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Starring Logan Lerman, Matthew Macfadyen, Ray Stevenson, Luke ...

Starring Logan Lerman, Matthew Macfadyen, Ray Stevenson, Luke ...

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This was true of the interior of the airship – we had to stretch the set to make enough<br />

room for the 3D camera, the crew and the actors to squeeze into the hull of the boat.<br />

“I also get to play around with layering. It especially cool when the camera moves across<br />

layers – items you didn’t know where there suddenly pop out in 3D. It has been a lot of<br />

fun.”<br />

3D MUSKETEERS<br />

For these filmmakers, the decision to shoot in 3D was an easy one. “We are shooting in<br />

3D because Paul does not want to shoot in any other format”, laughs Bolt. “Having shot<br />

Resident Evil: Afterlife in 3D, he is complete convert. For him it is the same as when they<br />

introduced sound to the movies in the early part of the last century. I cannot pitch<br />

projects to Paul unless he can film them in 3D. Paul has such a visual style; he loves the<br />

symmetry, the foreground, mid-ground and background objects. 3D wouldn’t work with a<br />

director who is much more about the written word – it is a tremendously visually<br />

challenging medium, and the director has to be visually brilliant to make the most of it.”<br />

Anderson says, “3D for me is a major paradigm shift in cinema and that's what makes<br />

making movies especially now very exciting. Just as when cinema went from silent<br />

movies to talkies, or went from black and white to color photography, I think going from<br />

two dimensions to three is just the next natural progression in cinema. I'm very excited to<br />

be kind of working on the cutting edge of that.”<br />

“This was my second 3D movie,” he adds. The last Resident Evil film, Resident Evil:<br />

Afterlife, I learned a huge amount about 3D and about visual effects in 3D. We chose<br />

deliberately to use almost the same team behind the cameras we did on Resident Evil,<br />

because I built up a team that I trusted. We’d all learned together. And I wanted to take<br />

advantage of that for The Three Musketeers.<br />

The Three Musketeers marks the second 3D collaboration after Resident Evil: Afterlife<br />

between director and producer Paul W.S. Anderson, cinematographer Glen MacPherson<br />

and CAMERON | PACE Group.<br />

The film was shot using the same 3D camera system that Avatar used, ARRI’s new<br />

ALEXA digital cameras outfitted on the latest CAMERON | PACE Group FUSION 3D<br />

system. Two ALEXA’s are mounted on a “split beam mirror” rig, where one camera is<br />

mounted on top of the other, with one camera filming straight through the mirror and a<br />

second camera filming downward through the reflection captured on the mirror. The 3D<br />

effect is controlled by the FUSION 3D system. Because it was filmed in native FUSION<br />

3D, filmmakers were able to view scenes in 3D on set as they were being shot.<br />

“I approach 3D filmmaking not as an add-on but as a very holistic approach. Everything<br />

about the movie has to be 3D. We start by writing a script that is a 3D script. That has<br />

action set pieces in it and descriptions of places that think about the depth that 3D likes<br />

and loves. Then we design sets that emphasize the 3D. I choose locations that work<br />

well in 3D. We choose to shoot fight scenes in the rain, because rain looks great in 3D.”<br />

While Paul W.S. Anderson is also renowned for his work in 3D, the medium that was a<br />

first for <strong>Lerman</strong> working in front the camera. “I had never been to a 3D set before so the<br />

whole world of 3D technology was Greek to me when we started. I was really excited to<br />

learn how they make the films in 3D. Actually, as an actor, I can say it is easier in some<br />

ways because you get digital playback, in great quality and in 3D – it is pretty awesome<br />

to see precisely what you are filming.”<br />

17

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