not particularly attached to any of his gear except for<br />

Ruby Skies, the FB Eagle he took with him when he left the CAS Army, and the<br />

Razing Kane, one of the first Tiburon’s produced by Aztechnology and stolen<br />

out of their shipyard before they were available on the market.<br />

Kane<br />

17

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