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Event Cards Faction Cards Architect Cards Starting Cards Location Cards

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the Collaborating Players each draw 1 card (see Terminology for moredetails).• Obtain any number of Prime Assets and/or cards from the marketfor its cost printed in the upper right corner. Obtained cards areplaced on the top of your deck. Prime Assets and Market cards maybe obtained from any location. When a card is Obtained from theMarket, immediately flip the next card in that Market deck.• Travel to new locations. Pay 2 Credits to Move to any location. Pay1 Credit if you control an Embassy at the <strong>Location</strong> you are moving to.• Pay 2 Credits to place an Embassy at your current <strong>Location</strong>.End PhasePut any cards Played into your discard pile. You may keep or discardany unplayed cards still in your hand. Draw 5 cards from your deck thendiscard down to 5 cards. If you have no cards to draw from, shuffle yourdiscard pile to create your new deck (same rules apply any time youneed to draw a card).GAME ENDThe game ends at the end of the turn after the last event is revealed. Yourscore is calculated by adding the numbers on your Influence tokens,the Influence values in the lower right corner of any cards in yourdeck (this includes cards in hand and in discard pile), and the numberof Embassies you control (one Influence for each Embassy). You willalso add any applicable Mission Bonuses if you are using the MissionsExpansion. The Player with the most Influence wins.FAQ AND EXAMPLESIf a card says “if able” all conditions must be met. Ex – “Gain Key Access ifable” means that Key Access cannot be gained at a Shut Down <strong>Location</strong>.If a card says “all players place an Embassy”, each player places anEmbassy at his/her Current <strong>Location</strong>. If a card says “all players maymove to an Adjacent <strong>Location</strong>s”, each player moves from his/herCurrent <strong>Location</strong>.Defense and Credits may be stored up and used at any time over thecourse of your turn. Ex. – You Gain one Defense from the Lunar Base<strong>Location</strong> Bonus. You could then move to a different <strong>Location</strong> and usethe 1 Defense gained on the Lunar Base to Overcome an event at yournew <strong>Location</strong>. All excess Defense and Credits are lost at the end of theturn.Card text resolves in order from top to bottom. If a card says “draw acard, consume a card” you must draw first then consume. This can beimportant if drawing a card forces you to shuffle your discard pile intoyour deck. However, if card says “you may” it is optional.<strong>Cards</strong> resolve immediately and other cards or abilities may not be useduntil a card is completely resolved. Ex. – Gravity Tether grants 2 Defenseand all players can place an Embassy if able. If you use the Defensebonus from Gravity Tether to Overcome an Active <strong>Event</strong>, you cannotplace an Embassy because at the time that you used the Defense fromGravity Tether, the <strong>Location</strong> was still Shut Down.

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