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Noyce and Computer Games<br />

Intel had developed a new microprocessor chip. It was called the i8008. The 8008<br />

was more advanced, but that wasn 't hard to achieve, considering the design of the<br />

4004. It was an 8-bit computer with a "Von Neumann" architecture. That means<br />

that the program and data are all in the same memory, like current PCs today.<br />

The software group at Intel in 1973 consisted of Bill Byerly, Ken Burgett, and<br />

myself as a consultant. I was under contract to develop a simulator for the Intel<br />

8008, much like the one I had done for the 4004, under direction of microprocessor<br />

manager Hank Smith.<br />

The microprocessor group at Intel occupied the space of a not too large kitchen at<br />

the time. Bob Noyce, founder of Intel walked through occasionally with his usual<br />

smile. and gave a few pats, but they were token gestures. His interest was in making<br />

l 101 RAM chips in the other section of Intel's only factory on Bowers Avenue in<br />

Santa Clara.<br />

Noyce and Computer Games<br />

Bob Noyce was a clever, somewhat silent, gray-haired guy who mostly wore a<br />

white lab coat to cover his casual demeanor. At first, I must admit that I liked him<br />

because he was a pilot. But, there is one fun experience that I had with Bob, and<br />

this is not intended in any way to put him down, as I admired him greatly for all his<br />

contributions.<br />

One engineer at Intel in 1972 had developed a graphics chip set that controlled a little<br />

triangular space ship. It mimicked the game of "Space Wars" that had traditionally<br />

operated on DEC minicomputers.<br />

Space Wars worked like this. You control the velocity and direction of this graphics<br />

"space ship" using keyboard control. The ship operated under those Keplar's Laws<br />

of Motion around a "sun" that would pull it in if your spaceship came too close. I<br />

thought that it was a good idea for a commercial consumer game.<br />

Later, I used my 4004 briefcase computer to build a simple game of "Nim" that<br />

used the 4004's LEDs. Stan Mazor, one of Bob's gurus, suggested we approach<br />

Noyce with the idea of making game computers. This was in 1973, before such<br />

things were popular. Noyce peered at the LEDs blinking away on my 4004. He<br />

looked at Stan and me and said, bluntly, that the future is in digital watches, not in<br />

computer games.<br />

Computer Connections 47

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