Illustrative Rendering in
NPAR07_IllustrativeRenderingInTeamFortress2_Slides
NPAR07_IllustrativeRenderingInTeamFortress2_Slides
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• Players must be able to quickly identify other players by team, classand selected weapon at a variety of distances and viewpo<strong>in</strong>ts• We th<strong>in</strong>k of this <strong>in</strong> terms of a visual “read hierarchy”• Design Goals• Team – Friend or Foe?• Color• Class – Run or Attack?• Dist<strong>in</strong>ctive silhouettes• Body proportions• Weapons• Shoes, hats and cloth<strong>in</strong>g folds• Selected weapon – What’s he pack<strong>in</strong>’?• Highest contrast at chest level, where weapon is held• Gradient from dark feet to light chestColor Palette© 2007 Valve Corporation. All Rights Reserved.