31.07.2015 Views

SCRABBLE - The Last Word Newsletter

SCRABBLE - The Last Word Newsletter

SCRABBLE - The Last Word Newsletter

SHOW MORE
SHOW LESS

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

Book Reviewby Cornelia GuestEverything<strong>SCRABBLE</strong>®, ThirdEdition by Joe Edleyand John D.Williams., Jr.<strong>SCRABBLE</strong>® players rejoice!<strong>The</strong> long-awaited third editionof Joe Edley and John D.Williams, Jr.’s classic book on<strong>SCRABBLE</strong>® strategy is nowavailable. <strong>The</strong> words addedto the OSPD4 in 2006 havebeen included, and newsample games and puzzleshave been added. Everything<strong>SCRABBLE</strong>® is once againthe book to read for everyserious Scrabbler.<strong>The</strong> book is divided into 5parts, each addressing adifferent aspect of the game.Diagrams are presentedthroughout to illustrate points,and quizzes are interspersedto help the reader develop topcompetition skills.B O O K R E V I E WPart 1, “Getting BetterQuickly," is perhaps the bestintroduction to winning<strong>SCRABBLE</strong>® strategies everwritten. Readers are firstintroduced to the OfficialScrabble Players Dictionary,Fourth Edition, the wordsource for casual and School<strong>SCRABBLE</strong>® play, and thebasic rules of the game.<strong>The</strong>y then learn the importanttwo-letter words and Q-without-U words. <strong>The</strong>authors next explain basicstrategy essentials: How tomove your tiles on the rack tofind useful letter combinations(ERS, BR, IES, for example);how to maximize points byusing “hot spots”; how to find50-point bonus “bingos”; andhow to manage your rack tomaximize your chances forhigh scoring plays.Part 2, “Advanced Play,”takes the reader to the nextlevel. For more experiencedplayers, this will is the heartof the book. Edley andWilliams explore advancedrack management, helpingplayers determine whether togo for points or a good leave.<strong>The</strong>y discuss when toexchange, rather than play offtiles, and when to tryphoneys. One of the mostinteresting chapters in thissection shows how to takeadvantage of the developingspatial patterns on the board,“opening” or “closing” theboard to your advantage.Chapters 1 and 13 discussways to use important “powertiles”: the blanks and S, J, X,and Z. Chapter 12, “It’s Your<strong>Word</strong> Against Mine,” givestips on expanding your<strong>SCRABBLE</strong>® vocabulary,with advice from four expertsand a list of amusing “wackydefinitions” and usefulmnemonics.Part 3, “Puzzles,” is fun foreveryone--and gives anopportunity to practice whathas been learned. <strong>The</strong>puzzles will help you developyour word-finding skills--which makes them perfect forteachers of School<strong>SCRABBLE</strong>®. You’ll learnhooks, fill-ins, andextensions, enabling you tolook at a board and seewhere opportunity lies. You’llalso learn to look for thehighest-scoring play, ratherthan the first good play yousee. By listing the “AverageScore,” “Good Score,” and“Expert Score” for eachpuzzle, the authorsencourage readers to lookhard for the best play--a skillthat will be invaluable in anactual game. Chapter 18 has35 pages of very toughpuzzles, including difficult“blanagrams” and “Clabbersstyle”puzzles.Part 4 is called “Exploring theWorld of Scrabble® Clubsand Tournaments.” It givesan insider’s view ofcompetitive <strong>SCRABBLE</strong>®--and includes wonderfulstories from clubs andtournaments, plus examples48

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!