23.08.2015 Views

Illustrative Rendering in

NPAR07_IllustrativeRenderingInTeamFortress2_Slides

NPAR07_IllustrativeRenderingInTeamFortress2_Slides

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

• Players must be able to quickly identify other players by team, classand selected weapon at a variety of distances and viewpo<strong>in</strong>ts• We th<strong>in</strong>k of this <strong>in</strong> terms of a visual “read hierarchy”• Design Goals• Team – Friend or Foe?• Color• Class – Run or Attack?• Dist<strong>in</strong>ctive silhouettes• Body proportions• Weapons• Shoes, hats and cloth<strong>in</strong>g folds• Selected weapon – What’s he pack<strong>in</strong>’?• Highest contrast at chest level, where weapon is held• Gradient from dark feet to light chestColor Palette© 2007 Valve Corporation. All Rights Reserved.

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!