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Geek Life

A magazine for all geeks that love, cosplay, games, technology and comics

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TEN YEARS OF XBOX: A BRIEF HISTORY<br />

BY CRITICAL HIT STAFF<br />

Before the local release of the PlayStation 4,<br />

we featured a series of articles looking into the<br />

history of PlayStation – so why not give it another<br />

go on the eve of the Xbox One’s local release?<br />

Let’s take a brief look at the history of the<br />

console that started it all for the Xboxbrand.<br />

Back in 2001, the console landscape<br />

was a very different place.<br />

Sony dominated the<br />

sphere with its PlayStation 2,<br />

while Nintendo’s Gamecube<br />

was struggling to<br />

find much of a market<br />

despite its incredible<br />

library of first party titles. SEGA was discovering<br />

that its Dreamcast was about to sink the company’s<br />

entire home hardware division. Ok, maybe in<br />

retrospect it wasn’t all that different.<br />

But it was in that year that things changed, and<br />

changed how consoles would function in the decade<br />

to come. It was in that year, that Microsoft entered<br />

the fray with the launch of the Xbox.<br />

It actually all started quite a bit before then. In<br />

1998, a team of Microsoft employees convinced<br />

Bill Gates that it would be a smart move to enter<br />

the console war, if only to continue the Microsoft<br />

tradition of taking other peoples ideas and trying<br />

to doing them better<br />

THE BEGINNING<br />

Kevin Bachus, Seamus Blackley, Otto Berkes, and<br />

Ted Hase formed the Redmond Giant’s first<br />

console team, bringing Microsoft Game Studios<br />

Ed Fries on board to head up games. Right from<br />

the beginning, it was meant to bring the flexibility<br />

and power of a PC to the console market – and in<br />

fact started its prototype life as a chimera made<br />

from parts ripped out of Dell machines. Microsoft’s<br />

Direct-X Box as it was called then, was supposed<br />

to have double the processing power of the yetto-be-released<br />

PlayStation 2. It took two years<br />

for Microsoft to go public with its console. Bill<br />

Gates eventually showed it off at 2000’s Game<br />

Developer’s Conference, touting its “next gen”<br />

features. It was the very first console to feature a<br />

hard drive and built-in networking for broadband<br />

connections. Attendees were wowed by the hardware,<br />

but developers weren’t all that keen to<br />

jump straight in, with most<br />

seeing it as little more<br />

than PC in a set-top box<br />

THE SPECS<br />

Microsoft’s original Xbox<br />

really was very nearly a PC<br />

stuffed in to a console box,<br />

with a Pentium III serving as its<br />

CPU. It featured a custom Nvidia-made GPU that<br />

performed similarly to Nvidia’s GeForce 4 Ti4200<br />

PC GPU.<br />

CPU: 733MHz Pentium III with 128Kb L2-cache<br />

MEMORY: 64MB DDR SDRAM<br />

GRAPHICS: nVidia NV2A ASIC 64MB<br />

STORAGE: 2x-5x DVD-ROM Drive<br />

8GB Western Digital or<br />

10GB SeaGate Harddrive<br />

AUDIO: nVidia MCPX with 64 3D voice channels<br />

POWER SUPPLY: 130W<br />

THE RELEASE<br />

The Xbox was far away from being a guaranteed<br />

success – but something happened that would<br />

make Xbox a household name. That thing was<br />

Halo.<br />

Steve Jobs originally showed off Halo as a Mac<br />

and PC game at the Macworld conference in<br />

1999 – but Microsoft ended up buying the studio<br />

responsible, making Halo: Combat Evolved an<br />

Xbox exclusive and one of the system’s launch<br />

titles. It’s a series that would later become<br />

synonymous with the Xbox brand, and cement<br />

the console in the hearts of many gamers.<br />

On November 14, 2001, Microsoft released the<br />

original Xbox, and a million of the things flew off<br />

US shelves in three weeks, despite a $299 asking<br />

price. It took a little while for the system to be<br />

released in Europe and Japan – but it hardly<br />

made a splash in either region. The high cost of<br />

developing the system and its poor international<br />

sales didn’t do much for profitability and a $100<br />

price cut didn’t help on that front either. What<br />

the cut did do though was make the system far<br />

more appealing to consumers; enough so that it<br />

outsold Nintendo’s Gamecube by the end of that<br />

console generation. That’s no mean feat for a<br />

company’s first console.<br />

GEEK<strong>Life</strong> GEEK<strong>Life</strong> - Cosplay.Games.TEchnology.Comics<br />

- Comics<br />

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