POKER TOURNAMENT DIRECTORS ASSOCIATION
Rules - Poker Tournament Directors Association
Rules - Poker Tournament Directors Association
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General Procedures<br />
22: New Hand & New Limits<br />
When time has elapsed in a round and a new level is announced, the new level applies to the<br />
next hand. A hand begins with the first riffle. If an automatic shuffler is used, the hand begins<br />
when the green button is pushed.<br />
23: Chip Race, Scheduled Color Ups<br />
A: At scheduled color-ups, chips will be raced off, starting in seat 1, with a maximum of one<br />
chip awarded to a player. Players cannot be raced out of an event: a player losing his<br />
remaining chip(s) in a race will get 1 chip of the lowest denomination still in play.<br />
B: Players must have their chips fully visible and are encouraged to witness the chip race.<br />
C: If after the race, a player still has chips of a removed denomination, they will be exchanged<br />
for current denominations only at equal value. Chips of removed denominations that do not fully<br />
total at least the smallest denomination still in play will be removed without compensation.<br />
24: Cards & Chips Kept Visible, Countable, & Manageable. Discretionary Color-Ups<br />
A: Players are entitled to a reasonable estimation of an opponent's chip count; thus chips<br />
should be kept in countable stacks. The TDA recommends clean stacks in multiples of 20 as a<br />
standard. Players must keep higher denomination chips visible and identifiable at all times.<br />
B: TDs will control the number & denomination of chips in play and may color up at their<br />
discretion. Discretionary color ups are to be announced.<br />
C: Players with live hands must keep their cards in plain view at all times.<br />
25: Deck Changes<br />
Deck changes will be on the dealer push or level changes or as prescribed by the house.<br />
Players may not ask for deck changes.<br />
26: Re-buys<br />
A player may not miss a hand. If a player announces the intent to rebuy before a new hand, he<br />
is playing chips behind and is obligated to make the re-buy.<br />
27: Calling for a Clock<br />
Once a reasonable amount of time passes and a clock is called for, a player will be given up to<br />
50 seconds to make a decision. If action is not taken before time expires, there will be a 10-<br />
second countdown. If the player has not acted by the end of the countdown, the hand is dead.<br />
A tie goes to the player. At TDs discretion, the time allowed under this rule may be reduced.<br />
28: Rabbit Hunting<br />
No rabbit hunting is allowed. Rabbit hunting is revealing any cards “that would have come” if<br />
the hand had not ended.<br />
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