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Swingin' Rays Volume 1

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Situational Talk<br />

A look into the differences between a Hit & Run and Run & Hit<br />

Although both hit & runs and run & hits send the<br />

runner in motion, they are different in the rules<br />

and responsibilities of the runner and the hitter.<br />

Hit & Run<br />

A hit & run typically is used to get a runner that<br />

maybe not have the ability to straight steal a base<br />

in motion. Trying to get them in motion serves as<br />

a way to stay out of a double play or to try to get<br />

that runner to third base if executed properly. This<br />

usually requires a hitter at the plate with good bat<br />

control and a count that is expected to produce a<br />

fastball from the pitcher as fastballs are less likely<br />

to yield a swing and miss. Good counts for hit &<br />

runs are usually 1-0, 2-0 and 2-1. An 0-0 count is<br />

often difficult to call a hit & run as 0-0 is a good<br />

count to pitch out for the pitcher and catcher.<br />

Runners responsibility on a Hit & Run<br />

The on thing a runner must make sure of on a hit<br />

& run is that they do not get picked off. The runner<br />

is not trying to get a jump where they can straight<br />

steal, they are just trying to make sure the pitcher<br />

goes to the plate before they start in motion. They<br />

are relying on the hitter to protect them and cover<br />

up with a swing. This is why runners are usually<br />

thrown out by quite a bit at second if the hitter<br />

swings and misses or takes the pitch.<br />

After the runner takes off, he must take a peek<br />

back at the plate to see where the ball is whether<br />

it is hit on the ground, in the air or swung through.<br />

If the ball is hit on the ground, the runner must<br />

make the decision of whether they can make it<br />

to third base or not. The general rule of thumb is<br />

that if the runner gets to second base before the<br />

outfielder has the ball, it typically is a good decision<br />

to make it to third base, unless that ball is hit<br />

to the left fielder. The key to making this happen<br />

is to not slow down when taking that peek back<br />

towards the plate.<br />

If the ball is hit in the air, the runner doesn't automatically<br />

have to get back to first base. The runner<br />

must see where the ball is and make the decision.<br />

If the ball is hit in the infield they should head<br />

back to the base. If the ball is hit in the outfield,<br />

they must judge where the outfielder is going to<br />

catch the ball. I say that the runner should keep<br />

getting off the base as long as they see the outfielders<br />

back numbers. Once they start to camp,<br />

then the can start retreating towards first base.<br />

The runner doesn't want to be going back towards<br />

first base in case the outfielder where to not be<br />

able to make a play and the ball gets behind them.<br />

One tricky decision is if the ball is hit on a line.<br />

I tell runners to keep going just in case the ball<br />

where to get through the infield as they would<br />

have a chance to make it to third. If the ball is<br />

caught on a line drive, it is unlikely they would<br />

make it back to first base before being doubled up.<br />

Hitter responsibility on a Hit & Run<br />

The hitter on a hit & run should be one with good<br />

bat control, being that a swing and miss will cause<br />

the runner to be thrown out at second base and<br />

a ball hit in the air will usually result in a double<br />

play. I have three rules for my hitters on a hit &<br />

run and three levels of importance.<br />

First rule is that the hitter must swing. Even if the<br />

ball is out of the zone, the hitter must swing. If the<br />

hitter swings and misses, there is still a chance<br />

that the swing allows for the catcher to stay down

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