6 7 - Wizards of the Coast
6 7 - Wizards of the Coast
6 7 - Wizards of the Coast
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Map Setup Notes<br />
1. Disregard all roads on map Able-1 & <strong>the</strong> three Charlie-1<br />
maps.<br />
2. Allied player deploys fi rst.<br />
3. Elements <strong>of</strong> 121st Rifl e Division, 47th Rifl e Corp, 13th Army<br />
may deploy anywhere in AO Green or AO Yellow. The Allied<br />
player is required to deploy a minimum <strong>of</strong> 10 units in AO Yellow.<br />
Grossdeutschland Campaign<br />
The Minsk Pocket<br />
S C E N A R I O G D - 4<br />
4. 6th Co. 2nd Bn. Inf. Reg. Grossdeutschland may deploy<br />
anywhere in area AO Red 3.<br />
Elements <strong>of</strong> <strong>the</strong> 102nd SS Panzer Battalion are deployed during <strong>the</strong> movement phase <strong>of</strong> Turn 4 according<br />
to special rule #4<br />
Special Rules & Options (cont.)<br />
5. If players wish, a larger battle may be played to refl ect <strong>the</strong><br />
full extent <strong>of</strong> <strong>the</strong> historical battle. In this version <strong>the</strong> Allied<br />
player needs to add 50 points <strong>of</strong> infantry to his/her army. They<br />
may choose from any Soviet unit (no Vickers, or 6-pounder)<br />
that is included in <strong>the</strong> normal scenario force. These units deploy<br />
as per normal Allied deployment rules.<br />
The Axis player needs to add 12 Wehrmacht Pioniers to <strong>the</strong><br />
Axis force. These units, representing <strong>the</strong> 18th (Pionier) Com-<br />
5. Platoon <strong>of</strong> 16th (640 Sturm Battery) Co. 4th Bn. Inf. Reg.<br />
Grossdeutschland may deploy anywhere in area AO Red 2.<br />
6. Two platoons <strong>of</strong> 17th (Recon) Co. 5th Bn. Inf. Reg. Grossdeutschland<br />
may deploy anywhere in area AO Red 2.<br />
7. 1st Platoon <strong>of</strong> 20th (Flak) Co. 5th Bn. Inf. Reg. Grossdeutschland<br />
may deploy anywhere in areas AO Red 1 or AO<br />
Red 2.<br />
pany may deploy in area AO Red - 1. The Pioniers have <strong>the</strong><br />
following stats: Speed 1, Defense 4/4, Anti-Infantry Attack:<br />
Short 10, Medium 6. Anti-Armor Attack: Short 7. The Pioniers<br />
are equipped with Flamethrowers (refer to <strong>the</strong> Marine M2-2<br />
card for rules).<br />
©2006 <strong>Wizards</strong> <strong>of</strong> <strong>the</strong> <strong>Coast</strong>, Inc., P.O. Box 707, Renton, WA 98057-0707, U.S.A. Avalon Hill, Axis & Allies, and <strong>the</strong>ir logos, are trademarks <strong>of</strong> Hasbro, Inc. in <strong>the</strong> USA<br />
and o<strong>the</strong>r countries. All rights reserved. ® denotes Reg. U.S. PAT & Office. Permission is granted to photocopy for personal use only.