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lets users locate o<strong>the</strong>r Internet Phone<br />

users via e-mail addresses, Internet<br />

Phone addresses, or Internet Protocol (IP)<br />

addresses. Users even can make direct<br />

connections when <strong>the</strong>y are not online to<br />

Internet Phone servers or if <strong>the</strong>y have<br />

dynamic, or changing, IP addresses.<br />

Ano<strong>the</strong>r feature using Web links lets<br />

users call o<strong>the</strong>rs while browsing <strong>the</strong><br />

Web. They can also receive calls from<br />

<strong>the</strong>ir own page. For frequently called<br />

locations, users can create desktop<br />

icons by dragging address entries from<br />

<strong>the</strong> address window to <strong>the</strong> desktop.<br />

<strong>Call</strong>s can be placed to those locations<br />

simply by clicking on <strong>the</strong> icons.<br />

Graphical User Interface<br />

Internet Phone’s graphical user interface<br />

is excellent. The main window<br />

includes several pieces of useful information<br />

that are logically arranged. For<br />

example, it shows <strong>the</strong> name of who is<br />

calling and <strong>the</strong> status of each call (busy,<br />

no answer, talking, calling). The pointand-click<br />

file transfer window is very<br />

user-friendly, allowing users to select<br />

and exchange files easily and quickly<br />

during a call.<br />

Ano<strong>the</strong>r notable feature is Internet<br />

Phone’s “animated assistant.” This<br />

endearing character sleeps when you<br />

aren’t talking, gets up to dial <strong>the</strong> number<br />

when you call someone, and talks<br />

into <strong>the</strong> phone receiver when you talk<br />

into your microphone (Figure 9). Of<br />

course, <strong>the</strong> animated assistant is just for<br />

display. The Internet Phone doesn’t<br />

actually dial a phone number. Ra<strong>the</strong>r, it<br />

calls an e-mail address to access <strong>the</strong><br />

person on <strong>the</strong> o<strong>the</strong>r end. However, <strong>the</strong><br />

animated assistant, as it cheerfully<br />

presses <strong>the</strong> buttons on its phone, does<br />

succeed in evoking <strong>the</strong> phone “experience,”<br />

with all its quaintness.<br />

O<strong>the</strong>r Features<br />

Internet Phone Release 4 can be<br />

upgraded to perform video conferencing,<br />

and its Perceptual VOX voice activation<br />

technology enables natural<br />

hands-free operation. Audio quality is<br />

significantly improved with VocalTec’s<br />

proprietary VTSound algorithm. In<br />

addition, Internet Phone’s open architecture<br />

is designed to support multiple<br />

data compression and Internet telephony<br />

standards as <strong>the</strong>y become available<br />

for maximum compatibility.<br />

Internet Phone Release 4 is also one<br />

of <strong>the</strong> few Internet telephony software<br />

Figure 9. Animated Assistant<br />

sleeping (top).<br />

Animated Assistant dialing<br />

ano<strong>the</strong>r user (bottom).<br />

products that supports both <strong>the</strong> PC and<br />

<strong>the</strong> Macintosh operating systems. We<br />

did not test <strong>the</strong> Mac version, but,<br />

according to VocalTec, <strong>the</strong> graphical<br />

user interfaces are supposed to be nearly<br />

identical between <strong>the</strong> two platforms,<br />

allowing you to talk to any Internet<br />

Phone user regardless of what platform<br />

his or her computer operates on.<br />

Internet Phone also allows you to<br />

select <strong>the</strong> “use lowest bandwidth possible”<br />

feature. This is useful if you<br />

want to save bandwidth for browsing<br />

<strong>the</strong> net, sending or receiving e-mails<br />

through <strong>the</strong> net, etc.<br />

OPERATIONAL TESTING<br />

Transmission Delays<br />

We tested Internet Phone externally<br />

over <strong>the</strong> Internet using 28.8 KPS<br />

modems to people around <strong>the</strong> world, as<br />

well as co-workers who were approximately<br />

30 feet away. (We were curious<br />

about <strong>the</strong> effect of distance on transmission<br />

delays and sound quality.) But<br />

we didn’t stop <strong>the</strong>re. We also tested<br />

Internet Phone over our local E<strong>the</strong>rnet<br />

10Base-T LAN using <strong>the</strong> TCP/IP protocol.<br />

During our internal tests, while communicating<br />

over <strong>the</strong> Internet to a fellow<br />

employee, we used <strong>the</strong> company intercom<br />

to measure any “delay.” In fact,<br />

we did notice a slight echo effect, but<br />

<strong>the</strong> delay, which turned out to be a little<br />

less than half a second, was imperceptible<br />

when we communicated without<br />

<strong>the</strong> aid of <strong>the</strong> intercom.<br />

We also ran Internet Phone over our<br />

LAN and expected a much quicker<br />

response (less delay). However, it<br />

seemed that communicating at 28.8<br />

KPS was just as fast as our 10Base-T<br />

network! That could be due to several<br />

factors. First, our company’s network<br />

traffic could have been high, or it<br />

could just be a matter of <strong>the</strong> “processing<br />

power” of our computers. Perhaps<br />

<strong>the</strong> translation of <strong>the</strong> TCP/IP packets<br />

from digital format to a format that <strong>the</strong><br />

sound card can play requires several<br />

CPU cycles, thus accounting for a<br />

delay.<br />

We tend to think it’s a matter of how<br />

quickly <strong>the</strong> Internet Phone can translate<br />

<strong>the</strong> TCP/IP packets, since our network<br />

is roughly 30 times faster than our 28.8<br />

KPS modems. (Or at least we hope so.<br />

Hmmm. Maybe that’s why it took 30<br />

minutes to copy that 500-byte file over<br />

<strong>the</strong> network!)<br />

Duplex And Half-Duplex<br />

Performance<br />

Each of <strong>the</strong> two machines we used to<br />

conduct <strong>the</strong> tests ran with a CPU of at<br />

least 90 MHz, used Windows 95, and<br />

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