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portfolio 2016 Julien Debras

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Hi!<br />

2015-<strong>2016</strong><br />

Digital Design<br />

JULIEN DEBRAS<br />

International School of Design - Valenciennes


I’m a 26 years<br />

old french digital<br />

design student,<br />

currently looking<br />

for a 6 months<br />

internship in car<br />

design,specifically<br />

in sketch modeling.<br />

I hope you’ll<br />

enjoy my work<br />

through this<br />

<strong>portfolio</strong>!<br />

+33633053927<br />

julien_debras@hotmail.com<br />

fr.linkedin.com/pub/julien-debras/5b/3b8/528<br />

www.viadeo.com/fr/profile/julien.debras<br />

www.behance.net/<strong>Julien</strong>-<strong>Debras</strong><br />

JULIEN DEBRAS<br />

5th year digital design student<br />

+33633053927<br />

julien_debras@hotmail.com


BACKGROUND<br />

2014/<strong>2016</strong> DIGITAL DESIGN STUDENT.<br />

Institut Superieur of Design, Valenciennes, FRANCE<br />

2013/2014 3D ARTIST STUDENT.<br />

Gamagora School, Lyon, FRANCE<br />

WORK EXPERIENCE<br />

JULLY/DECEMBER 2015:<br />

DIGITAL DESIGN Intersnship AT TOYOTA ED² - Sophia Antipolis, FRANCE<br />

2011/2013 TECHNICAL WRITER/CAD MODELLER<br />

at Ceda Concept, Bernins, FRANCE<br />

I worked on optimizing technical resources used in the 3D<br />

team , I participated fully in the implementation of zbrush<br />

in the stylistic process to respond more quickly to the team’s<br />

wishes design.<br />

THINGS I ENJOY<br />

SKILLS<br />

3D Modeling<br />

_ Autodesk Alias<br />

_ Autodesk Maya<br />

_ Autodesk 3DSMAX<br />

_ Pixologic ZBrush<br />

_ Dassault Systeme CATIA V5<br />

_ Grasshopper (basic)<br />

2011/2013: TECHNICAL WRITER/ CAD MODELLER AT CEDA-CONCEPT, Bernins, FRANCE<br />

I was charged to carry out technical manuals and technical<br />

infrastructure modeling for our main Client Alstom Energy<br />

FOOTBALL<br />

COFFEE<br />

MUSIC<br />

CINEMA<br />

TRAVEL<br />

CAR DESIGN<br />

3D<br />

Visualization<br />

2D<br />

Softwares<br />

_ Autodesk Vred<br />

_ Vray 3DSMAX<br />

_ Corona Renderer for 3DSMAX<br />

_ Adobe Photoshop<br />

_ Adobe Illustrator<br />

_ Adobe Indesign<br />

March/August 2011:<br />

ASSEMBLER TECHNICIAN AT SOCODES-GALLIN, Montluel, FRANCE<br />

Technician assembler on heavy vehicles in the Socodes-Gallin<br />

company at Montluel (France).<br />

Operator on two major orders fire vehicles.<br />

My mission, equip these vehicles with necessary equipment such as<br />

pump units , false frame, double floor and other vehicle and<br />

users protections.<br />

Language<br />

_ French: Native<br />

_ English: Fluent


02<br />

04<br />

06<br />

01<br />

03<br />

05<br />

07


CONTENT<br />

01<br />

Aero gt - spring 2015<br />

School project with design student team for Bell & Ross<br />

04<br />

Renault Megane RS - spring <strong>2016</strong><br />

07<br />

Peugeot Flagship 2030<br />

A-Class modeling exercise<br />

School Project/Workshop.<br />

02<br />

Lamborghini Huracan - spring / summer 2015<br />

Personnal Project<br />

05<br />

Citroen new experience - spring <strong>2016</strong><br />

School project with design student team<br />

03<br />

Lexus ML-s - summer 2015<br />

Personnal Project made at Toyota ED²<br />

06<br />

porsche suv-e - summer <strong>2016</strong><br />

Personnal Project


We started this project in may <strong>2016</strong> under the direction of<br />

Bruno Belamich (Creative director and co founder of Bell&Ross)<br />

and Sebastien Gobert (Designer at Bell&Ross) who wanted to<br />

create a new supercar for Bell&Ross, inspired by the Aeronautic<br />

world, in order to promote a new range of watches.<br />

We were a team of 7 students:<br />

Bell&ross aero gt<br />

School Project.<br />

- Adrien Séné: Tranport designer (5th year)<br />

- Valentin Fuch: transport designer (5th year)<br />

- Patrice Minol: transport designer (5th year)<br />

- Célia Huart: Transport designer (3rd year)<br />

- François Carpentier: Transport designer (3rd year)<br />

- Eric Guiertzman: Digital Designer (5th year)<br />

- <strong>Julien</strong> <strong>Debras</strong>: Digital designer (3rd year)<br />

I was in charge of the interior modeling.


I did this modeling taking into reference sketchs produced by Adriens Séné<br />

and François Carpentier, I’ve had rapidly a clear and precise idea of what<br />

they wanted for the interior and the technical part of the vehicle, I could start<br />

quickly, improve the details and the sulfide as the overall design<br />

progressed.


Instead of extend my technical skills, I decided to realize this modeling using<br />

Autodesk Maya, this allowed me to discover how to work in polygonal<br />

modeling, and enrich my skills before my internship entrance at<br />

Toyota Europe Design Development studio (ED²).<br />

Eric guiertzman quickly did an external volume on Autodesk Maya with a «belt» to define<br />

me a work area of a way that the exterior modeling (Alias modeling) and<br />

interior (Maya modeling) match.<br />

Because of the time (student project: 2 weeks of modeling) we decided to make some<br />

renderings on Vred, and then add post production on Photoshop.


In order to improve this renderings, I have had to create some materials which are<br />

not optimal in Vred base material library like Alcantara and red belt material.<br />

Alcantara<br />

Reflective plastic<br />

Chrome<br />

Carbon<br />

Red belt<br />

Nylon<br />

Vred renderings.


Vred renderings.


Vred renderings.


Vred renderings.


Vred renderings.


Lamborghini Huracan<br />

Personnal Project.<br />

I’ve done this project during summer 2015 in order to apply<br />

and improve what I’ve learned at school the previous year.<br />

It was my first car modeling, so I decided to made the<br />

Lamborghini Huracan because of its formal language which I<br />

really like.


Because this modeling was my first one, I need to work on it<br />

during pretty long time in order to improve the model days after<br />

days, I’ve had to rebuild some surface, but my objective was to<br />

obtain a great final volume, true to the original one.<br />

Use of Autodesk Alias Shaders to improve the 3D model visualisation.<br />

Autodesk Alias Screenshot


ALIAS SCREENSHOT.


ALIAS SCREENSHOT.


Vred renderings.


Vred renderings.


Lexus ml-s concept<br />

Internship Project.<br />

I’ve done this project during summer 2015 to show my<br />

competences learned during my internship at Toyota ED², it<br />

required the use of Alias, Zbrush and Grasshopper.


During my internship, I’ve had the opportunity to made a personnal project to<br />

show what I’ve learned on 3D modeling on different softwares (Nurbs and<br />

Polygonal).<br />

I imagine a single seater vehicle, this because actually, lot of peaple use their<br />

car just for theirself and the most of the time they are alone on board, so I<br />

imagine a vehicule which could be smart for drive into complexe city, this to<br />

simplify the way to drive.<br />

I give a description of my project to <strong>Julien</strong> Marie (Designer at Toyota) who help<br />

me to define an exterior design.


I’ve searched the overall volume in Autodesk Maya, It also make<br />

me able to create an animation of the unfolding movement in order<br />

to enhance the vehicle credibility.<br />

Then, I moved on Autodesk Alias to improve the design<br />

and the model quality.


Grasshopper-Rhino Plugin<br />

In order to improve the model and expose<br />

what I’ve learned, I combine some competences<br />

in the project like using Autodesk<br />

Alias, Pixologic Zbrush, Grasshopper for<br />

Rhino and Autodesk Vred.<br />

Alias Automotive<br />

Zbrush modeling<br />

Alias Automotive - Animation Tool


Vred renderings.


Vred renderings.


Renault Megane RS 2010<br />

Volume interpretation.<br />

For this exercise we were asked to choose a French<br />

car produced between 2008/<strong>2016</strong>, we’ve had to<br />

made the model taking into account constraints and<br />

qualities approaching the Class-A modeling.


I began by searching for references of the selected model, this to<br />

understand the volume, its stance, its complex points and also its details.<br />

Moreover, it was a key stage because we were looking for orthonormal<br />

references as closest to reality as possible, ideally without any perspective.


1_ Blueprint references. 2_ Build main surfaces. 3_ Build the volume.


4_ Add details. _ Alias Zebra.<br />

_ Alias prevew shader.<br />

Autodesk Alias Screenshot<br />

Autodesk Alias screenshot.


ALIAS SCREENSHOT.


ALIAS SCREENSHOT.


Vred renderings.


Vred renderings.


This project was done by a design student team about new<br />

vision of Citroën utilitary vehicle for young and dynamic peaple.<br />

We were a team of 6 students:<br />

citroen new-experience<br />

School Project.<br />

- Charly Poidevin: Transport designer (4th year)<br />

- François Carpentier: Transport designer (4th year)<br />

- Simon Delannoy: Transport designer (3rd year)<br />

- Pascal Amar: Transport designer (3rd year)<br />

- Amaury Petiprez: Transport designer (3rd year)<br />

- Me: Digital designer (4th year)<br />

My work was to modeling the exterior volume and supervise<br />

the render process.


Merge<br />

exterior & interior modeling<br />

in one vred file<br />

I made the exterior modeling on Autodesk<br />

Alias, I made it in one and half week, by working<br />

with the exterior designer Charly Poidevin.<br />

The interior model had been modeled on<br />

Autodesk Maya by François Carpentier and<br />

the exterior on Autodesk Alias. To be more<br />

efficient, we decided to made two<br />

different Vred files which had been merge<br />

at the end, this help us to improve the color<br />

& trim development.<br />

The both scenes had been merge in one<br />

last scene later in order to obtain a<br />

complete vehicle.


ALIAS SCREENSHOT.


ALIAS SCREENSHOT.


In order to improve the final presentation, I did a real time<br />

configurator in Vred to show the color & trim result and the<br />

doors opening.


Eyelashes material<br />

Blindfol material<br />

Citroën logo material<br />

Citroën logo<br />

material<br />

Front Bumper<br />

Citroën script material<br />

Door Opening/Closing<br />

animation<br />

Body material<br />

Underbody material<br />

Fender material


Vred renderings.


Vred renderings.


Porsche Macan coupe<br />

Personnal Project.<br />

This is a personnal realized during summer <strong>2016</strong> with Tobias<br />

Benedini, transport design student at Pzorheim University.


A common project of Tobias Benedini (Student at Pforzheim University, Germany, for the design) And me.<br />

Our objective was to imagine a Macan SUV Coupe.<br />

Tobias gave me some sketches and involved the model to transmit at best the DNA of the porsche Mission-E<br />

Concept, the main idea of this project.<br />

We did it from a distance during summer <strong>2016</strong>.


Throughout the 3D development, I regularly sent my modeling to Tobias,<br />

who modified and made evolve the design directly on 3D to help me as much<br />

as possible to get what he imagined.<br />

It was a difficult exercise because we had to work at a distance (Pfozheim, Germany<br />

- Lyon, France)


ALIAS SCREENSHOT.<br />

All the modeling had been made in Autodesk Alias, the main<br />

objective was to obtain a coherent volume with a strong stance.


We also stay focused on the fact to have a Mission-E concept DNA<br />

on the exterior design.<br />

ALIAS SCREENSHOT.


Vred renderings.<br />

Vred renderings.


Vred renderings.


Peugeot Flagship 2030<br />

School Project/Workshop.<br />

This is a W.I.P of a workshop in collaboration with<br />

Peugeot design studio from Paris.<br />

I work with one transport designer: Grimaud Gervex (5th year).


This is a workshop project, which employed all the transportation design student in their last year of studies. Peugeot design team<br />

gave them the subject «Create a Peugeot Flagship for the year 2030».<br />

In a first time, during two weeks, each designers realized a personnal project which answered to the topic until friday 30th of<br />

September, then, each digital design student had to choose one project selected, and start to made a first volume for the week from 10<br />

to 14 of September, where we were working with a part of the Peugeot 3D team composed of Yann Le Gall (Head of Digital Design at<br />

Peugeot Design) and Geoffroy Texier (Digital designer).<br />

I decided to work on the project of Grimaud Gervex because of the complexity of the project which looks very strong and powerful.<br />

Then, it still us less than one month to work on our free time to improve the modeling and the design before presentation at Peugeot<br />

Design Studio at Vélizy-Villacoublay.


01<br />

02<br />

For Monday 10th of September, Yann Le Gall ask us to prepare one first volume, volume that we will<br />

change throughout the week until Friday 14th.<br />

As always when we work with proffessional, it was interesting to see and apply a new way of working in<br />

comparison to that we are taught at school or in our respective previous intersnhip.<br />

03


Still In Progress....


Thank You !<br />

International School of Design - Valenciennes

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