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Tyrell: SyNABsis 2016

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The essential guide to NAB <strong>2016</strong><br />

NAB<strong>2016</strong> REVIEW<br />

T yrell’s <strong>SyNABsis</strong> of the show in Las Vegas.<br />

+353 (1) 888-1118 Unit 13, Bluebell Business Park, Old Naas Road, Dublin 12 info@tyrellcct.com


Contents<br />

WELCOME & “VIEW OF VEGAS”<br />

TYRELL’S TAKE ON THE AVID NEXIS<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE?<br />

AVID GRAPHICS UPDATE<br />

THE FREESPEAK II BASE 2<br />

LYTRO BRINGS ITS LIGHT TECH TO CINEMA & VFX<br />

THE DEMOCRATISATION OF CONTENT…..<br />

SO, DRONES ARE STILL COOL<br />

WILL RESOLVE BE YOUR NEXT NLE?<br />

IP STREAM WORKFLOWS ARE ON THE UP<br />

THUNDERBOLT 3 @ NAB <strong>2016</strong><br />

NEARLY 40 WITH VIRTUAL REALITY<br />

STORAGEDNA DNAFUSION WITH SONY ODA TECHNOLOGY<br />

FINGER ON THE PULSE OF NEWS GATHERING<br />

VIDCHECKER 7 IS HERE<br />

ADOBE – VR VIDEO WORKFLOW SUPPORT<br />

ASPERA STILL LEADING THE WAY IN FILE TRANSFER<br />

LIVESTREAM – RTMP SURGE OR CHEAP REMOTE PRODUCTION?<br />

SYNCBAC PRO – LOCKING GOPROS<br />

Object Matrix and Sony Media Navigator ODA<br />

PROMAX SYSTEMS BRINGS PLATFORM TO ARCHIVE<br />

PROMAX “ONE APPLICATION, ONE CATALOGUE, ONE SYSTEM”<br />

BLACKMAGIC URSA STUDIO VIEW FINDER<br />

EDITSHARE FLOW & FLOW STORY<br />

GLOO TO STICK AVID, SONY, SGL AND OBJECT MATRIX TOGETHER<br />

ROSS | PIXELS ON ACIDCAM WITH ULTRACHROMEHR<br />

OBJECT MATRIX GIVES US VISION<br />

ANG LEE’S NEW MOVIE 3D 4K/120FPS WOWS VIPS @ NAB SHOW<br />

NOKIA @ NAB WITH OZO VR CAMERA<br />

SUMMARY & SIGN OFF<br />

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2. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


Welcome<br />

NAB <strong>2016</strong>; a view of Vegas from London and Dublin<br />

Attendance at NAB in Las<br />

Vegas has for a long time been<br />

a fixed item in the travel,<br />

marketing and cost-of-sales<br />

budgets for <strong>Tyrell</strong>.<br />

We’ve always had a good time<br />

and come home with new<br />

ideas and technologies to<br />

offer to our customers, but<br />

this year we began to<br />

question the real cost-value<br />

balance and decided to<br />

conduct an experiment.<br />

We’ve used the 10-14 days, including<br />

recovery from fatigue and jetlag, differently,<br />

to try and provide our customers with better<br />

quality information from the show that helps<br />

them make better buying decisions and helps<br />

us win more business.<br />

By watching and reporting on NAB <strong>2016</strong><br />

from back at base, we’re also kind of<br />

following a trend that’s developing in the<br />

world of broadcast and in particular sport,<br />

news and major events. The marriage of<br />

media technology, IT and telecoms is<br />

allowing content creators to look differently<br />

at how they operate in the field.<br />

Along with VR, HDR, HFR and the inevitable<br />

UAVs, remote production was one of the hot<br />

topics of this year’s show. All it needs now is<br />

its own acronym!<br />

Every four years, billions of earthlings enjoy coverage of the<br />

Olympic games from lots of new angles and vantage points and at<br />

a noticeably higher resolution than the previous games.<br />

Everything looks pristine, the presenters never miss a cue and<br />

the pictures (almost) always end up on screen at the right time<br />

and in the right order.<br />

Most viewers probably don’t appreciate just how much it costs<br />

the rights-holding broadcasters to beam those pictures onto<br />

their various screens and devices, but it’s a big issue for the bean<br />

counters.<br />

The kit, the on-screen talent and the studio facilities account for<br />

a sizeable chunk of the budget, obviously, but, historically,<br />

coverage of major events has always meant having lots of people<br />

on the ground fulfilling a variety of roles and that costs big<br />

money.<br />

Roving camera crews are, of course, essential, while editors and producers crammed into pokey<br />

bays or hunched over desks and galleries full of calmly effective operators and the world’s best<br />

pointers and shouters have long been the norm. Then there are the many, many others, further<br />

up and down the food chain.<br />

The flights, accommodation, meals, local transport, security and out-of-pocket expenses. It all<br />

adds up, it really does,<br />

So, it’s probably comes as a big relief that you can now choose to just send production teams to a<br />

major event such as the Olympics while everything else is taken care of back at base. But how is<br />

this possible? And how can companies with similar requirements benefit too?<br />

IP-based production technology, remote post production and workflow tools and international<br />

fibre optic connectivity allow geographically dispersed workgroups to feel like a closely-coupled<br />

team. And it’s all now becoming much more affordable and accessible to a wider market.<br />

Everywhere you look, tape is all but dead, but disk-based cameras alone do not always speed up a<br />

workflow sufficiently in today’s get-it-onto-their-devices-before-they-get-bored-and<br />

-go-and-do-something-else content world.<br />

In the broadcast arena, AIMS (the Alliance for IP Media Solutions) is a new trade body that<br />

promotes the open standards broadcast and media companies will use to move from legacy SDI<br />

systems to a virtualised, IP-based future. While everybody waits for native IP support to take<br />

hold in broadcast, then migrate through the camera ranges, devices like LiveU’s 3G-enabled<br />

portable field units allow production teams to stream live for web distribution, point to point, and<br />

point to multi-point.<br />

On the NAB <strong>2016</strong> show floor, the web TV channel This Week in Technology (TWiT) streamed<br />

entire programmes from ia studio on the LiveU booth, a Panasonic PTZ robotic cameras were<br />

paired with LU500 lightweight backpacks connected to a NewTek TriCaster multi-camera<br />

production system, which was in turn connected to an LU700 hybrid rack-mount encoder, which<br />

then streamed live to TWiT.tv, via TWiT HQ in Petaluma, California.<br />

The pictures were great, the presenters and their guests looked relaxed and confident and the<br />

content was really pretty entertaining, as promotion-heavy trade show propaganda goes,<br />

Elsewhere, over on the NewTek stand, they were showing TalkShow, which adds live, full HD<br />

Skype TX video interviews to productions, which means, in theory, any one of Skype’s 74,000,000<br />

Continued Overleaf ><br />

© | <strong>SyNABsis</strong> <strong>2016</strong> | 3


users can now be a guest on a TV show. Hang<br />

on, there’s got to be a new show format in there<br />

somewhere. Quick, somebody bury it?!<br />

What was on view at NAB to help the small<br />

armies who tirelessly log and tag shots and the<br />

editorial teams who want to produce finished<br />

content the moment they can start manipulating<br />

the assets?<br />

Mercifully, Thunderbolt 3 is not the third film in<br />

a low budget superhero movie franchise. It<br />

takes a USB-C port and stuffs up to 40 Gigabits<br />

per second of data down it. There’s no need to<br />

list the things that enables you to do, because<br />

it’s pretty much anything in content production<br />

terms, including driving the biggest bank of<br />

monitors you can fit on your desk or wall.<br />

MAMs and storage systems got built-in file<br />

transfer capability, most noticeably Avid’s<br />

collaborations with Aspera and Signiant. There<br />

were also lots of remote access, software-only,<br />

Internet-enabled and cloud-based tools on<br />

show. If you believed the hype, they give us the<br />

power to assemble entire programmes and<br />

fling huge amounts of data from one side of the<br />

planet with so little effort that it’s enough to<br />

make one feel superhuman.<br />

Virtual reality took over from drones as the big<br />

talking point at this year’s show. It conjures up<br />

images of hundreds of people walking around<br />

in sightless goggles, bumping into each other<br />

and spilling their Starbucks lattes. VR is such a<br />

deeply immersive and personal experience it<br />

feels glib and trite to write about it without<br />

actually having been there to have a go<br />

ourselves and pass on our thoughts to you.<br />

Suffice to say, it’s one that’s walking unsteadily<br />

on the path that winds its way between fad and<br />

game-changing breakthrough. Perhaps we<br />

should get our hands on a few systems and<br />

invite you all over to share the demo experiences<br />

so we can chat about it afterwards?<br />

There were drones, obviously. They’re getting<br />

cleverer and more sophisticated, and the<br />

people are getting more creative.<br />

You can now buy a drone that is umbilically<br />

linked to a power source on the ground, so it<br />

can stay up in they air indefinitely - great for<br />

that protracted armed siege, or an aerial view<br />

of an attritional crown green bowls match.<br />

Another manufacturer has adapted its UAVs to<br />

make LED lights the payload. Imagine, a<br />

completely mobile, totally flexible and<br />

beautifully choreographed lighting set-up for<br />

an OB, movie or commercial shoot that<br />

disassembles itself, flies back to where you’re<br />

standing and fits in the back of a van!<br />

It’s dog-eat-cat-eat-mouse-eat-cheese in this<br />

content industry of ours. Everybody wants to<br />

sweat their assets and grab our eyeballs … or is<br />

is grab their assets and sweat our eyeballs? I<br />

forget sometimes.<br />

The Sprokit <strong>2016</strong> Program is focused on giving<br />

new, emerging companies a channel to market<br />

for their solutions for helping businesses and<br />

organisations to squeeze every drop of value<br />

they can from what they own or represent. We<br />

picked four of them to highlight.<br />

One is all about reaching a highly targeted<br />

group of viewers with branded content and<br />

modifying your campaign in real time based on<br />

how they engage with that content. Yes, they’re<br />

American.<br />

Another connects viewers directly to content<br />

owners via their second screens, even to the<br />

point where they can buy the products that are<br />

being used in a programme they’re watching.<br />

That just sounds dangerous.<br />

A third tracks how many times a product is<br />

evident during, say, a televised sporting event.<br />

That will come in handy when it comes to fee<br />

negotiations.<br />

A fourth, a Dublin start-up, allows advertisers<br />

to sync their online adverting to their<br />

competitor’s TV commercials and their own TV<br />

commercials to achieve maximum impact. That<br />

sounds brutal. In post, there didn’t seem to be a<br />

lot to note that wasn’t already flagged in<br />

advance or half-expected.<br />

Autodesk announced that it has bought Solid<br />

Angle, the makers of render engine Arnold,<br />

gaining a stronger grip on that market, which is<br />

heading towards the cloud if Amazon and<br />

Google have anything to do with it. Traditional<br />

VFX strongholds like Autodesk, who,<br />

remember swallowed up discreet logic and<br />

Softimage some time back, will need to<br />

maintain some control, even if it’s only over<br />

how render licences are used and paid for.<br />

Elsewhere, on one of the biggest booths in the<br />

South hall, is the Aussie disruptor-in-chief<br />

Grant Petty about to nark the NLE makers as<br />

much as he has everybody else with<br />

Blackmagic’s latest incarnation of Resolve?<br />

It looks good, it’s got the bells and whistles and<br />

it’s not expensive - i.e. all the things he and his<br />

company usually get right. However if he’s<br />

looking to use it to protect and build his<br />

hardware interface market, there are questions<br />

over whether it will play nicely with<br />

everybody’s third part I/O devices, which will<br />

slow down or ultimately scupper him. Maybe he<br />

could start giving boxes away for free? He’s<br />

pulled so many stunts in the past, you wouldn’t<br />

put it past him.<br />

All-in-all, a solid if slightly predictable NAB<br />

from where we sit. We don’t feel like we missed<br />

out too much. We can pick the bones out of the<br />

news stories and anecdotes from friends who<br />

did attend, so we’ll still end up showing you the<br />

latest and greatest hardware and software on<br />

offer. We’ve saved a lot of shoe leather and we<br />

feel bright-eyed and bushy-tailed, so don’t be<br />

surprised if you get a call very soon telling you<br />

all about it.<br />

– Bryan Malone<br />

4. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


TYRELL’S TAKE ON<br />

THE AVID NEXIS<br />

Exciting news from Avid in the company’s shared<br />

storage range. Avid NEXIS has been unveiled, a<br />

new software-defined storage platform with<br />

great flexibility in terms of how it can be<br />

deployed, scalability, and data protection.<br />

What does software-defined platform mean? It means that the<br />

NEXIS can be adapted to the media creation applications a<br />

creative facility uses (Media Composer, Pro Tools, Apple Final<br />

Cut Pro X, Adobe Premiere Pro, Grass Valley EDIUS to name a<br />

few), so there is no need from the creatives’ perspective to<br />

change their current workflow (which is only improved) or<br />

software they use, except for moving their media to the NEXIS<br />

system and learning the basics of logging in/mounting<br />

workspaces etc.<br />

From a technical standpoint, NEXIS carries on the tradition of<br />

previous Avid storage platforms. It’s a reliable and very secure<br />

system for storing data and the new next generation NEXIS|FS<br />

file system is instrumental in all this.<br />

Protection can be customised per workspace and can be<br />

changed dynamically as requirements change. Users can<br />

choose between single or dual disk protection, but RAID<br />

mirroring can be added on top of this, effectively offering<br />

protection against up to five simultaneous drive failures.<br />

This certainly will bring peace of mind to many technical<br />

professionals, as most advanced shared storage systems up to<br />

now were offering protection for up to 2 drives (RAID6).<br />

Otherwise, additional costly solutions would have to be added<br />

to the mix to offer that extra protection (nearline, LTO<br />

archiving).<br />

I<br />

Another great feature and bonus for facilities that already own<br />

ISIS systems is seamless integration of NEXIS with their<br />

existing ISIS servers; both systems can be managed through<br />

the updated NEXIS client software. NEXIS also integrates with<br />

the AVID MediaCentral Platform and expands its capabilities -<br />

a media-aware next-generation file system with pre-integrated<br />

hardware built to work as a cohesive system,<br />

The Nexis range includes medium capacity models and a<br />

System Director Appliance which can increase the scalability<br />

and redundancy of the system dramatically, adding the<br />

modularity and expansion capabilities of their flagship ISIS<br />

7000/7500 servers to the NEXIS platform Controller for high<br />

availability option, as well as a more affordable model the Avid<br />

NEXIS|PRO along the same lines as their recent ISIS 1000<br />

model, without sacrificing any of the advantages that the<br />

NEXIS platform has to offer.<br />

Read more about the Avid Nexis on our product page.<br />

© | <strong>SyNABsis</strong> <strong>2016</strong> | 5


Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and it was the talking point of trade shows for about two years before it started to decline in<br />

popularity. For the most part, stereoscopic disgusted cinephiles; it was deemed a gimmick and<br />

superfluous to the enjoyment of a movie. However, some studios pulled it off well (Avatar was<br />

considered a huge 3D success), whilst it seemed like an afterthought to others (Thor), but ultimately<br />

stereo3D seems to be petering out, unlikely to surface again shortly in any meaningful way.<br />

The essence of a fad in this industry is to allow the user to connect with<br />

whatever media they choose to consume in a new way; it is usually created<br />

to aid immersion users become consumed by the experience, and for the<br />

most part, I believe this is a positive thing once it’s done well.<br />

So perhaps VR is the newest fad, destined to ride the crest of a wave for a<br />

few years before fading into obscurity like so many before it. Or, maybe, it’s<br />

exactly what a generation with a notoriously short attention span needs.<br />

Virtual Reality as a concept is designed to augment our viewing<br />

experience by hijacking our senses.<br />

Now, that might sound dystopian, but it’s truly poised to unlock a trove of<br />

creativity far beyond what we know today. I remember the first time I<br />

watched a piece of video made for VR: it was the trailer for the upcoming<br />

Warcraft movie where you take the perspective of a character atop a<br />

Griffin in flight over a magnificent vista. I looked left and right to see my<br />

friends in a tight v-formation beside me, I could read their expressions as I<br />

pleased or just look ahead as we approached an ancient city.<br />

Audio was being pumped directly into my ears and responded to my<br />

orientation, my vision was totally fixated on the scene in front of me, my<br />

peripheries were engaged, I was completely immersed in the scene –<br />

conversely, my first experience of new-gen stereoscopic (Beowulf) had<br />

nowhere near as much of an impact.<br />

The release of both Oculus Rift and HTC’s Vive this year has given home<br />

users a consumer-grade entry point for VR. It’s not cheap (approximately<br />

€600), but then again, neither is a 52 inch LCD.<br />

The biggest problem right now isn’t the price however, it’s the noticeable<br />

absence of content. It might be a bit unfair to highlight content as a problem<br />

at such an early stage of the VR life cycle, but it’s going to be hard to<br />

convince consumers to drop nearly a grand on something they will struggle<br />

to get a return-on-investment from.<br />

It may be taboo, but it can’t be ignored. The adult entertainment industry<br />

was quick to pounce on VR as a delivery mechanism, with many VR scenes<br />

already in circulation, and I will say this:<br />

Many consider the battle between Blu-Ray and HD-DVD to have been lost<br />

by Toshiba after they declined to allow distribution of x-rated content on<br />

their HD-DVD platform.<br />

In fact, pornography accounts for such an enormous swathe of video<br />

content in general, that its involvement in VR alone could mean protracted<br />

use for VR as a viewing platform into the future.<br />

So in terms of content, there’s no shortage of potential users, they just<br />

haven’t begun to invest heavily in VR yet.<br />

Reports suggest that VR will see exponential growth at the beginning of the<br />

next decade, with estimates of 37 million VR head-sets in circulation by<br />

2020, but for the next three to four years, VR is likely to occupy the<br />

speciality or ‘enthusiast’ space. However, this hasn’t dissuaded the media<br />

production industry from throwing some R&D resources at VR production.<br />

Both The Foundry and Adobe have just announced their respective VR<br />

workflow tools at NAB and Kaleidoscope, a consortium of VR creators,<br />

showed up in Vegas in a big way, bringing a showcase of work to share with<br />

the denizens of NAB <strong>2016</strong>.<br />

It’s also worth mentioning that Mark Zuckerberg, the founder of Facebook,<br />

purchased Oculus Rift for €1.7bn, so it’s clear to see that the stakes for VR<br />

are being driven deep.<br />

I could be accused of misrepresenting VR as a concept without mentioning<br />

the video game industry, and while it’s outside the scope of this article, it’s<br />

well worth noting that the industry is fawning over VR and the digital<br />

distribution giants Valve, who own and operate Steam, are welcoming the<br />

VR revolution with open arms. So again, it’s looking like the foundations for<br />

VR are deep.<br />

There’s generally a theme at every trade show, whether it’s stereoscopic<br />

or 4K, but this year it’s VR – and for what it’s worth, I believe it’s much<br />

more than just a fleeting piece of immersive tech, I believe it could<br />

actually reinvigorate and capture the attention of an audience possibly<br />

jaded by yet another superhero movie.<br />

6. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


AVID GRAPHICS UPDATE<br />

Avid has updated its graphics platform with<br />

support for 3D motion graphics and sports<br />

with the new 4Designer, an update of<br />

Maestro, and a sports telestration tool, Spark.<br />

T<br />

he 4Designer graphics authoring tool is a complete toolset for creating<br />

2D and 3D motion graphics in a wide range of resolutions. The latest<br />

version of Maestro provides a way to manage and play out on-air 3D<br />

graphics, and supports video ingest and playout. Maestro is tightly<br />

integrated with the MediaCentral Platform.<br />

The Avid Spark telestration tool enables on-air commentators to<br />

draw and add graphics to a video in real time, giving audiences<br />

better visual insight into key plays, game flow, and analysis.<br />

This feature-rich toolset provides broadcasters with the tools they need to<br />

create stunning real-time visual content for news, elections, sports events,<br />

weather segments, business reports, and more. As the successor to the<br />

award-winning 3Designer, 4Designer offers more power, speed, and new<br />

features in a more modern interface, yet maintains the same workflows and<br />

compatibility with existing 3Designer templates.<br />

THE FREESPEAK II BASE 2<br />

Remastering of an old hit or a new<br />

kid on the block?!<br />

Upon the announcement of the release<br />

of a new FreeSpeak II Base2 (FS2B2) I<br />

must admit I got a bit giddy. After<br />

looking over the datasheet and the<br />

pictures it left me with more questions<br />

than answers.<br />

“IP<br />

configurative-based<br />

software”<br />

The good news is that it is loosely based on the<br />

LQ-R base and chipset and has elements of the<br />

Helix-Net in there as well. It is nice to see some<br />

consistency in the product release catalogue from<br />

Clear-Com because for years there were many<br />

alterations to the products and their design as the<br />

company underwent many changes of ownership.<br />

Under the stability of HME it is good to see some<br />

consistency not only in the design but also in the<br />

operation of the units. That means that after many,<br />

many requests the software for the base gets a<br />

re-working and it is based on the LQ and Helix-Net<br />

OS, CCM.<br />

This is a welcome addition. No need to install<br />

programs on a PC and make sure that specific PC is<br />

on site with you. It is an IP configurative-based<br />

software, which means the brains are housed inside<br />

the chipset (just like LQ and Helix-Net) and you can<br />

access it using just a network and a browser. You<br />

can even do it on your phone and tablet!<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 7


Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and it was the talking point of trade shows for about two years before it started to decline in<br />

popularity. For the most part, stereoscopic disgusted cinephiles; it was deemed a gimmick and<br />

superfluous to the enjoyment of a movie. However, some studios pulled it off well (Avatar was<br />

considered a huge 3D success), whilst it seemed like an afterthought to others (Thor), but ultimately<br />

stereo3D seems to be petering out, unlikely to surface again shortly in any meaningful way.<br />

LYTRO BRINGS ITS LIGHT TECH<br />

TO CINEMA & VFX<br />

At this year’s NAB, the Lytro guys unveiled<br />

their prototype camera. 7ft long, 755<br />

megapixels RAW, 300 frames per second and<br />

16 stops of dynamic range.<br />

I<br />

t got everyone immediately talking about the potential changes this will<br />

make to the post production & VFX industry, especially it terms of the<br />

time and effort used current to making composites work. Does this mean<br />

we are witnessing the potential end of the green screen?<br />

The camera and its massive storage array, which can record approximately<br />

100 shots, not only capture all the colour information, but in addition the<br />

direction and placement of every ray of light, hence the storage array.<br />

8. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


“Does this mean we<br />

are witnessing the<br />

potential end of the<br />

green screen?”<br />

This information can produce a 3D model of what the camera sees, which<br />

can undoubtedly save anyone playing with the shots a huge amount of time<br />

during post production.<br />

Lytro isn’t a new name in this market. It started life at a consumer photo<br />

camera that also made use of light field technology to not just capture the<br />

intensity of light for any given photo, but also the direction of individual<br />

light rays.<br />

The great thing is that this could then be manipulated after the fact. You<br />

could change the focus and other key aspects after the original photo had<br />

been taken.<br />

To try it out for yourself, click on this photograph and dynamically change<br />

the focus point https://pictures.lytro.com/<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 9


THE DEMOCRATISATION<br />

OF CONTENT...<br />

Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and it was the talking point of trade shows for about two years before it started to decline in<br />

‘The democratisation of<br />

popularity. For the most part, stereoscopic disgusted cinephiles; it was deemed a gimmick and<br />

content’ was one of the<br />

superfluous to the enjoyment of a movie. However, some studios pulled it off well (Avatar was<br />

favoured sayings of a beloved<br />

considered a huge 3D success), whilst it seemed like an afterthought to others (Thor), but ultimately<br />

CEO I once worked for.<br />

stereo3D seems to be petering out, unlikely to surface again shortly in any meaningful way.<br />

Various releases at NAB have<br />

demonstrated that never before<br />

has it been so easy for individuals<br />

and companies to make and<br />

distribute their content.<br />

My kids watch hours of YouTube content<br />

created by their own age group, I am particularly<br />

keen on watching old skool funk or top 10<br />

rugby tackle videos that are available online.<br />

What do these examples have in common?<br />

They don’t care who watches their content,<br />

they do not care about the demographic or<br />

effectiveness of their audience. However,<br />

companies do. They create content to speak to<br />

At this year’s NAB, the their Lytro audience, guys to drive unveiled revenue.<br />

their prototype camera. 7ft long, 755<br />

megapixels RAW, 300 At frames <strong>Tyrell</strong> we are per working second more and more with<br />

16 stops of dynamic range. corporate companies to help them manage, edit<br />

and distribute their content assets. We talk<br />

about how giving them immediate access to<br />

t got everyone immediately talking their content about the can potential help them changes monetise this their will<br />

Imake to the post production & assets, VFX industry, how secure especially efficient it storage terms of and the<br />

time and effort used current to workflows making composites can help them work. turn Does around this mean their<br />

we are witnessing the potential footage end of the to a green final asset screen? they can distribute.<br />

The camera and its massive storage But that array, is normally which can where record our approximately<br />

role ends. We<br />

100 shots, not only capture all the don’t colour usually information, pay attention but in to addition how they the target<br />

direction and placement of every and ray measure of light, the hence success the required of their output. storage<br />

array.<br />

Through my NAB research I came across a<br />

number of companies whose approach made<br />

me consider this next stage of the content<br />

workflow. When streaming or broadcasting<br />

your content who are you playing to? Are you<br />

hitting the right audience or providing<br />

immediate access to your product/message?<br />

The following four companies exhibited at NAB<br />

this year as part of the Sprokit <strong>2016</strong> Program,<br />

which gives a voice to emerging companies.<br />

What I like about new companies, and what<br />

caught my eye with these examples, is that they<br />

normally have the vision and freedom to<br />

innovate.<br />

10. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


“When streaming or broadcasting your content<br />

who are you playing to? Are you hitting the<br />

right audience or providing immediate access<br />

to your product/message?”<br />

www.amplive.us<br />

If you wish to target a specific demographic Amplive allows<br />

you the marketer to create a targeted campaign. You define<br />

your OVP, who you wish to target and they build the<br />

distribution and ensure that the right viewers are targeted.<br />

What I like about this service is that as the campaign<br />

develops you get to watch the dashboard results as they<br />

come in, so you can monitor or re-work your strategy in<br />

realtime. The site allows you launch a free campaign to test<br />

the service. At the moment Amplive’s efforts appear to be<br />

focused on the US market but I am keen to see how and<br />

where they develop it over between now and NAB 2017.<br />

www.appiness.mobi<br />

Focusing on the 2nd screen relationship we have with our TV,<br />

Appiness is a European startup providing the link between<br />

programme content and its viewers, allowing the latter to<br />

connect with related show content or even allow them to<br />

purchase a product they see onscreen.<br />

The Appiness marketing video shows the use of a second<br />

screen to access a recipe or buy the pans or knives the chef is<br />

using. Co-founder and COO Michel De Watcher has<br />

confirmed that their product has no geography or language<br />

limitations and is already in testing with different<br />

broadcasters in Europe.<br />

www.tvadsync.com<br />

TVadsSync is an interesting Dublin start-up specialising in<br />

driving focused targeted adverts to second screen. TVadSync<br />

allow advertisers to sync their online advertisements to their<br />

competitor’s TV broadcast commercials. Alternatively,<br />

companies can sync their online advertising to their TV<br />

advertising, creating a very focused burst.<br />

www.nervve.com<br />

Are you a sport team wanting to source sponsorship or<br />

demonstrate ROI for existing sponsors? Do you wish to track<br />

how often a product or talent appears? Nervve provide a<br />

search algorithm that provides you with results data very<br />

quickly. The Nervve site also suggests MAM API integraton,<br />

though details of that are not clear as of yet.<br />

What did that CEO of mine actually mean by the ‘democoratisaion of content’?<br />

Democracy gives everyone a voice, in this case he was referring to the fact<br />

that there has never been a better time, and it’s never been easier, to create<br />

and distribute your content and speak to our audience.<br />

These four companies are giving us a chance to make sure your voice is<br />

heard by the right people…….and maybe might even make you money!<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 11


Introduction<br />

SO, DRONES ARE STILL COOL<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and it was the talking point of trade shows for about two years before it started to decline in<br />

popularity. For the most part, stereoscopic disgusted cinephiles; it was deemed a gimmick and<br />

superfluous to the enjoyment of a movie. However, some studios pulled it off well (Avatar was<br />

considered a huge 3D success), whilst it seemed like an afterthought to others (Thor), but ultimately<br />

stereo3D seems to be petering out, unlikely to surface again shortly in any meaningful way.<br />

“It’s a live virtual<br />

reality headset<br />

drone.”<br />

At this year’s NAB, the Lytro guys unveiled<br />

their prototype camera. 7ft long, 755<br />

megapixels RAW, 300 frames per second and<br />

16 stops of dynamic range.<br />

We all get very excited when we<br />

talk about drones, but I’m not<br />

really sure why. Maybe it’s the<br />

carbon fibre blades glistening in<br />

the sun? Maybe it’s the raw<br />

engineering coming together to<br />

create these beasts of machines?<br />

Or could it be the beautiful<br />

flowing aerial shots they produce<br />

that we now see in every single<br />

media piece being created – “we<br />

just need to film the exhibitors<br />

for a web stream”. “Okay, cool, so<br />

we’ll have 4 drones flying over<br />

the audience getting wikid sick<br />

slow-mo shots of the exhibitor<br />

going through his PowerPoint,<br />

it’ll be awesome!”.<br />

I<br />

t got everyone immediately talking about the potential changes this will<br />

make to the post production & VFX industry, especially it terms of the<br />

ollow the confused-looking time and effort freelance used current to From making the composites videos online work. these Does things this look mean amazing,<br />

F camera men and eventually we are witnessing you’ll find the thepotential I end highly of recommend the green screen? you check them out.<br />

drone stands.<br />

The camera and its massive storage Then, array, I asked which myself, can “why record don’t approximately<br />

we control all our<br />

There you should also 100 find shots, students, not older only capture all the cameras colour like information, that?”. We but shoot in with addition our the eyes every<br />

enthusiasts who talk about direction the kit and required placement to of every day ray and of we light, are hence good the at it. required Why not storage use this<br />

get those shots in the olden array. days and of course method to frame and shoot with our broadcast<br />

the people who are skilled enough to actually cameras? Leave our heads to control the pan and<br />

use these drones, all loitering to get a look at tilt controls.<br />

the new technological enhancements.<br />

So are there any new enhancements? Well one<br />

company in particular has caught my eye<br />

because they are looking at the flying world a<br />

little differently, combining two of the most<br />

exciting broadcast sub divisions, drones and<br />

virtual reality.<br />

The Ghost Drone 2.0 by Ehang offers<br />

smart phone tilt control for more<br />

natural flying and controls coupled<br />

with a VR headset that enables a<br />

pilot camera operator to pan and tilt<br />

using head movement.<br />

Zoom may be an issue though. You would have to<br />

walk closer to the shot to frame it or run away to<br />

zoom out. Maybe I’m just a maverick and only<br />

after I’m dead will people look back at my crazy<br />

ideas and call me a genius. Who knows? All I really<br />

know is drones are cool.<br />

A word of warning though, if you buy a drone at NAB<br />

please don’t fly it near any airports, you’d think I<br />

wouldn’t need to say that but you’d be wrong.<br />

12. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


WILL RESOLVE BE YOUR NEXT NLE ?<br />

If you take a quick look at the<br />

post production industry you’ll<br />

see the majority of post houses<br />

use Avid Media Composer, Avid<br />

Symphony and Avid DS.<br />

A growing number are using<br />

Adobe Premier Pro and a few are<br />

still stuck using FCP 7, but could<br />

this all be about to change?<br />

NAB <strong>2016</strong> has seen BlackMagic Design reveal its<br />

latest DaVinci Resolve offering - version 12.5.<br />

“I see DaVinci Resolve as a<br />

genuine choice for new post<br />

start-ups who want more tools<br />

in one application”<br />

Already a hugely popular finishing system,<br />

Resolve now has the tools, the price point and<br />

more importantly the research and development<br />

behind it to make waves in the NLE pool.<br />

Is it any good? It seems so. You get the same basic<br />

tools that an editor would recognise, like dynamic<br />

ripple, roll, split, slip and slide trims, full screen<br />

cinema viewer, clip bins etc. with some further<br />

features to enhance editing like trimming<br />

multiple clips at once, smart bins for advance<br />

organisation, common output selects and<br />

advanced noise reduction to name a few.<br />

Plus you get all these advanced features with a<br />

sexy interface which shows your customers you<br />

are a modern post house that is ahead of the<br />

times and, yes, you’ll happily put a bowling alley<br />

in your edit suite. Who wants another craft beer?<br />

Let’s be realistic though, any move away from<br />

Media Composer or Premier Pro will happen at a<br />

snail’s pace. The costs of moving over and the<br />

downtime involved in training your staff up on a<br />

new NLE mean these switches won’t be<br />

happening quickly.<br />

There’s also the hardware crossover to think<br />

about. It’s fine if you use BlackMagic’s I/Os, but<br />

good luck getting your AJA, Bluefish444 or<br />

Matrox to work with DaVinci Resolve.<br />

Advanced Features<br />

Trimming multiple clips at once<br />

Smart bins for advance organisation<br />

Common output selects<br />

Advanced noise reduction<br />

I see DaVinci Resolve as a genuine choice for new<br />

post start-ups who want more tools in one<br />

application and haven’t the restraints that<br />

existing post houses have. And why not? You get a<br />

competitively-priced software package with a<br />

popular finishing tool set and a constantly<br />

improving NLE, it’s a win-win.<br />

Ultimately, BlackMagic wants you to use its<br />

products to record, ingest, metadata tag, edit,<br />

encode, colour correct, export, wash, clean and<br />

start a family with your media. Something’s<br />

missing though…a BlackMagic SAN? – but watch<br />

this space, they might join the other 50 vendors<br />

in that overcrowded market sub-sector.<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 13


Introduction<br />

IP STREAM WORKFLOWS ARE ON THE UP<br />

Major companies such as Avid, Sony, Newtek, LiveStream and AJA all presented concrete evidence at this<br />

year’s NAB that there is a move towards IP streaming workflows, replacing traditional co-axial cabling<br />

and SDI signals.<br />

Avid announced their plans to “accelerate the media industry’s transition to<br />

IP by supporting real-time signals in the Avid MediaCentral Platform” and<br />

their commitment to enhance their current solutions by adding IP<br />

interfaces in future versions.<br />

AJA is already selling its brand new KONA IP I/O card.<br />

Newtek has just announced Connect Pro, a multi-purpose software tool<br />

enabling IP video production by providing the glue between different IP<br />

video devices, standards, and formats, which rendered IP interoperability<br />

difficult up to now.<br />

Other manufacturers such as Matrox, Panasonic, and PTZ Optics are also<br />

advertising their IP-based video products and Sony has already created a<br />

new IP video-based ecosystem, including cameras, switchers, signal<br />

processors and management software.<br />

IP streaming is not something new. The technology has already been<br />

implemented by companies such as NewTek, in their flagship product<br />

TriCaster, but there hadn’t been an industry-wide shift up until this point.<br />

This situation now seems to be changing quickly.<br />

Despite the readily-available network infrastructure at many media<br />

facilities, the bigger video routers can accommodate a large amount of<br />

inputs/outputs at a reduced rack real-estate requirements, many more than<br />

a network switch would be able to up to now in terms of overall bandwidth,<br />

and with a reasonable power consumption, despite the specialised co-axial<br />

cabling costs.<br />

Having said that, as technology moves on at an extremely fast pace, new<br />

40Gbps switches and network infrastructure are available on the market at<br />

increasingly lower prices and with reduced power consumption<br />

characteristics.<br />

This can definitely bring a shift in the video infrastructure preferences of<br />

facilities from a cost perspective, as conventional SDI infrastructure costs<br />

can become prohibitive, particularly with 4K production getting more<br />

traction.<br />

Another factor to consider in all this SDI to IP transition is the personnel<br />

supporting these technologies and infrastructures. With networking<br />

technology entering every step of the video production/post/delivery<br />

process, traditional video engineers have had to re-educate and train<br />

themselves anew in order to adapt to the new IT/network-based video<br />

technologies, as IT and networking was not part of their engineering<br />

education. For younger engineers these new technologies are the norm, but<br />

that does not remove the effort needed to understand complex IP<br />

technologies and networks.<br />

Where does the future lie? As data networks have become the heart of our<br />

global communications and information infrastructure, it is quite obvious<br />

that video technology would not escape the same fate, and this is obvious in<br />

the new offerings major video technology manufacturers are presenting.<br />

Welcome to the future, video over IP is where it’s at.<br />

14. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


THUNDERBOLT 3 @ NAB <strong>2016</strong><br />

Almost a year ago Intel unveiled Thunderbolt<br />

3, a super-fast versatile connection for<br />

computer peripherals, including numerous<br />

USB devices.<br />

Using the USB-C connector and boasting<br />

40Gbs of bandwidth, Thunderbolt 3 allows for<br />

two 4K display connections, incredibly fast<br />

data transfers, support for HDMI<br />

2.0/DisplayPort 1.2 protocols, while providing<br />

DC power at the same time.<br />

A<br />

t this year’s NAB, Promise, LaCie, and CalDigit have revealed their new<br />

Thunderbolt 3 products providing high bandwidth and high<br />

capacity. These solutions will suit many small companies lacking the budget for<br />

shared storage systems, as well as individual creative freelancers.<br />

Pegasus<br />

Their new offering is the Pegasus3 series of Thunderbolt products. The<br />

flagship model is the Pegasus R8 which is as you might have guessed is<br />

an 8-bay RAID enclosure. Two smaller models, the R6 and R4, boast 6<br />

and 4 drive bays each respectively. The new enclosures feature two<br />

Thunderbolt ports allowing daisy chaining, and also a full sized<br />

DisplayPort connection to connect a 4K monitor.<br />

Caldigit<br />

Caldigit presented their new T8 Extreme Thunderbolt 3 RAID, which<br />

features 8 bays, supporting both 2.5 (up to 8TB using SSD’s) and 3.5<br />

drives (up to 48TB). The T8 can be configured as RAID 0, 1, 5, 6, or JBOD<br />

and features dual Thunderbolt 3 ports as well as a full sized DisplayPort.<br />

Speeds can reach up to 1440MB/s with SSDs. Caldigit also revamped<br />

their existing T8 RAID enclosure with dual Thunderbolt 3 ports and a<br />

DisplayPort connector.<br />

LaCie<br />

Keeping the biggest for last…The new contender from LaCie is the 12big<br />

Thunderbolt 3 12-Bay Desktop RAID storage solution. With transfer<br />

speeds of up to 2600MB/s, it supports up to 96TB of storage, a<br />

record-setting storage space for locally attached storage. And to put the<br />

cherry on top it comes with a 5 year warranty covering the drives,<br />

enclosure, and spare parts.<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 15


NEARLY 40 WITH<br />

VIRTUAL REALITY<br />

Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and “In it the was left the corner, talking weighing point in of at 42,000 trade shows pounds for about two years before it started to decline in<br />

popularity. (Sterling, For obviously) the most we part, have stereoscopic Nokias Ozo, in disgusted the cinephiles; it was deemed a gimmick and<br />

superfluous right corner, to the weighing enjoyment in at £4,500 of a movie. we have However, some studios pulled it off well (Avatar was<br />

considered GoPro a Omni…” huge 3D success), whilst it seemed like an afterthought to others (Thor), but ultimately<br />

stereo3D seems to be petering out, unlikely to surface again shortly in any meaningful way.<br />

This year is the big 40 and I’ve been going on about wanting a<br />

GoPro. Unfortunately for my partner, NAB has just upgraded<br />

my birthday wish list from a single Hero4 to six Hero4s!<br />

What is there not to like about VR? It’s immersive, it’s sexy<br />

and it’s without a doubt going to be big. Content is king and<br />

never before has it been so accessible for creatives to push<br />

the boundary of content making.<br />

Where the Ozo packs a heavyweight punch with 8 channel<br />

video/audio, 3G-SDI and DPX—4k output, the Omni is a 6<br />

camera array allowing the capture of H.264 or MP4, in<br />

360-degree and 48KHz PCM. Included within the £4,500<br />

package is the Smart Remote and Kolor Software for<br />

stitching your eye-watering action footage together. Take a<br />

moment to watch the Tahiti Surf video, you can feel your<br />

action hero credit card burning in your pocket!<br />

At the other end of the scale is the ‘Odyssey’, which is aimed<br />

at a more select, qualified audience. It’s a 16 Hero4 camera<br />

enclosure for capturing 360-degree panoramic stereoscopic<br />

8k footage and is optimised for Google’s cloud-based Jump<br />

Assembler. At approx. £10,000, it’s exciting but it doesn’t get<br />

me as excited as the accessibility of the Omni.<br />

While we’re all still unsure about the adoption rate of VR<br />

technology and whether we all start re-directing and<br />

re-purposing the captured material, one thing is for sure. I’m<br />

40 years old this year.<br />

At this year’s NAB, the Lytro guys unveiled<br />

their prototype camera. 7ft long, 755<br />

megapixels RAW, 300 frames per second and<br />

16 stops of dynamic range.<br />

I<br />

t got everyone immediately talking about the potential changes this will<br />

make to the post production & VFX industry, especially it terms of the<br />

time and effort used current to making composites work. Does this mean<br />

we are witnessing the potential end of the green screen?<br />

The camera and its massive storage array, which can record approximately<br />

100 shots, not only capture all the colour information, but in addition the<br />

direction and placement of every ray of light, hence the required storage<br />

array.<br />

16. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


STORAGE DNA<br />

DNAFUSION WITH SONY<br />

ODA TECHNOLOGY<br />

Do you need nearline storage? You think you<br />

need nearline storage…but, really, you can<br />

bypass nearline storage and edit straight from<br />

your archive, which can act as your nearline<br />

storage at the same time.<br />

S<br />

torage DNA has created an amazing solution by leveraging the<br />

power of Sony ODA technology, which<br />

negates the need for nearline storage! This is a bold statement, how<br />

did they do that (?) you will certainly wonder.<br />

Well, SDNA has teamed up with Sony and combined the strengths of<br />

their own advanced and very reliable media intelligent/archiving<br />

software and Sony’s exciting new Optical Disc Archive technology,<br />

and they have come up with a solution which is a total game changer.<br />

Sony’s ODA capabilities as a long term storage medium (50 years),<br />

the UDF format, and random access optical disc-based cartridges<br />

enable content creators not only to archive their material securely,<br />

but to also retrieve it quickly at any time and start editing and<br />

repurposing it again.<br />

The Sony Optical cartridge random access features in conjunction<br />

with DNAfusion software allow for the browsing, playing,<br />

transcoding, subclipping and conforming of media stored in ODA<br />

cartridges, therefore there’s no need for expensive nearline solutions,<br />

as the same functions and capabilities can be performed with<br />

DNAfusion.<br />

In a few words, your archive system can also be your nearline system<br />

at the same time, saving you money, and also offering better<br />

protection of your data than nearline RAID system solutions.<br />

It is a totally different approach to the current storage system<br />

architectures and workflows out there, but we see a lot of potential in<br />

DNAfusion and a fresh new approach to doing things.<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 17


FINGER ON THE PULSE OF<br />

NEWS GATHERING<br />

Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and it was the talking point of trade shows for about two years before it started to decline in<br />

popularity. For the most part, stereoscopic disgusted cinephiles; it was deemed a gimmick and<br />

superfluous to the enjoyment of a movie. However, some studios pulled it off well (Avatar was<br />

considered a huge 3D success), whilst it seemed like an afterthought to others (Thor), but ultimately<br />

stereo3D seems to be petering out, unlikely to surface again shortly in any meaningful way.<br />

Viewer contribution or User Generated content<br />

has changed the format of news gathering and<br />

presentation. Axle is working to make journalists<br />

of us all by making it easier for us to contribute<br />

to a developing story. Axle Video has announced<br />

a fully integrated mobile app it calls Pulse, which<br />

allows broadcasters to collaborate with their<br />

audiences.<br />

Pulse is available as either a complete hardware/software<br />

solution for purchase or as a monthly cloud subscription and<br />

includes branded apps for both iOS and Android<br />

smartphones.<br />

You would expect an app of this kind to allow contributors to<br />

just sign up, shoot and upload video, but the two features<br />

that caught our eye make this a very exciting development<br />

are the ability for the contributor to enter into dialogue with<br />

the broadcaster, developing further the collaboration<br />

between studio and location and a livestreaming mode which<br />

turns the smartphone into a live on-location feed!<br />

Now everyone with a mobile phone will be able to break the<br />

news, once the negotiations and rights have been signed over<br />

of course!<br />

VIDCHECKER 7 IS HERE<br />

The hugely popular QC software application has<br />

had an upgrade, Version 7 sees a variety of new<br />

features added to further enhance the<br />

automated content quality control process for<br />

transmission.<br />

I’ve looked through the list of new features and found one<br />

that I think is particularly interesting; the new<br />

file-correction option. Now customers can add a wide range<br />

of file-correction capabilities into Vidchecker, where before<br />

an entirely separate application would be needed.<br />

Using Vidchecker templates, detection and automatic<br />

correction can be set, for adding bars and black to a file<br />

without disruption, for PSE correction for luminance flashes<br />

and for transcoding to a common file format.<br />

At this year’s What we NAB, are seeing the here Lytro is a further guys step unveiled<br />

into a completely<br />

their prototype automated back-end camera. workflow. 7ft long, This form 755 of QC represents<br />

megapixels the new RAW, file-based 300 workflows frames that per almost second all of us and have<br />

16 stops adopted of dynamic in its most range. ideal form. The digits are all there, so<br />

human interaction, especially in technical quality control, just<br />

over-complicates things and leave margins for error.<br />

t got everyone immediately talking about the potential changes this will<br />

Imake to the However, post production don’t kick & your VFX QC industry, operator especially out of the it terms door just of the<br />

time and effort yet. These used current software to applications making composites still need work. programming Does this mean and<br />

we are witnessing maintaining the potential and there end is always of the green the need screen? to QC the content<br />

of a file. We are a long way off a computer algorithm<br />

The camera detecting and its massive if Trevor’s storage death array, scene which in Hollyoaks can record was approximately<br />

too<br />

100 shots, not horrific only for capture little Sally the to colour watch information, 6:45pm. but in addition the<br />

direction and placement of every ray of light, hence the required storage<br />

array. This all reminds of me of when I was a QC operator at<br />

University. Everybody hated me as I kept failing their<br />

programmes, and rightly so, but I learnt that you need QC<br />

ops with good understanding of the OFCOM content rules,<br />

as creatives will argue anything is pre-watershed, and then<br />

the fines come rolling in.<br />

“a further step into a<br />

completely automated<br />

back-end workflow”<br />

18. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


VR VIDEO WORKFLOW SUPPORT<br />

Adobe is upping its game within its Creative<br />

Cloud environment by bringing some new cool<br />

features for video editing, audio, motion<br />

graphics, and collaboration. Many media<br />

companies have embraced Adobe’s Creative<br />

Cloud suite for their creative work during the<br />

last few years. This has mainly been price-led,<br />

especially when the Adobe tools are compared<br />

with those from other software vendors like<br />

Avid, but also because Adobe offers a complete<br />

package of applications that provide the tools to<br />

do virtually everything involved in video<br />

post-production, including audio.<br />

Some of the new features that stand out are:<br />

VR video workflow support, enabling the import of<br />

equirectangular stitched video media in the new BR VIdeo<br />

mode. Pan and tilt controls provide preview features with<br />

free panning, so editors can see what viewers will see when<br />

looking at any direction from within the sphere.<br />

Generating proxies on ingest in Premier Pro and Media<br />

Encoder CC (while linking them automatically to hi-res<br />

media and being able to switch between the two at the press<br />

of a button), as well as support for 6K/8K files from RED<br />

WEAPON cameras.<br />

Edit immediately during ingest in Premier Pro CC, which will<br />

allow users to edit straightaway, while video and audio files<br />

are imported in the background.<br />

More powerful colour correction, as Lumetri Tools are being<br />

enhanced with faster controls and HSL Secondaries for<br />

greater colour control and manipulation.<br />

New Essential Sound panel in Audition CC enabling audio<br />

mixing with professional results.<br />

Smoother playback in After Effects CC as a result of the<br />

improved video and audio preview engine.<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 19


ASPERA STILL LEADING THE<br />

WAY IN FILE TRANSFER<br />

Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and it was the talking point of trade shows for about two years before it started to decline in<br />

popularity. For the most part, stereoscopic disgusted cinephiles; it was deemed a gimmick and<br />

superfluous to the enjoyment of a movie. However, some studios pulled it off well (Avatar was<br />

considered a huge 3D success), whilst it seemed like an afterthought to others (Thor), but ultimately<br />

stereo3D seems to be petering out, unlikely to surface again shortly in any meaningful way.<br />

“...fast transfer of<br />

live video and<br />

other data<br />

streams across<br />

the world.”<br />

At this year’s NAB, the Lytro guys unveiled<br />

their prototype camera. 7ft long, 755<br />

megapixels RAW, 300 frames per second and<br />

16 stops of dynamic range.<br />

During the last two decades<br />

there have been advances in<br />

video production and<br />

broadcasting technology that<br />

have led to an explosion in<br />

content creation from various<br />

sources and from all across the<br />

world.<br />

Because production companies<br />

and news organisations have<br />

branches in different countries<br />

and/or send their crews to<br />

remote locations they needed to<br />

be able to send files fast.<br />

I<br />

t got everyone immediately talking about the potential changes this will<br />

make to the post production & VFX industry, especially it terms of the<br />

tandard Internet time connections and effort were used too current to making The new composites release of work. FASP Does 3.6, Aspera’s this mean core<br />

S slow to accomplish we are this witnessing in a reliable the andpotential end transport of the green protocol, screen? which improves the speed,<br />

timely manner. With the transition from tape to performance, and security of all the company’s<br />

file-based media driving The camera an increase and its in content massive storage products, array, which introduces can record a very approximately<br />

useful automation<br />

production, the need 100 for shots, fast transfers not only capture all the service colour for information, file system but watching addition and notification<br />

ray of (Asperawatchd), light, hence the a required powerful storage tool for the<br />

the<br />

increased dramatically. direction and placement of every<br />

array.<br />

remote management of storage devices.<br />

A gap in the market for the development of fast<br />

and secure file transfers was filled by Aspera Another innovation is the FASPStream API<br />

with the FASP protocol, which bypasses<br />

which allows users to transfer not only files<br />

network bottlenecks. Aspera has dominated read from a disk or the cloud and delivered as<br />

the market since 2004 and it seems that at<br />

files, but also rot read any data stream and<br />

least for now they will continue to do so by<br />

convert it into a file and vice versa, allowing for<br />

offering yet more options and advances in their the fast transfer of live video and other data<br />

products.<br />

streams across the world.<br />

Increased content creation requires storage<br />

management and control and Aspera’s new<br />

offerings, as well as advances in cloud data<br />

transfers and SaaS services, include management<br />

and notification tools which users will find<br />

extremely useful:<br />

Aspera Files is the company’s new SaaS offering<br />

for global content sharing, allowing for fast,<br />

secure, and reliable exchange of massive data<br />

sets directly from cloud and on premises.<br />

Aspera Files includes some great new features<br />

such video, photos, and video submission to<br />

FIles dropboxes from iOS and Android mobile<br />

devices as well as new One-click Authenticated<br />

Dropboxes and Authenticated Links to Folders.<br />

20. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


LIVESTREAM – RTMP SURGE OR CHEAP REMOTE PRODUCTION?<br />

Either way something exciting is<br />

happening in Brooklyn!<br />

At NAB, LiveStream unveiled a<br />

whole raft of new products that<br />

provide new and existing users<br />

with better scalability and<br />

production capability than ever<br />

before. Now, is that the reality<br />

or is it just a gimmick?<br />

A<br />

fter looking through the press blurb<br />

and the NAB show release video<br />

on the LiveStream Platform, I came to the<br />

conclusion that there was only one way<br />

to answer the question and that was to<br />

give it a go. So I downloaded the Studio<br />

4.0 Beta and tried out some of the new<br />

features. I have to say, I am mightily<br />

impressed with how they have integrated<br />

the new features into a user interface<br />

that existing Studio customers still know<br />

and love.<br />

As James May would say, “The bit that<br />

got my little bit fizzing!” was the<br />

revolution in collaborative production.<br />

Nothing revolutionary I hear you cry! But<br />

at this price point, oh, it is! This starts to<br />

make LiveStream a real contender in the<br />

live production switching market and<br />

with the enhancement that Mevo brings!<br />

(I’ll get to that later) it becomes, in my<br />

opinion, the most flexible solution on the<br />

streaming and switcher market today.<br />

With the advent of Studio 4.0 we are able<br />

to access a feature called Web Control.<br />

This enables any device that can run the<br />

Google Chrome Browser to become part<br />

of the collaborative production crew for<br />

an event.<br />

Before I get to carried away, there are<br />

some limitations, especially in the Beta I<br />

am looking at. For example, it does’t give<br />

me access to the media bins or graphics<br />

tabs so I can change the upcoming<br />

graphics. However, I have been tweeted<br />

that this may become available as web<br />

control evolves. It does mean, though,<br />

that this is a cost-effective way to have<br />

more than one operator working on a<br />

LiveStream event without the cost of<br />

more hardware and in my book that’s a<br />

job well done.<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 21


SYNCBAC PRO –<br />

LOCKING GOPROS<br />

Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

Facilis updates for<br />

NAB <strong>2016</strong><br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and it was the talking point of trade shows for about two years before it started to decline in<br />

popularity. For the most part, stereoscopic disgusted cinephiles; it was deemed a gimmick and<br />

superfluous to the enjoyment of a movie. However, some studios<br />

<strong>2016</strong><br />

pulled<br />

has been<br />

it<br />

an<br />

off<br />

interesting<br />

well (Avatar<br />

year<br />

was<br />

so far for<br />

considered a huge 3D success), whilst it seemed like an afterthought<br />

Facilis. The<br />

to<br />

company<br />

others<br />

has<br />

(Thor),<br />

made<br />

but<br />

a couple<br />

ultimately<br />

of<br />

stereo3D seems to be petering out, unlikely to surface again<br />

aggressive<br />

shortly in<br />

moves<br />

any meaningful<br />

towards positioning<br />

way.<br />

itself as<br />

the number one choice for high bandwidth<br />

storage.<br />

There can’t be many small to medium-sized kit<br />

lists exist these days that don’t include a GoPro.<br />

Since its arrival in the mid noughties the GoPro<br />

Hero range has proved hugely popular for<br />

capturing those action shots we love so much.<br />

The major benefit is their size. Combine this with<br />

a wide range of camera mounts and you can<br />

basically put these 4K cameras anywhere.<br />

SyncBac Pro is now offering GoPro users the option of<br />

syncing multiple Heros4 cameras together.<br />

This simple attachment uses B:Link wireless RF technology<br />

to send wave or pulse signals to all cameras, accurately<br />

syncing timecode to one master camera. With SyncBac Pro,<br />

users can also remotely record, start, stop and control<br />

multiple GoPros centrally from a computer, tablet or<br />

smartphone.<br />

Finally, no more running over to each camera when you want<br />

to record! You can also use the SyncBac Pro to sync timecode<br />

with any professional camera or audio equipment using a<br />

pulse, wave or minitrx+ unit.<br />

I know it’s not very sexy, but timecode is important for<br />

post-production and here’s why. Any editor will tell you how<br />

frustrating it is to sync cameras after a multi-camera shoot,<br />

especially if audio syncing is involved. Get it wrong and the<br />

edit just won’t look right and you’ll be consistently adjusting<br />

the sync on the clips. Get it right though, and all your wildest<br />

dreams will come true.<br />

There are a couple of methods to sync multi-camera shoots;<br />

with an audio or vision signal or using timecode. The problem<br />

with the first method is the human eye. Some eyes are better<br />

than others and it’s very likely that Bob from engineering will<br />

pop his head around the door at some point and tell you the<br />

edit looks “a bit out of sync”. What does Bob know?<br />

With a synced timecode signal it’s easy to line all your<br />

camera footage up and confidently edit knowing the visuals<br />

and audio are in sync, Bob can do one!<br />

Early this year we saw Facilis take the<br />

unprecedented step of dramatically lowering the<br />

cost of ownership of the Terrablock range of<br />

Shared Storage.<br />

When you think of 4K performance, Facilis wants its name to<br />

be the first to your lips. At NAB the company announced two<br />

pipe upgrades that will contribute to their argument: The<br />

SAS Controller in their flagship servers has had an upgrade<br />

to 12GBps (previously 6Gbps). Through their partnership<br />

with Atto comes support for the the 32GBps fibre<br />

infrastructure (previously 16GBps). Although we do not have<br />

any performance data at the time of writing it will be<br />

At this year’s interesting NAB, to see the how Lytro these upgrades, guys unveiled<br />

mixed with SSD<br />

their prototype performance, camera. develop their 7ft 4K long, story. 755<br />

megapixels RAW, 300 frames per second and<br />

In addition to the announced hardware upgrades, the<br />

16 stops FastTracker of dynamic asset range. search tool has had an upgrade. There’s<br />

also cloud integration as well as the searching and viewing of<br />

still images alongside the usual video asset formats one<br />

t got everyone immediately talking about the potential changes this will<br />

I<br />

would expect from a storage manufacturer.<br />

make to the post production & VFX industry, especially it terms of the<br />

time and effort used current to making composites work. Does this mean<br />

Finally, there is now integration of Adobe project<br />

we are witnessing the potential end of the green screen?<br />

management which allows multiple Premier Pro clients to<br />

share projects and associated metadata and collaborate,<br />

The camera and its massive storage array, which can record approximately<br />

using the Adobe Collaboration Hub, which runs on the<br />

100 shots, not only capture all the colour information, but in addition the<br />

TerraBlock server as a standalone application.<br />

direction and placement of every ray of light, hence the required storage<br />

array.<br />

This is really exciting news for any Premier Pro editors who<br />

use Facilis storage or are looking for shared storage in the<br />

near future. For me, one of the main benefits of shared<br />

storage is that the projects themselves are shared, not just<br />

the media. It’s something Avid Media Composer users have<br />

been benefiting from for a while now but with this new<br />

feature, Premier Pro customers will have the same creative<br />

collaboration options on a fast dedicated storage network.<br />

At <strong>Tyrell</strong> we are seeing more and more of our customers<br />

switching over to Adobe Creative Cloud. With its tight<br />

integration between After Effects and Premier Pro and<br />

access to an impressive catalogue of other applications,<br />

users are finding new and creative ways to improve their<br />

workflows. So it’s no surprise to see storage companies<br />

investing in Adobe integration. What we are now seeing<br />

though is the added benefits of this integration for the end<br />

user. Keep up the great work Facilis!<br />

22. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


Object Matrix and Sony Media Navigator ODA<br />

It looks likes the Object Matrix guys have been busy partnering over the past few months; Glookast, BT Media<br />

& Entertainment and now Sony. It’s another good news story for <strong>Tyrell</strong>, as it’s been confirmed today at NAB<br />

that integration of Sony’s Media Navigator MAM system and Optical Disc Archive technology with Object<br />

Matrix’s MatrixStore nearline storage system is complete.<br />

Sony’s Media Navigator MAM system is a powerful and flexible<br />

asset management system for small to medium-sized production<br />

environments. It offers great scalability at a reduced cost<br />

compared with the others. Combined with their Optical Disc<br />

Archive technology, a new contender in the long term archive<br />

storage solutions (with great benefits such as future<br />

compatibility of current ODS cartridges with future ODA<br />

libraries, random access of data, and 50 year archival life), the<br />

result is a robust MAM system with great archival and retrieval<br />

capabilities, as well as speed.<br />

We all should know that Object Matrix offers ultra secure<br />

nearline storage in a node type configurations. You can duplicate<br />

data onsite on OM MatrixStore nodes, but also on nodes at<br />

offsite locations, effectively gaining bulletproof protection<br />

against data loss of important assets.<br />

The combination of the three technologies (MatrixStore, Media<br />

Navigator, ODA technology) offers a super-secure<br />

nearline/archive system with great capabilities such as secure<br />

ingest, powerful logging and metadata entry tools, easy access<br />

and fast retrieval of archived material. This effectively enables<br />

archived material or data parked on nearline storage to be kept<br />

alive and enables creative companies to re purpose their<br />

existing material quickly, thus saving money.<br />

Object Matrix Sony production bundles, available through the Sony<br />

reseller channel, will contain any of the following elements:<br />

• Capacity packs of Object Matrix, from 60 terabytes useable<br />

• Move2ODA, a HSM application that moves content from<br />

MatrixStore to ODA Libraries using the Sony ODA APIs<br />

• Sony ODA libraries or ODA drives<br />

• Media Asset Management applications<br />

• WORM functionality - both MatrixStore object storage and ODA<br />

provide this important function<br />

Now it’s a battle for control software - Sony Media Navigator MAM,<br />

Object Matrix applications or even a 3rd party application - so choose<br />

wisely.<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 23


Introduction<br />

PROMAX SYSTEMS BRINGS PLATFORM TO ARCHIVE<br />

ProMAX Systems has just announced Platform Pro-Cache 50, which marks the next evolution in the<br />

ProMAX-acquired Cache-A archiving line and is the latest addition to the Platform Family of Workflow<br />

Servers. The Platform Pro-Cache will include all the functionality of Platform, giving creatives the ability<br />

to render, transcode, manage and share media assets as well as backup and archive, all in one<br />

simple-to-use, workflow server unit.<br />

The new Platform Pro-Cache features a Windows based environment<br />

which allows a massive leap in integration and management capabilities in a<br />

small flexible package. By standardising on the most common business OS<br />

in use today, it affords an extra layer of comfort to end-users when setting<br />

up and deploying the system and significantly reduces the need for support.<br />

“Clients with older Cache-A units now have a cutting edge,<br />

integration-friendly upgrade path for their old archive systems,” stated<br />

Brian Reisdorf, VP Technical Services, ProMAX Systems. “Because Platform<br />

can import, manage, and read older Cache-A based LTO tapes and<br />

catalogues it’s an easy transition that allows our users the option to<br />

continue onto the next version of the venerable Pro-Cache standalone<br />

archive unit, or to step up into a full-featured workflow server that can read<br />

and add to their existing Cache-A archives”.<br />

Platform Pro-Cache builds on its predecessor’s strengths - reliability and<br />

ease of use - adding superior functionality to maximise efficiency for the<br />

end-user.<br />

This next evolution in archiving solutions boasts industry standard<br />

capabilities, including Full and Incremental Backups, recurring jobs, tar,<br />

LTFS and the ability to read existing Cache-A tapes, a fully searchable<br />

catalogue of every file copied to tape, custom metadata management, proxy<br />

generation before archives and the ability to view proxies on archived<br />

assets.<br />

Cache-A users with older units now have a cutting edge,<br />

integration-friendly upgrade path for their old archive systems that<br />

includes all of the features and benefits of the Platform.<br />

• powerful workflow server capability like all ProMAX Platform Devices<br />

• supports both Full & Incremental Backup<br />

• a full catalogue of files copied to tape with full file and metadata search<br />

• proxy generating capabilities for all video assets before copying to tape<br />

• archiving to tape with full MD5 Checksum read and compare<br />

• LTO6 and LTO7 models with 10TB of disk storage<br />

• industry Standard LTFS and tar formats<br />

• support for Multiple Drives or Library<br />

• supports up to 2 Tape Drives<br />

• tape copy speeds up to 300MB/second<br />

• port 1GbE connections standard, 2 Port 10GbE Fibre, 2 Port 10GbE<br />

copper Optional<br />

• includes (2) x USB 3.0, (2) x USB 2.0, (1) x eSata and (1) SAS External<br />

24. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


PROMAX “ONE APPLICATION, ONE CATALOGUE, ONE SYSTEM”<br />

An all software set of announcements from<br />

ProMax, further building on the success they<br />

have had with the Platform hardware series.<br />

With the release of Platform V5 with<br />

integration for Adobe Premiere Pro CC,<br />

ProMAX has taken the first major step of<br />

workflow server integration within a NLE<br />

environment. This development further<br />

boosts workflow efficiency for media<br />

professionals, allowing them to work within<br />

one interface without the need for jumping<br />

from one UI to the other, which takes extra<br />

time and stifles the creative process.<br />

Our main takeaways from ProMax are:<br />

• integration with Adobe Premiere Pro.<br />

• editors from within Premiere<br />

• reduce the amount of application navigation by accessing the Platform GUI and<br />

Platform catalogue.<br />

• mount/dismount volumes<br />

• search media and projects.<br />

• play media within the search window<br />

• drag clips from the search window onto the Premiere project, source or preview<br />

monitor<br />

• submit files for transcoding to the Platform server (Episode Pro/Engine)<br />

• integration of Cache-A archiving<br />

ProMax has taken a step further than their peers by removing third party or<br />

secondary software to manage archive and retrieval. Users have full LTO<br />

management directly from the same Platform used for asset management. There’s<br />

an enhanced set of user and media administration tools, further enriching the<br />

functionality of Platform Version 5<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 25


BLACKMAGIC URSA<br />

STUDIO VIEW FINDER<br />

Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

EDITSHARE FLOW &<br />

FLOW STORY<br />

Fads in media entertainment come and go. The saturation of next-gen stereoscopic began four years<br />

ago and it was the talking point of trade shows for about two years before it started to decline in<br />

popularity. For the most part, stereoscopic disgusted cinephiles; it was deemed a gimmick and<br />

superfluous to the enjoyment of a movie. However, some studios<br />

Editshare<br />

pulled<br />

followed<br />

it off well<br />

up on<br />

(Avatar<br />

the best<br />

was<br />

April Fool’s<br />

considered a huge 3D success), whilst it seemed like an afterthought<br />

day email the<br />

to others<br />

year, with<br />

(Thor),<br />

details<br />

but<br />

of<br />

ultimately<br />

the new “met<br />

stereo3D seems to be petering out, unlikely to surface again<br />

and<br />

shortly<br />

ate her<br />

in<br />

server”,<br />

any meaningful<br />

by continuing<br />

way.<br />

to innovate<br />

with a growing portfolio of workflow products.<br />

A view into the future or a pricey squint through<br />

the looking glass?<br />

When I was asked to look at the Blackmagic range of releases<br />

at NAB I certainly had a plethora to choose from. Now, whilst<br />

many people will pick out different things, it was this particular<br />

viewfinder for the URSA Studio Mini Camera which piqued my<br />

interest. Not being a camera guy, it may seem like a strange<br />

option but let me delve into why I chose it.<br />

Firstly, it is the sheer number of features that are included. The<br />

full range of motion and the left- or right-handed tension<br />

control are nice touches and also the customisable function<br />

buttons really make this a useful addition to the URSA Studio<br />

Mini Camera.<br />

Like most viewfinders it has a large RGB Tally and ISO record<br />

indicator. It connects directly to the SDI Input and Power on<br />

the Camera, so no extra cabling is required, keeping the whole<br />

package in a small form factor. Lastly the viewfinder is<br />

compatible with the Blackmagic Video Device Embedded<br />

Control Protocol, meaning you have full control of camera<br />

functions such as Talkback (with a cool feature using iPhone<br />

headphones and the mic button as a PTT button), tally, colour<br />

correction, image detail, lens function and many more.<br />

Editshare decided to announce the new XStream EFS SSD<br />

before travelling to NAB, which they say can get to 1800<br />

MB/sec and should have no problem playing with multiple<br />

streams of 4K even at DPX and EXR. As it’s based on the EFS<br />

platform, the storage pool can scale in both bandwidth and<br />

storage, while being aware of existing storage infrastructure.<br />

But brand new for NAB is Flow Story, the first in a new<br />

generation of content creation applications for collaborative<br />

and remote workflows. Flow Story provides remote and<br />

secure access to on-premise stored media directly through<br />

any Internet connection. Having full integration with<br />

EditShare storage, MAM and video server solutions, Flow<br />

Story is aimed at fast turnaround environments such as<br />

editorial, reality TV, news and sports, providing users the<br />

At this year’s ability to NAB, package the content Lytro for finishing, guys unveiled<br />

delivery or playout.<br />

their prototype camera. 7ft long, 755<br />

“While security, cost and bandwidth concerns often make<br />

megapixels RAW, 300 frames per second and<br />

hosted cloud solutions prohibitive for many productions,<br />

16 stops EditShare of dynamic AirFlow’s range. ‘private cloud’ allows you to utilise your<br />

existing on-premise shared storage already used for high<br />

bandwidth workflows to provide secure remote access to<br />

t got everyone immediately talking about the potential changes this will<br />

I<br />

media and metadata via your facility’s internet connection,”<br />

make to the post production & VFX industry, especially it terms of the<br />

explains Jeff Herzog, EditShare’s Flow product manager.<br />

time and effort used current to making composites work. Does this mean<br />

“Add in the extensive new codec support and new Flow Story<br />

we are witnessing the potential end of the green screen?<br />

application, and productions of almost any format or<br />

workflow requirement can easily enable remote<br />

The camera and its massive storage array, which can record approximately<br />

collaboration and editing.”<br />

100 shots, not only capture all the colour information, but in addition the<br />

direction and placement of every ray of light, hence the required storage<br />

array.<br />

In my opinion, the URSA Studio Viewfinder is a very useful bit<br />

of kit and not only if you have a Blackmagic camera, as it is a<br />

good viewfinder. However, if you have a URSA Studio Mini<br />

Camera, take my advice, this is a must have add on!<br />

26. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


GLOO TO STICK AVID, SONY, SGL<br />

AND OBJECT MATRIX TOGETHER<br />

It’s important to talk about what our<br />

partners have been up to and not just the<br />

products that are being released. One<br />

company doing fantastic business,<br />

particularly in the South American market at<br />

the moment, is Glookast.<br />

Glookast recently announced a huge partnership deal with<br />

Object Matrix to supply Globo (a Brazilian television network)<br />

with an implemented end-to-end disaster recovery workflow<br />

using Glookast’s Glooport family of products. This workflow<br />

allows editors to have quick, reliable access to their media at<br />

their disaster recovery location. Globo is one of the largest<br />

commercial TV networks in terms of annual revenue worldwide,<br />

so this is a huge deal for both Glookast and Object Matrix and<br />

shows the importance of open collaboration.<br />

This is not the only large South American job Glookast has<br />

landed in <strong>2016</strong>. Along with Avid and Object Matrix, Glookast<br />

will be providing Casablanca Studios in Rio de Janeiro with 4K<br />

content ingest workflows. The Gloobox Capture 4K and<br />

Gloobox Ingested HR will become the middle men of the<br />

operation, transcoding media to offline formats before parking<br />

the high-end stuff to the MatrixStore via Avid Interplay ready<br />

for relinking later down the line.<br />

It’s this type of integration that Glookast is doing so well with.<br />

Yes, there are thousands of products that promise the world by<br />

enhancing your workflow and offering increased … that list<br />

would go on and on for too long … but connecting these<br />

products together in a way that minimises human interaction is<br />

where you find true value for money.<br />

The Globo and Casablanca deals would not have happened if it<br />

wasn’t for this kind of tight collaboration. Yes, you can have Avid<br />

ISIS with Interplay at one end and MatrixStore at the other, but<br />

without a common bridge between them the entire workflow,<br />

whether that’s disaster recovery or 4K ingest, becomes a very<br />

manual process.<br />

Not content with just winning huge contracts, Glookast has also<br />

announced v2 of its software feature set, solving the complexity<br />

of any 4K workflow with ‘4K capture, sharing, managing,<br />

converting and distribution across multiple platforms from<br />

multiple sources, at multiple resolutions.’<br />

With these types of technological advancements, 4K content is<br />

becoming a viable option for any workflow. It’s what your<br />

customers want and <strong>Tyrell</strong> can help you through the process.<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 27


ROSS | PIXELS ON ACIDCAM<br />

WITH ULTRACHROMEHR<br />

Introduction<br />

VIRTUAL REALITY, A MORE IMMERSIVE RABBIT HOLE ?<br />

The Ross ACID Cameras provide standard SMPTE 4:2:2<br />

video outputs as well as adding a new, unique output called<br />

UltraChromeHR. This output signal contains full bandwidth<br />

colour information in a patent pending 0:4:4 coding format<br />

from the camera image sensors.<br />

This signal contains full bandwidth colour information. The<br />

standard 4:2:2 and UltraChromeHR outputs are received by<br />

the Carbonite UltraChromeHR chroma keying system and<br />

internally combined to create beautiful keys from the<br />

resultant 4:4:4 signals, and so offer unprecedented<br />

performance when used as Chroma Key sources for virtual<br />

productions.<br />

However, even if you not using chroma key on a daily basis,<br />

the ACID cameras can produce spectacular video images in<br />

normal use. They can be equipped with viewfinders, output<br />

adaptors, and all the accessories necessary for full studio<br />

usage; and of course fit incredibly well with Ross robotic<br />

systems.<br />

Solo’s impressive video feature set also includes: a<br />

MultiViewer and Four MediaStores for animated graphics<br />

and stills.<br />

At this year’s NAB, the Lytro guys unveiled<br />

Check out the details on their new micro site<br />

their prototype http://www.rossvideo.com/plus/carbonite-solo/<br />

camera. 7ft long, 755<br />

megapixels RAW, 300 frames per second and<br />

16 stops of dynamic range.<br />

I<br />

ROSS VIDEO<br />

Ross claim they can produce the very best<br />

image from chroma key sets for compositing<br />

Fads with in they’re media new entertainment camera called come ACID, and go. The saturation of next-gen stereoscopic began four years<br />

INTRODUCE<br />

ago ultimately and it was solving the talking all the common point of problems trade shows for about two years before it started to decline in<br />

popularity. with green For screen. the most Pairing part, the cameras stereoscopic with the disgusted cinephiles; it was deemed a gimmick and<br />

superfluous new standalone to the Carbonite enjoyment UltrachromeHR<br />

of a movie. However, some studios pulled it off well (Avatar was<br />

considered multi-channel a huge chroma 3D success), keying system whilst delivers it seemed a like an afterthought to others (Thor), but ultimately<br />

stereo3D full resolution seems 4:4:4 to be signal. petering out, unlikely to surface again Ross shortly Video in has any just meaningful unveiled the way. Carbonite<br />

Black Solo, designed for the smaller<br />

productions, with a nice price point,<br />

CARBONITE BLACK SOLO<br />

With a single ME, Carbonite Solo includes 4<br />

keyers plus a transition keyer, for DVE, and<br />

media wipes as well as one high quality<br />

Ultrachrome chroma keyer.<br />

Solo also comes equipped with 2 MiniMEs, perfect for use in<br />

event production or for secondary outputs. Each MiniME has<br />

two keyers of its own, providing Solo with an amazing 9<br />

keyers in total.<br />

t got everyone immediately talking about the potential changes this will<br />

make to the post production & VFX industry, especially it terms of the<br />

time and effort used current to making composites work. Does this mean<br />

we are witnessing the potential end of the green screen?<br />

The camera and its massive storage array, which can record approximately<br />

100 shots, not only capture all the colour information, but in addition the<br />

direction and placement of every ray of light, hence the required storage<br />

array.<br />

28. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


OBJECT MATRIX GIVES US VISION<br />

For well over a decade, the guys in Object Matrix have been tirelessly trying to educate our industry in<br />

the merits of protecting our assets. It seems that the message is finally settling, with some huge success,<br />

seeing them recently deliver 100’s of Terabytes of storage to content creation organisations around the<br />

world,<br />

They have recently announced a service collaboration with BT<br />

Media & Broadcast, which will be available later this year. Using<br />

Object Matrix’s object-based storage, of which they own nearly 2<br />

Petabytes, BT Media & Broadcast will be offering a cloud-based<br />

service that will allow companies to deploy a disaster recovery site<br />

as and when required. This is very timely, as companies from<br />

production to broadcast are continuously reviewing the business<br />

models that allow for on-premise DR purchases. Of course, with so<br />

many unknowns, the model never normally stacks up, but we think<br />

this is the slickest to date.<br />

Vision<br />

• search, browse, download and playback petabytes of digital content<br />

• finds content that has been archived by any application<br />

• £1995/$3295/€2795 p.a<br />

We all know that if we can’t find what we are looking for quickly we<br />

move on. Being able to swiftly search, view and share media assets<br />

is truly It a looks business likes benefit. the Talk Object to any Matrix publishing guys studio have or news been busy partnering Vision over G the past few months; Glookast, BT Media<br />

desk about how they get the stories to break first. It’s all about<br />

& Entertainment and now Sony. It’s another good news story for <strong>Tyrell</strong>, as it’s been confirmed today at NAB<br />

finding the shot. Enter the stunning new Vision interface from<br />

that integration of Sony’s Media Navigator MAM system and • everything Optical that Disc Vision Archive does but technology with integrated with proxy Object generation<br />

Object Matrix.<br />

powered by Glookast<br />

Matrix’s MatrixStore nearline storage system is complete.<br />

It’s been integrated with MatrixStore and uses the power of<br />

• delivered as two appliances or VMs<br />

Process-in-Place to examine and enhance metadata of archived<br />

Sony’s Media Navigator MAM system is a powerful and flexible<br />

Object Matrix Sony production bundles, available through the Sony<br />

content. It then allows any authorised user to quickly search,<br />

asset management system for small to medium-sized production reseller •£2495/$3995/€3495 channel, will contain p.a any of the following elements:<br />

preview and share assets using only their web browsers.<br />

environments. It offers great scalability at a reduced cost<br />

compared with the others. Combined with their Optical Disc<br />

• Capacity packs of Object Matrix, from 60 terabytes useable<br />

Vision is a powerful search tool that looks at any metadata users<br />

Archive technology, a new contender in the long term archive<br />

have added during the ingest of the assets as well as metadata<br />

storage solutions (with great benefits such as future<br />

• Move2ODA, a HSM application that moves content from<br />

extracted from the assets themselves. In particular, Vision is aware<br />

compatibility of current ODS cartridges with future ODA<br />

MatrixStore to ODA Libraries using the Sony ODA APIs<br />

of AS11 metadata and provides powerful search options that is<br />

libraries, random access of data, and 50 year archival life), the<br />

domain aware.<br />

Vision +<br />

result is a robust MAM system with great archival and retrieval • Sony ODA libraries or ODA drives<br />

capabilities, as well as speed.<br />

Vision is available in the following configurations and can be<br />

• everything that Vision does but with proxy generation provided by 3rd<br />

Media Asset Management applications<br />

delivered as an appliance or in a virtual machine (VM).<br />

party applications<br />

We all should know that Object Matrix offers ultra secure<br />

nearline storage in a node type configurations. You can duplicate<br />

WORM functionality - both MatrixStore object storage and ODA<br />

• requires professional services<br />

data onsite on OM MatrixStore nodes, but also on nodes at<br />

provide this important function<br />

offsite locations, effectively gaining bulletproof protection<br />

• £2495/$3995/€3495 p.a<br />

against data loss of important assets.<br />

Now it’s a battle for control software - Sony Media Navigator MAM,<br />

Object Matrix applications or even a 3rd party application - so choose<br />

wisely.<br />

The combination of the three technologies (MatrixStore, Media<br />

Navigator, ODA technology) offers a super-secure<br />

nearline/archive system with great capabilities such as secure<br />

ingest, powerful logging and metadata entry tools, easy access<br />

and fast retrieval of archived material. This effectively archived<br />

material or data parked on nearline storage to be kept alive and<br />

enables creative companies to re purpose their existing material<br />

quickly, thus saving money.<br />

It’s a small price to pay to give the entire organisation access to all your assets<br />

on or off site.<br />

22. © 2. | |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | | <strong>SyNABsis</strong> <strong>2016</strong><br />

| 21 29


ANG LEE’S NEW MOVIE<br />

3D 4K/120FPS WOWS<br />

VIPS @ NAB SHOW<br />

NOKIA @ NAB WITH<br />

OZO VR CAMERA<br />

At a predicted $60,000 and launching before<br />

the end of year, the 6 month old OZO VR<br />

Camera was on Nokia’s booth at NAB. It has<br />

eight synchronised 2K x 2K sensors with eight<br />

microphones, so it will capture spatial sound, as<br />

well visuals, onto a 500GB storage module,<br />

giving you a VR immersive experience with<br />

both sound and video.<br />

At the SMPTE Future Of Cinema conference,<br />

which took place the Saturday before NAB<br />

opened its doors, they screened 11 minutes of<br />

Ang Lee’s new Iraq war movie “Billy Lynn’s Long<br />

Halftime Walk” . That’s 4k for each eye, both<br />

eyes at 120fps, using 2 x high-end Christie<br />

projectors, 28 foot-lambert.<br />

It’s getting rave reactions for its slightly disorientating<br />

immersive realism and the director admitted during his<br />

keynote speech before the screening that he’s finding<br />

shooting in this new format a big challenge.<br />

While cinema - and this 3D presentation - is a a great starting<br />

point, 120fps 2D content is going to look fantastic anywhere<br />

a large screen is required, in store, for wall-sized<br />

presentations etc., so we look forward to bringing you more<br />

information about its development in the coming months.<br />

30. |<br />

© | <strong>SyNABsis</strong> <strong>2016</strong>


Summary & Sign Off<br />

The purpose of the <strong>Tyrell</strong> “<strong>SyNABsis</strong>” was to simply ensure that the entire <strong>Tyrell</strong> team benefitted from this<br />

year's NAB, without having to drag everyone over to the searing Nevada desert. Some would have truly<br />

enjoyed it, but I think this is the first year that it's felt like the entire team is aware of all the product<br />

launches and technology developments at the industry largest fair. We’ve even had, dare I say it, a debate<br />

about what was relevant for us and hopefully all our customers.<br />

While we won't be suffering the horrible jetlag and also starting the detox to remove all the bad but necessary<br />

eating & drinking choices that were made over the past week, I think next year we might try a hybrid version of<br />

<strong>SyNABsis</strong>. An on premises high resolution team and send the proxies to Las Vegas to mingle with the users. We still<br />

believe that people do really sell to people and at <strong>Tyrell</strong>, its always been about our relationships with our<br />

manufacturers and customers.<br />

Thanks for tuning into the our <strong>SyNABsis</strong> of the NAB SHow and thank you to everyone who contributed towards it<br />

and apologies in advance for the the middle of the night text reminders for photos etc. … at least until the next<br />

time. We might see you all at London’s new Media Production Show on the 9th & 10th of June in The Business<br />

Design Centre, Islington. We’re on Stand 308. You can register here http://mediaproductionshow.com/<br />

And lastly, before you ask, Syn”IBC”sis has been copyrighted.<br />

Ireland<br />

Unit 13, Bluebell Business Park<br />

Old Naas Road<br />

Dublin 12<br />

+353 (1) 888 1118<br />

hello@tyrellcct.com<br />

UK<br />

80 Berwick Street<br />

London<br />

W1F8TU<br />

+44 (207) 148 6200<br />

hello@tyrellcct.com<br />

© 2. |<br />

| <strong>SyNABsis</strong> <strong>2016</strong> © | <strong>SyNABsis</strong> <strong>2016</strong> | 31

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