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Serenity Role Playing Game - RPGNow.com

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Serenity<br />

Serenity—a beautiful word that conjures images<br />

of peace. Serenity—a state of being. No anxiety,<br />

no cares in this world. Serenity—a place not easily<br />

reached. Leastways not without eating a bullet or<br />

diving out an airlock. Everyone strives for Serenity<br />

in this life. Few find it in this life.<br />

Serenity is also a motion picture from Universal<br />

Pictures, a science-fiction adventure from the mind<br />

of Joss Whedon (a fellow who has earned himself<br />

both Emmy and Academy Award nominations).<br />

The film combines action, drama, comedy, and a<br />

unique perspective on a new kind of science fiction<br />

universe.<br />

Inside the film’s universe (usually called the<br />

‘Verse), Serenity is a valley on the planet Hera.<br />

Nothing special in its own right, this valley was the<br />

site of the bloodiest fighting during the Unification<br />

War. In Serenity Valley, the Alliance Government<br />

delivered a crushing defeat to the Independent<br />

Faction, sealing the ultimate course of the war.<br />

Countless thousands perished in Serenity Valley, and<br />

with them died the hope for freedom. Among the<br />

rebel Browncoats—so-called for the long dusters<br />

they wore—who were defeated that day in Serenity<br />

Valley was a young sergeant name of Malcolm<br />

Reynolds.<br />

Serenity is also a spaceship, a Firefly Class<br />

transport owned by Captain Malcolm Reynolds,<br />

a man not yet ready to forget why he fought in<br />

the war. Determined to live by their own rules,<br />

Mal and his crew sail the black, taking on odd<br />

jobs as they come. Serenity is home to a group of<br />

disparate people: a cheerful mechanic, a hardbitten<br />

mercenary, two professional soldiers, a wisecracking<br />

pilot, a beautiful and seductive Companion,<br />

a “Shepherd,” a mentally scarred young girl and<br />

her brilliant doctor brother. This group, brought<br />

together by accident or fate, has become Serenity’s<br />

family.<br />

Together or apart, they work to keep flyin’.<br />

Role Playing Game?<br />

You probably picked up this book knowing a<br />

little something about the ‘Verse, but maybe you<br />

haven’t the slightest notion of what a role playing<br />

game is. After a quick flip through the book, you<br />

might even think the game is strange and all manner<br />

of intimidatin’. Don’t fret—this game really is<br />

simple. Child’s play, as a matter of fact.<br />

Kids play role playing games every day without<br />

ever thinking about it. Cowboys and Indians is good<br />

clean fun. Everyone has a part to play—good or<br />

bad—and the guns and tomahawks are all imaginary.<br />

No one ever “wins” because the goal is simply to<br />

<strong>Sample</strong> file<br />

have a good time. A tabletop role playing game<br />

(such as the Serenity Role Playing Game) is pretty much<br />

the same, only it happens to have a few rules to<br />

help you figure out things like what happens when a<br />

bullet hits you and just how bad it’ll hurt. After all,<br />

every game has to have some rules to keep things<br />

fair. Games also need a bit of unpredictability. In<br />

card games that means shuffling the deck. In our<br />

role playing game, we use funny looking dice. Above<br />

all, remember the most important rule: it’s all about<br />

the fun.<br />

The Serenity Role<br />

Playing Game<br />

Think of this book as a set of tools—papery,<br />

wordified tools that aren’t so good for hammering in<br />

nails, but will help you recreate all of the adventure,<br />

drama, danger, and humor in the movie, Serenity.<br />

Think of the game as a form of group storytelling,<br />

where the only limits are those set by the players. All<br />

you need are a few friends, some of those “funny<br />

looking” dice, and your imagination.<br />

Everyone has a role to play in this game. One of<br />

the players takes the role of Game Master (“GM”),<br />

a person who is part referee and part storyteller.<br />

The rest play the parts of the main characters in the<br />

story, whose fortunes are determined by the choices<br />

they make during the course of play and by the luck<br />

of the dice. Do you and your group want to play<br />

the crew of Serenity? Shiny! The ship and its crew are<br />

fully detailed and ready to use. We have provided<br />

additional sample characters for you to play, but you<br />

can always create an all-new crew with their own<br />

ship.<br />

If you’re new to role playing and don’t have an<br />

experienced player on-hand to show you the ropes,<br />

we recommend you visit the resources we’ve made<br />

available as well as fan-generated material linked to<br />

from our website at www.serenityrpg.com. Or<br />

maybe your group of players wants to find a ship,<br />

find a crew, and start flyin’. No matter how you want<br />

to play, the rules in this book will get you started and<br />

help you and your friends find adventure and action,<br />

fame and fortune in the ‘Verse.<br />

The style of your game is entirely up to you<br />

and your group. You might want to try some “oneshot”<br />

adventures, where you play through one<br />

self-contained story. The next time you play you<br />

start with a whole new story, and maybe even with<br />

whole new characters. Most role players prefer<br />

“campaign-style” play, which is a lot like a television<br />

series or movie franchise. Each player plays the same<br />

character every game session with each “adventure”<br />

building upon the story that has gone before, just<br />

like the next episode in a series.

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