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Serenity Role Playing Game - RPGNow.com
Serenity Role Playing Game - RPGNow.com
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Serenity<br />
Serenity—a beautiful word that conjures images<br />
of peace. Serenity—a state of being. No anxiety,<br />
no cares in this world. Serenity—a place not easily<br />
reached. Leastways not without eating a bullet or<br />
diving out an airlock. Everyone strives for Serenity<br />
in this life. Few find it in this life.<br />
Serenity is also a motion picture from Universal<br />
Pictures, a science-fiction adventure from the mind<br />
of Joss Whedon (a fellow who has earned himself<br />
both Emmy and Academy Award nominations).<br />
The film combines action, drama, comedy, and a<br />
unique perspective on a new kind of science fiction<br />
universe.<br />
Inside the film’s universe (usually called the<br />
‘Verse), Serenity is a valley on the planet Hera.<br />
Nothing special in its own right, this valley was the<br />
site of the bloodiest fighting during the Unification<br />
War. In Serenity Valley, the Alliance Government<br />
delivered a crushing defeat to the Independent<br />
Faction, sealing the ultimate course of the war.<br />
Countless thousands perished in Serenity Valley, and<br />
with them died the hope for freedom. Among the<br />
rebel Browncoats—so-called for the long dusters<br />
they wore—who were defeated that day in Serenity<br />
Valley was a young sergeant name of Malcolm<br />
Reynolds.<br />
Serenity is also a spaceship, a Firefly Class<br />
transport owned by Captain Malcolm Reynolds,<br />
a man not yet ready to forget why he fought in<br />
the war. Determined to live by their own rules,<br />
Mal and his crew sail the black, taking on odd<br />
jobs as they come. Serenity is home to a group of<br />
disparate people: a cheerful mechanic, a hardbitten<br />
mercenary, two professional soldiers, a wisecracking<br />
pilot, a beautiful and seductive Companion,<br />
a “Shepherd,” a mentally scarred young girl and<br />
her brilliant doctor brother. This group, brought<br />
together by accident or fate, has become Serenity’s<br />
family.<br />
Together or apart, they work to keep flyin’.<br />
Role Playing Game?<br />
You probably picked up this book knowing a<br />
little something about the ‘Verse, but maybe you<br />
haven’t the slightest notion of what a role playing<br />
game is. After a quick flip through the book, you<br />
might even think the game is strange and all manner<br />
of intimidatin’. Don’t fret—this game really is<br />
simple. Child’s play, as a matter of fact.<br />
Kids play role playing games every day without<br />
ever thinking about it. Cowboys and Indians is good<br />
clean fun. Everyone has a part to play—good or<br />
bad—and the guns and tomahawks are all imaginary.<br />
No one ever “wins” because the goal is simply to<br />
<strong>Sample</strong> file<br />
have a good time. A tabletop role playing game<br />
(such as the Serenity Role Playing Game) is pretty much<br />
the same, only it happens to have a few rules to<br />
help you figure out things like what happens when a<br />
bullet hits you and just how bad it’ll hurt. After all,<br />
every game has to have some rules to keep things<br />
fair. Games also need a bit of unpredictability. In<br />
card games that means shuffling the deck. In our<br />
role playing game, we use funny looking dice. Above<br />
all, remember the most important rule: it’s all about<br />
the fun.<br />
The Serenity Role<br />
Playing Game<br />
Think of this book as a set of tools—papery,<br />
wordified tools that aren’t so good for hammering in<br />
nails, but will help you recreate all of the adventure,<br />
drama, danger, and humor in the movie, Serenity.<br />
Think of the game as a form of group storytelling,<br />
where the only limits are those set by the players. All<br />
you need are a few friends, some of those “funny<br />
looking” dice, and your imagination.<br />
Everyone has a role to play in this game. One of<br />
the players takes the role of Game Master (“GM”),<br />
a person who is part referee and part storyteller.<br />
The rest play the parts of the main characters in the<br />
story, whose fortunes are determined by the choices<br />
they make during the course of play and by the luck<br />
of the dice. Do you and your group want to play<br />
the crew of Serenity? Shiny! The ship and its crew are<br />
fully detailed and ready to use. We have provided<br />
additional sample characters for you to play, but you<br />
can always create an all-new crew with their own<br />
ship.<br />
If you’re new to role playing and don’t have an<br />
experienced player on-hand to show you the ropes,<br />
we recommend you visit the resources we’ve made<br />
available as well as fan-generated material linked to<br />
from our website at www.serenityrpg.com. Or<br />
maybe your group of players wants to find a ship,<br />
find a crew, and start flyin’. No matter how you want<br />
to play, the rules in this book will get you started and<br />
help you and your friends find adventure and action,<br />
fame and fortune in the ‘Verse.<br />
The style of your game is entirely up to you<br />
and your group. You might want to try some “oneshot”<br />
adventures, where you play through one<br />
self-contained story. The next time you play you<br />
start with a whole new story, and maybe even with<br />
whole new characters. Most role players prefer<br />
“campaign-style” play, which is a lot like a television<br />
series or movie franchise. Each player plays the same<br />
character every game session with each “adventure”<br />
building upon the story that has gone before, just<br />
like the next episode in a series.