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Chapter 2<br />

Dances with Valves<br />

When biologists make<br />

observations they are making<br />

descriptions<br />

Gregory Bateson<br />

2.1 Conversation as Coordination<br />

Everything can be subject to multiple descriptions. Conversation<br />

is the process of coordinating the differences between descriptions.<br />

The most fundamental aspects of scientific knowledge - whether it<br />

is in biology, physics, chemistry or philosophy - there is always a<br />

need to coordinate different distinctions. The process of conversation<br />

makes possible the coherent social structures of <strong>education</strong>, which exist<br />

despite and because of the variety of descriptions which are made it.<br />

Conversations occur between teachers and learners, between learners<br />

and their peers, between parents and children, between scientists,<br />

and between colleagues in an <strong>education</strong>al institution. To understand<br />

<strong>cybernetics</strong> is to understand the primacy of conversation above any<br />

supposed objectivity or universality of any particular description.<br />

A conversation is a kind of dance. The word conversation comes<br />

1


2 Dances with Valves<br />

from the Latin, con-versare. It means, “to turn together”. Two people<br />

can dance and intuitively understand the moves of the other. Equally,<br />

dancing can be awkward, or occasionally break down. Conversations<br />

are much like this. The distinctions between the things that happen<br />

in the ‘successful’ dance and what happens in the ‘awkward’ dance<br />

are subtle. Many signals about the wishes of each person are communicated<br />

through movements of the legs, hands, eyes, the coordination<br />

with the music, and the sense of physical contact. Each of these<br />

presents sets of distinctions, and many different distinctions co-exist<br />

at any time. If the dance partner is unable to read these, or react<br />

appropriately, then of course things will break down. But if things<br />

do break down, then the more expert dancer is likely to simplify the<br />

moves, to reduce the number of distinctions they make so that their<br />

partner might have a chance to response to something less complex.<br />

Both the complexity of multiple distinctions in dancing, and the<br />

shifting down from a complex dance to a simple one are aspects of<br />

conversation. What happens in the ‘shifting down’ is a recalibration<br />

of the moves that the dancer makes. Learning conversations are<br />

precisely like this. Few learning conversations begin with expert coordination<br />

between teacher and learner. There are always processes<br />

of recalibration as the teacher recognises the need to simply their own<br />

complexity so as to maintain an effective dialogue with the learner.<br />

So we begin with three important concepts:<br />

• In conversation, we exchange multiple descriptions of the world<br />

which are often presented simultaneously<br />

• Conversation is a process of coordination of the differences between<br />

different descriptions<br />

• Conversation involves a process of recalibration as one or the<br />

other party changes the level of complexity in their moves (or<br />

utterances).<br />

2


2.2 Technology and Conversation<br />

2.2 Technology and Conversation<br />

The capability of the World-Wide Web to coordinate conversations<br />

online, bypassing the constraints of time and co-location, was one<br />

of the most exciting transformative ideas for <strong>education</strong>al technologists.<br />

With what seemed to be the escape from the bounds of the<br />

classroom and timetable, new possibilities for organising <strong>education</strong><br />

present themselves. If conversations could be coordinated technologically,<br />

could, for example, the institutionally-framed constraints of<br />

curriculum similarly be transcended? Might there be new ways of<br />

dealing with assessment and certification or the social status that is<br />

accorded by the <strong>education</strong> system?<br />

In the years that have passed since the advent of online forums,<br />

Wikis, Virtual Learning Environments and social media, many of<br />

these questions are still being asked. Yet, as many writers on <strong>education</strong>al<br />

technology acknowledge, the transformation hasn’t been quite<br />

what many hoped for. Diana Laurillard, for example, comments that:<br />

“The promise of learning technologies is that they appear<br />

to provide what the theorists are calling for. Because<br />

they are interactive, communicative, user-controlled technologies,<br />

they fit well with the requirement for socialconstructisit,<br />

active learning. They have had little critique<br />

from <strong>education</strong>al design theorists. On the other<br />

hand, the empirical work on what is actually happening<br />

in <strong>education</strong> now that technology is widespread has shown<br />

that the reality falls far short of the promise.” (Laurillard<br />

2012)<br />

Radical champions of “Personal Learning Environments” - including<br />

me (Johnson 2016; Wilson et al. 2009) once argued that the technology<br />

could challenge the institutional structures of <strong>education</strong>, and<br />

that with rising costs and student fees, environmental threats and<br />

increasing demands for flexibility, students would exploit learning resources<br />

freely available on the web, and desert the campus. That this<br />

hasn’t happened raises questions about the theories about conversation,<br />

communication and dialogue, social structures and economics.<br />

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2 Dances with Valves<br />

2.3 Conversation and Teach-back: Beyond<br />

‘Message exchange’<br />

The dance metaphor of conversation goes some way to explaining<br />

the difficulties of online communication. A dance does not involve<br />

‘exchange’ of messages in the way that is often conceived in the literature<br />

about conversation in <strong>education</strong>. The classic example is Laurillard’s<br />

conversation model (Laurillard 2001). In Laurillard’s model<br />

of teaching and learning processes, which she adapted from a more<br />

sophisticated (but extremely dense) cybernetic conversation theory<br />

of Gordon Pask (Pask 1975), there is an emphasis on the exchange of<br />

messages between the teacher to the student of what is to be taught,<br />

or what action to take, and the messages from the student to the<br />

teacher as to what is understood. Typically, the conversation framework<br />

is presented as a state-transition diagram:<br />

Teacher<br />

Learner<br />

Teacher’s Environment<br />

Learner’s Environment<br />

The model is presented as one which is driven by a comparison<br />

between the teacher’s messages and the student’s. Understanding<br />

is said to be achieved when the student articulates an explanation<br />

which conforms to what they have been taught. This was an attractive<br />

proposition to those who sought to defend text-based online<br />

utterances as being functionally-equivalent to face-to-face discussion.<br />

It overlooked, however, the complexities of conversation, of which<br />

which Pask considered in more detail.<br />

Pask introduces his original idea of teach-back in the following way:<br />

4


2.3 Conversation and Teach-back: Beyond ‘Message exchange’<br />

Teachback goes as follows: the teacher says of the student<br />

(or subject) that the student understands a topic<br />

to the extent that he can teach it back to the teacher.<br />

This is, understanding is inferred if the student can furnish<br />

an explanation of the previously discussed topic and<br />

can also explain why he gave that explanation of how he<br />

constructed it. The crucial point is that the students explanation<br />

and the teachers explanation need not be, and<br />

usually are not, identical. The student invents an explanation<br />

of his own and justifies it by an explanation of how<br />

he arrived at it (in fact an identical explanation is generally<br />

rejected unless the student can give a reason why the<br />

teachers explanation was particularly good).<br />

The difference between the teacher’s utterances and the student’s<br />

is critical in the teachback process. Pask goes on to say:<br />

It can be argued that although retention of taught-back<br />

items will be perfect within one session (it is), the resilience<br />

of a memory will depend upon the number of<br />

explanations produced in teachback; for example, that<br />

a student impelled to give many explanations will fare<br />

better at session 2 than a student required to give only<br />

one. He has many ways of reconstructing a concept and<br />

this redundancy will combat the effect of interfering and<br />

incompatible learning experiences during the intervening<br />

week.<br />

In other words, there is an overlap in the things which are described<br />

by the different explanations that a student might produce.<br />

There is a similar overlap in the explanations which a teacher might<br />

produce, and there is an overlap between the explanations produced<br />

by the teacher and the explanations produced by the learner: this<br />

overlap is what Pask refers to as redundancy: multiple descriptions<br />

of the same thing. In more recent work on <strong>cybernetics</strong> and the production<br />

of meaning, this overlap or redundancy has been studied and<br />

is widely considered to be one of the central systemic features for the<br />

5


2 Dances with Valves<br />

establishment of meaning (Leydesdorff and Ivanova 2014). Redundancy<br />

is a way of generating shared meanings in the communications<br />

between people, and behind this lies the essence of what is meant by<br />

understanding.<br />

If this is correct, then the capacity of the medium to express a<br />

variety of different kinds of explanation for things is an important<br />

factor. In most thinking about the role of technology in <strong>education</strong>,<br />

the capacity of the medium is often considered to be neutral. If<br />

the context within which the exchange between the teacher and the<br />

learner is constrained to limited forms of articulation (for example,<br />

and most commonly, text only in email or forums), then the scope<br />

for the creative expression of what Pask calls the ‘redundancy’ of<br />

explanations is equally limited. This is not to say that a variety of<br />

description within a restricted medium isn’t possible, but that the<br />

nature of the ‘richness’ of alternative descriptions is constrained to<br />

what happens in successive text messages.<br />

In face-to-face communication, or indeed, in communication over<br />

video, there are multiple descriptions of understanding expressed simultaneously.<br />

For example, somebody might explain their understanding<br />

with gestures and the movement of props in front of them<br />

(for example, in explaining Newton’s Laws of Motion). Simultaneously<br />

to moving their arms, they will give a commentary of what they<br />

mean, whilst also modulating the tone of their voice to convey the<br />

important points. The redundancy in such simultaneous communication<br />

can be seen if we were to see whether the meaning of what is<br />

conveyed could still be conveyed if any one of these different forms<br />

of communication (gestures, words, pitch of voice) was removed. In<br />

most cases, it can - although the resulting communication may be less<br />

compelling. This raises the question as to what happens in communication<br />

between these different simultaneous forms of explanation.<br />

In this process of conveying simultaneous forms of communication<br />

in conversation, the redundancy between the difference messages and<br />

different explanations suggests that there is a coordination of constraint:<br />

both teacher and learner uncover the constraints of the other<br />

by reading into the redundancies of description that each presents<br />

to the other. By understanding these constraints, future utterances,<br />

6


2.3 Conversation and Teach-back: Beyond ‘Message exchange’<br />

recalibrations and suggestions for activity are steered. A dance becomes<br />

possible because the constraints become more explicit.<br />

Now we can respond to the question, “How does the medium of<br />

communication matter?”:<br />

• Different levels of redundancy of description can be presented<br />

in different media.<br />

• The coordination of conversation can be effectively steered with<br />

the expression by both teachers and learners of different kinds<br />

of media.<br />

Those media which convey the richest degree of redundancy of<br />

communication present the easiest starting point for analysis. They<br />

also, of course, present the most compelling case for the power of<br />

technology in <strong>education</strong>. Every online course today uses videos and<br />

animations, and many exploit visualisations, simulations, and games.<br />

Equally, in the synchronous online conversations between individuals<br />

using Skype or even telephone, the simultaneous description of the<br />

voice, with its pitch, accent, tempo, combined with images over a<br />

shared period of time presents an experience which approaches the<br />

veracity of face-to-face discussion - with the benefit that these interactions<br />

can be recorded and replayed. All of these forms of media<br />

convey rich descriptions about themselves. Through the shifting<br />

lights on the screen, sounds and opportunities for interaction,<br />

multiple redundant descriptions are presented. By comparison, textonly<br />

communications which Laurillard largely concerns herself offer<br />

fewer simultaneous descriptions, which from an analytical perspective<br />

present more complexity because the text medium is so restricted in<br />

the number of ways in which learners and teachers can articulate<br />

their understanding. For this reason, we begin in this chapter with<br />

an analysis of video. In the next chapter I turn to an analysis of<br />

text - and in particular, examine the significance of social media in<br />

learning.<br />

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2 Dances with Valves<br />

2.4 Analysing Educational Video<br />

The ability to capture and share the moving image in real-time has<br />

transformed the way <strong>education</strong> is organised. From Khan academy to<br />

the ‘flipping’ of classrooms, the easy means by which video can be<br />

produced has meant that for most <strong>education</strong>al technologists, the making<br />

of animated content in various ways has become a foundational<br />

professional skill. With the readily-available smartphone, however,<br />

it is not just professional <strong>education</strong>al technologists who can make<br />

video: the smartphone has enabled learners, just as all private citizens,<br />

to become video producers and sometimes broadcasters, able to<br />

share experiences, or broadcast events, evidence of acts of injustice,<br />

violence, protest, or capturing moments of life in a richly descriptive<br />

way. Equally, of course, personal technology has enabled individuals<br />

to broadcast video of murder, abuse, exploitation, sex and suicide.<br />

For whatever purpose it is used for, video is imbued with veracity<br />

- trusted as an accurate record of the passing of events. Video is a<br />

medium which easily documents informal and spontaneous communication<br />

and behaviour in ways which would otherwise require linguistic<br />

dexterity beyond the reach of most. It has levelled the playing field<br />

of testimony.<br />

Whilst its lens is restricted to what can make a difference to somebody<br />

staring at a screen, it nevertheless reveals aspects of human<br />

behaviour and (when applied in <strong>education</strong>) something about the ancient<br />

practices of <strong>education</strong> which become available for objective inspection.<br />

As a way of introducing some cybernetic concepts, we start<br />

by exploring an analysis of a simple video. In the process, we can<br />

introduce some powerful free or Open Source tools. Just as the technology<br />

for producing video is powerful (and much of it is free or open<br />

source), so too is the technology by which we might analyse it. In<br />

the following analysis I use three tools: Kinovea for video analysis,<br />

YouTube for text transcription, and PureData for the analysis of<br />

pitch. Other tools could, of course, be substituted for these, but the<br />

point to make is that much powerful software is available for free.<br />

The following analysis considers the information content of a video<br />

from a number of different perspectives: changes to the image; changes<br />

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2.4 Analysing Educational Video<br />

in the pitch of the voice; the pattern of words used. By information<br />

content I mean a way of describing the complexity of different aspects<br />

of a video. It is one of the central propositions of <strong>cybernetics</strong> that<br />

complexity can be counted. Whilst the information theory equations<br />

look forbidding (at first sight), essentially all they are doing is counting.<br />

Moreover, what is counted are differences - or perhaps more<br />

explicitly, surprises. A surprise, after all, is a difference that makes a<br />

difference.<br />

2.4.1 Multiple Descriptions<br />

Edgar Morin on the cinema<br />

The multiple descriptions presented by the moving image has long<br />

been a focus for the analysis of cinema. One of the most perceptive<br />

commentators on this is Edgar Morin (who also wrote about <strong>education</strong>).<br />

In his book "Cinema and the imaginary man", Morin details<br />

the different descriptions that the cinema presents, making a comparison<br />

between the descriptions presented by the crude early medium<br />

of the animated image, and the later medium of the cinema.<br />

With such a list of different descriptions, it is interesting to consider<br />

to what extent Morin’s descriptions depend on each other. The most<br />

obvious example is to point out that the distinctions between light<br />

and shadow is complementary. Equally, the distinction between the<br />

moving camera and the succession of shots may also suggest a codependence<br />

between the distinctions.<br />

⎧<br />

Image<br />

Affective excitation established<br />

by the ani-<br />

⎪⎨<br />

mated photograph<br />

⎪⎩<br />

Shadow − reflection − double<br />

W orld within arm ′ s reach<br />

Real movement<br />

Imaginary<br />

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2 Dances with Valves<br />

⎧<br />

Affective excitation established<br />

⎪⎨<br />

by cinema<br />

techniques<br />

Camera mobility<br />

Succession of shots<br />

Persecution of the moving element<br />

Acceleration<br />

Rhythms, tempos and music<br />

Assimilation of a milieu<br />

Encirclements<br />

Slow down and suppression of time<br />

Close-up<br />

{<br />

lighting<br />

lights<br />

{<br />

shadows<br />

high-angle shot<br />

⎪⎩ shooting<br />

low-angle shot<br />

But when might we stop? Even a static Powerpoint page with an<br />

image on it can be subject to many different descriptions of itself.<br />

Do these descriptions all amount to the same thing? What is it that<br />

adding descriptions contributes to understanding? Video presents<br />

many overlayed descriptions of a thing. There is text, moving images,<br />

pictures, words and speech. How meaning is conveyed through the<br />

interaction of these different elements has been the subject of study<br />

in cinema ever since its invention.<br />

Ezra Pound on Poetry and Chinese Ideograms<br />

When considering the ways in which a poem communicates, Ezra<br />

Pound points out a similar overlaying of factors in Chinese writing.<br />

Pound argues that:<br />

“In tables showing primitive Chinese characters in one column<br />

and the present ‘conventionalized’ signs in another,<br />

anyone can see how the ideogram for man or tree or sunrise<br />

developed, or ‘was simplified from’, or was reduced to<br />

the essentials of the first picture of man, tree or sunrise.<br />

10


2.4 Analysing Educational Video<br />

Symbol<br />

Meaning<br />

= Man<br />

= Sun<br />

= Tree<br />

= sun tangled in the tree’s branches, as at sunrise,<br />

meaning now, the East”<br />

(Pound and Dirda 2011)<br />

With the kind of overlaying of descriptions that Pound describes<br />

in Chinese writing, he explains how it is that words are assembled<br />

from other words. To define ‘red’, for example, Pound asks<br />

“How can he do it in a picture that isn’t painted in red<br />

paint? He puts (or his ancestor put) together the abbreviated<br />

pictures of<br />

ROSE<br />

IRON RUST<br />

CHERRY<br />

FLAMINGO<br />

That, you see, is very much the kind of thing a biologist<br />

does (in a very much more complicated way) when he gets<br />

together a few hundred or thousand slides, and picks out<br />

what is necessary for his general statement. Something<br />

that fits the case, that applies in all of the cases.”<br />

So what about other forms of communication? In music, for example,<br />

‘descriptions’ are overlaid on top of one another in what is called<br />

‘counterpoint’, of which J.S. Bach provides the supreme example:<br />

At the very simplest level, the combination of the two lines of<br />

music, each of which is a coherent melody in its own right, describes<br />

a sense of harmony and dynamic drive which each melody on its own<br />

11


2 Dances with Valves<br />

cannot convey. At the same time, each individual melody essentially<br />

describes very similar patterns: there is a alternation between fast<br />

and slow notes, between rising patterns and falling patterns. In each<br />

individual melody, there is an alternation between things which are<br />

expected and things which are surprising. The balance between what<br />

is expected and what is surprising is mirrored in each line of melody:<br />

each might be regarded as an alternative description of the same<br />

thing.<br />

The metaphor of counterpoint provides a way of examining video.<br />

In video, the counterpoint is between the images which are presented<br />

to the viewer, the words that are spoken, the tone of the voice that<br />

is speaking, the speech rhythm, the pace of different shots, the movement<br />

of the camera, and so on. There is, of course, often additionally<br />

music. In analysing the video’s counterpoint like this, we can examine<br />

each of these elements - the text, the pitch, the image. . The<br />

experience of watching a video, just like the experience of listening<br />

music, is one of being emotionally engaged as the different elements<br />

of surprise overlap one another.<br />

We begin by analysing a very short video which introduces the<br />

concept of ‘<strong>education</strong>al <strong>cybernetics</strong>’. The video uses animations as<br />

pictures are drawn on the screen whilst somebody talks. We are going<br />

to explore the changes to the image, the text spoken and the pitch<br />

of the voice. From a practical perspective, with this kind of analysis,<br />

each of these different elements require different tools to capture<br />

and analyse them. One of the wonders of the modern technological<br />

environment is that most of the highly sophisticated tools required<br />

for performing sophisticated analyses are available for free or as open<br />

source.<br />

To use open source tools, the analysis of the moving image requires<br />

a tool to label the different moments in the video and export the data.<br />

The open-source tool Kinovea (http://www.kinovea.org) enables this<br />

and exports a simple spreadsheet containing a time code (seconds<br />

into the video) with the description of what is happening at that<br />

time.<br />

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2.5 Encoding surprise in the moving image<br />

2.5 Encoding surprise in the moving image<br />

Kinovea provides a simple way in which transformations in the moving<br />

image can be encoded. It is a manual process (although it is not<br />

impossible for automatic coding of changes to be achieved), and since<br />

this is the case, there is an element of subjectivity in terms of what<br />

is considered to be significant and what is not. However, this subjectivity<br />

should be seen from the perspective from which we opened this<br />

chapter: every identification of a feature, in whatever way, is one of<br />

many possible descriptions. The point of the following analysis is to<br />

see how multiple subjective descriptions relate to one another.<br />

From a practical perspective, a code can be devised to identify<br />

significant events in the video. In this example, the following code is<br />

used:<br />

Code<br />

A<br />

F<br />

S<br />

X<br />

P<br />

T<br />

Meaning<br />

Change of camera angle<br />

Draw letter<br />

Draw Spiral<br />

Zoom in<br />

Zoom out<br />

New shot<br />

By going through each second of the video, codes can be assigned<br />

to the events at different times. Kinovea will export this code as a<br />

spreadsheet of time against code which looks a bit like this:<br />

Time Code<br />

0.3 A<br />

1.0 F<br />

1.3 F<br />

1.5 F<br />

2.2 F<br />

3.1 ...<br />

This basic format of encoding media into a time-code plus an event<br />

code is the basic template into which other descriptions of the video<br />

will be produced.<br />

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2 Dances with Valves<br />

Encoding surprise in the Spoken text<br />

Another dimension of the video are the words that are spoken as<br />

the image changes. Modern technologies for the automatic transcription<br />

of the spoken work work by analysing waveforms and rapidly<br />

matching them to a textual equivalent. The technology is embedded<br />

in many online services, including YouTube. Any video uploaded<br />

to YouTube will quickly acquire an automatically-generated caption<br />

file. This is often surprisingly accurate, and any mistakes can be<br />

corrected. The file can be downloaded in a variety of text formats<br />

which can be further manipulated to produce a time code with the<br />

text spoken at that time.<br />

The analysis of the text is less problematic than the analysis of the<br />

video since it doesn’t need coding. What is produced is a time code<br />

and a passage of text, which looks a bit like this:<br />

seconds spoken text<br />

1.0 Education <strong>cybernetics</strong><br />

2.0 concerns itself with<br />

3.0 the organisation<br />

4.0 of <strong>education</strong><br />

In examining this table and comparing it to the table of video<br />

codes, we can see that there is at least coherence in the time codes,<br />

but that the data, the text, and the codes of what happens in the<br />

image, are of a different type. If we want to make a meaningful<br />

comparison between these two types of data, we have to convert them<br />

somehow into the same type of data. Before going on to do this, we<br />

will consider the final element in this analysis.<br />

Encoding surprise in the Pitch of Voice<br />

Modern music processing tools are as powerful as tools for converting<br />

spoken words into text. As with the analysis of video, many of these<br />

tools are Open Source. The two leading tools are Supercollider and<br />

PureData. For the purpose of analysing pitch, PureData provides a<br />

component called ‘Fiddle ’ which we will use to ‘listen’ to the audio<br />

behind the video and estimate the shifts in the pitch of the voice over<br />

time.<br />

14


2.6 Putting things together: Analysing Surprise with a ‘complexity machine’<br />

Any sound - particularly that of speech - is a highly complex waveform.<br />

Whilst humans can work out the pitch of a sound by listening<br />

to it, for a computer it is more difficult. The Fiddle~ component<br />

in PureData listens to a waveform and breaks it down into its<br />

constituent components using a technique called ‘Fourier Analysis’.<br />

From the components of the sound, Fiddle~ can calculate the pitch<br />

of the sound.<br />

Having done this, it can produce another table of time against<br />

pitch. It’s another type of data, so now we have to address the<br />

problem of how to align all these different types of data into a single<br />

type so that they can be compared.<br />

2.6 Putting things together: Analysing<br />

Surprise with a ‘complexity machine’<br />

For anyone who has followed the preceding details of how to gather<br />

data about the words used, the pitch of the voice or the coding of<br />

the moving image, there now appears an obvious question: How can<br />

a meaningful coordination be made between these wildly different<br />

factors? Or to put it more simply, how could they be plotted on the<br />

same axis so that they can be compared?<br />

To solve this problem, we need to invent a special machine. I’m<br />

calling the machine a ‘complexity machine’ because its only purpose<br />

is to embody a particular amount of complexity. This can be done because<br />

some things are less complex than other things. A light switch<br />

is less complex than a steam engine, for example. What makes it less<br />

complex is the fact that the light switch can only occupy two possible<br />

states: on or off. The steam engine, however, because it comprises<br />

many components, most of which are more complex than the light<br />

switch, can occupy many states. Is there a way of characterising the<br />

complexity of the steam engine?<br />

There are two possible approaches: we could examine all the different<br />

components of the steam engine and calculate its theoretical<br />

number of states; alternatively, we could examine the behaviour of<br />

the whole thing (just as we might examine the behaviour of the light<br />

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2 Dances with Valves<br />

switch). Something with a lot of complexity has surprising behaviour<br />

(light switches, by contrast, are not very surprising!). But the fact<br />

that we might examine the behaviour of the light switch, and examine<br />

the behaviour of the steam engine in order to compare their<br />

complexity presents an intriguing possibility: could the complexity of<br />

the steam engine be expressed in terms of the complexity of multiple<br />

light switches?<br />

...<br />

Having gathered each of these three descriptions (and of course<br />

there are many other descriptions which we might make of video),<br />

we can begin to examine them individually and then together. Each<br />

description is time-based: text, pitch and video events occur over<br />

time. As time passes, some things stand out and draw our attention.<br />

They do this because they appear as ‘surprising’ - jumping out of the<br />

context of what’s gone before: it is something different.<br />

For early communication engineers, this problem of how to count<br />

information was a practical issue. Communications systems carry<br />

voices and data as electric impulses over many thousands of miles.<br />

Over that space, the quality of the signal degrades through interference<br />

and resistance to the point where it can become unintelligible.<br />

If the message communicated is very simple, then perhaps this isn’t<br />

a problem: multiple repetitions of a simple message might be able<br />

to withstand a significant loss of quality and still be interpreted correctly.<br />

But if the message is complex, involving many different kinds<br />

of signal (as with speech, for example), then the challenge is to be<br />

able to predict the quality of medium (or its bandwidth) over which<br />

the message is transmitted. To do this, we have to calculate the relationship<br />

between the bandwidth and the complexity of the message<br />

to be communicated.<br />

The solution to this engineering challenge was created by Claude<br />

Shannon (Shannon and Weaver 1949), and has since become known<br />

as "Information theory". Information theory measures the complexity<br />

of a message by calculating the probability of each event and<br />

producing an index of the ‘average surprisingness’ of a sequence of<br />

messages expressed in terms of the number of ‘bits’ or on-off switches<br />

which would be required to transmit a message of this complexity.<br />

16


2.6 Putting things together: Analysing Surprise with a ‘complexity machine’<br />

Shannon derived his equations for information theory from similar<br />

equations devised by Ludwig Boltzmann which are used in physics to<br />

calculate the dissipation of heat in what statistical thermodynamics.<br />

Boltzmann called his idea for the dissipation of heat entropy, and<br />

Shannon borrowed this same term to describe his measure of surprise<br />

in messages - partly at the suggestion of John Von Neumann, who<br />

reportedly said “why don’t you call it entropy? That way, you can<br />

impress people in arguments, but nobody will understand what you<br />

are talking about”.<br />

The key issue in transmission and reception of a message was that<br />

the complexity of a machine (i.e. the number of on-off switches it<br />

had) to generate a particular message had to equal the complexity<br />

of a machine which could successfully receive it. This complexity<br />

of the machine could equally be called the variety of the machine<br />

- the number of possible states which the machine could exist in.<br />

Simultaneously with Shannon, Ross Ashby was exploring the idea<br />

of variety in abstract communicating machines where he stated that<br />

any complex machine could only be controlled by a machine of equal<br />

of greater complexity.<br />

At the same time, if the complexity of the message was damaged<br />

through transmission, then this would impair the ability to successfully<br />

receive the message. Therefore there is a trade-off between the<br />

complexity of the sender and receiver, and the bandwidth of communication.<br />

How, then is this complexity measured? Consider a very simple<br />

message:<br />

A A A A A A A A<br />

For each symbol in a message, we can calculate its surprisingness by<br />

multiplying its probability by the log of its probability. The total<br />

surprisingness of the message is the sum of this calculation for all the<br />

different symbols which appear. With 8 A’s, the number of symbols<br />

is 1, and the probability of A appearing is 1. The log of 1 is 0,<br />

therefore, the surprisingness of the message is 1 × 0 = 0. But what<br />

about this:<br />

A A B A A A A B<br />

17


2 Dances with Valves<br />

Here, there are two symbols, so we calculate the probability of<br />

each symbol and multiply it by the log of the probability of each<br />

symbol. So the probability of A is 6 8<br />

and the probability of B is<br />

2<br />

8 = 1 4<br />

. Information theory calculates logs to base 2. This is because<br />

in digital signals, something can be either on or off. Shannon’s central<br />

problem which he sought to address was how many on/off switches<br />

would be required to transmit a particular message with a particular<br />

degree of surprisingness. There had to be enough switches to generate<br />

the variety of different symbols that were required to be sent.<br />

6<br />

So we can use log 2 to calculate log 2 8 = −0.415 and log 2 1 4 = −2.<br />

Now we multiply these log values with the probability of those values<br />

to give 6 8 ×−0.415 = −0.311 and 1 4<br />

×−2 = 0.5. Adding them together<br />

gives −0.811. So the addition of an extra symbol produces quite a<br />

jump in entropy. Note, if there was only one B in a sea of A’s,<br />

1<br />

then the average surprisingness would be higher: log 2 8<br />

= −3 and<br />

7<br />

log 2 8<br />

= −0.192, and multiplying these by the probabilities gives:<br />

1<br />

8 × −3 = −0.375 and 7 8<br />

× −0.192 = −0.168 giving a total of 0.543.<br />

Finally, what if we have more symbols and more randomness?<br />

A F X P T T U W<br />

Here the probabilities are:<br />

Symbol (i) Prob.(p i ) log 2 p i p i × log 2 p i<br />

1<br />

A<br />

8<br />

−3 -0.375<br />

1<br />

F<br />

8<br />

−3 -0.375<br />

1<br />

X<br />

8<br />

−3 -0.375<br />

1<br />

P<br />

8<br />

−3 -0.375<br />

1<br />

T<br />

4<br />

−2 -2<br />

1<br />

U<br />

8<br />

−3 -0.375<br />

1<br />

W<br />

8<br />

−3 -0.375<br />

TOTAL -1.75<br />

Now we can turn to the actual text in the video. It reads:<br />

Education <strong>cybernetics</strong> is the study of the organisation of<br />

<strong>education</strong>. Technologies help us to organise ourselves in<br />

different ways.<br />

Using each word as a symbol, we can draw up the following table:<br />

18


2.6 Putting things together: Analysing Surprise with a ‘complexity machine’<br />

Symbol (i) Prob.(p i ) log 2 p i p i × log 2 p i<br />

1<br />

Education<br />

8<br />

−3 -0.375<br />

1<br />

Cybernetics<br />

8<br />

−3 -0.375<br />

1<br />

is<br />

8<br />

−3 -0.375<br />

1<br />

the<br />

8<br />

−3 -0.375<br />

1<br />

study<br />

4<br />

−2 -2<br />

1<br />

of<br />

8<br />

−3 -0.375<br />

1<br />

organisation<br />

8<br />

−3 -0.375<br />

1<br />

Technologies<br />

8<br />

−3 -0.375<br />

1<br />

help<br />

8<br />

−3 -0.375<br />

1<br />

us<br />

8<br />

−3 -0.375<br />

1<br />

to<br />

8<br />

−3 -0.375<br />

1<br />

ourselves<br />

8<br />

−3 -0.375<br />

1<br />

in<br />

8<br />

−3 -0.375<br />

1<br />

different<br />

8<br />

−3 -0.375<br />

1<br />

ways<br />

8<br />

−3 -0.375<br />

TOTAL -1.75<br />

So we can get a value for the entropy of this particular passage of<br />

text.<br />

What then about the corresponding entropies in the pitch of the<br />

voice? Using a simple program written with the PureData (pd) tool,<br />

it is possible to retrieve a set of values for the different pitches used<br />

as these words are spoken. What does this tell us? Some people talk<br />

in a very monotonous voice. If speech like this was analysed, then<br />

there wouldn’t be very much entropy. Alternatively, if my voice had<br />

been highly animated, there would be a greater variety of pitch, and<br />

therefore a greater value for entropy.<br />

The name for the study of the music of spoken language is prosody.<br />

In research into prosody, various forms of notation have been developed<br />

to illustrate the way we speak. One way is to notate the pitches<br />

of words with the height of letters. For example, you might imagine<br />

the text ‘Education <strong>cybernetics</strong>” spoken in a ‘singing’ line like this:<br />

19


2 Dances with Valves<br />

Analysing the pitches of the text, we can get another set of numbers<br />

Pitch Frequency (i) Prob.(p i ) log 2 p i p i × log 2 p i<br />

1<br />

A<br />

8<br />

−3 -0.375<br />

1<br />

F<br />

8<br />

−3 -0.375<br />

1<br />

X<br />

8<br />

−3 -0.375<br />

1<br />

P<br />

8<br />

−3 -0.375<br />

1<br />

T<br />

4<br />

−2 -2<br />

1<br />

U<br />

8<br />

−3 -0.375<br />

1<br />

W<br />

8<br />

−3 -0.375<br />

TOTAL -1.75<br />

For this passage of text, we can also calculate an overall value for<br />

the surprisingness: in this case, -3.246.<br />

What about for the video events which accompany the spoken text?<br />

Here too, there is a series of surprising events, although the video<br />

in this case might not show too much in terms of surprising things<br />

happening.<br />

2.6.1 Multiple Descriptions over time<br />

As time passes in a video, there are clearly varieties in the nature<br />

of surprise. Without going into the detail of the second-by-second<br />

dynamics of this video, I want to jump ahead to a key moment in<br />

the video: the moment when the key message is asserted. Imagine<br />

at this moment, the key message is “Education is about Organisation”.<br />

Imagine that at this moment, the words “Education is about<br />

Organisation” are spoken strongly in a forceful way - the pitches of<br />

the words are static, and accompanying them are the words in the<br />

video which appear one by one with a regular rhythm. What occurs<br />

here?<br />

The principle observation is that each description displays a similar<br />

measure of surprisingness. Whatever difference might have existed<br />

between the different descriptions at other points in the video disappear,<br />

at a climactic moment when the creator of the video wants to<br />

drive the point home.<br />

20


2.7 Objectivity and Analysis<br />

In other words, a graph of the different entropy values might be constructed<br />

which enable us to monitor the relationship between different<br />

values.<br />

2.7 Objectivity and Analysis<br />

In essence, what is produced through this process is a description of<br />

the behaviour of a ‘machine’ which produces a set of differences over<br />

time, where each difference is reduced to a particular letter or code.<br />

There is a certain degree of arbitrariness in this coding. It might be<br />

argued, for example, that these particular differences are not the only<br />

possible ones. For a different observer, there might be a different set<br />

of observations (and different codes) which might be produced. This<br />

is obviously true. Indeed, there is no reason why the same exercise<br />

might be carried out by any number of observers, producing different<br />

kinds of machine which generate different codes. Does this matter?<br />

To address this question, we have to return to some of the issues<br />

raised in Chapter 1. Any distinction is framed by a context which<br />

is under-determined. Every distinction is framed by other distinctions,<br />

including those distinctions which are out-of-scope if we are to<br />

simply focus on the events in the video images alone. Whilst some<br />

research methodologies in the social sciences require that researchers<br />

‘bracket-out’ contextual factors, there is an implicit assumption behind<br />

such backeting-out that each element does not exist in a relation<br />

to others. Cybernetic analysis, on the other hand, embraces the idea<br />

of relation and rejects the possibility that any single distinction can<br />

ever be objectively determined. By contrast, every distinction, and<br />

every alternative description, indicates - but does not determine - the<br />

constraints within which it is produced. Descriptions layered upon<br />

21


2 Dances with Valves<br />

descriptions reveal constraints at multiple levels: constraints of bias<br />

in individual perception, constraints of social norms in language, <strong>education</strong>al<br />

practice, media practice, and so on.<br />

Cybernetic analysis aims to articulate the relations of constraints,<br />

and to some extent these can be apprehended by overlaying multiple<br />

descriptions of the same thing. However, whilst an analytical<br />

indication of constraint can be useful, it itself is constrained by the<br />

range of observations made, the bias of the analyst, the mathematical<br />

tools and techniques deployed, and the implicit assumptions about<br />

the world (including the assumptions about <strong>cybernetics</strong>!) which underpin<br />

those tools. There is no objectivity. So what’s the point?<br />

The point is simple. Cybernetics is concerned with steering. Imagine<br />

that you are driving over unknown territory attempting to navigate<br />

to a destination whose location you are only vaguely informed<br />

about. You begin with a basic hypothesis about how to get there,<br />

and the challenges that lie ahead. The environment presents constraints<br />

in the form of an uneven road surface, or maybe the occasion<br />

cliff-edge. You will be careful: which means that each step of the<br />

way you will be learning about your environment, and the kinds of<br />

constraints that you have to be aware of. You will be creating a working<br />

hypothesis of how this environment is, and every now and then<br />

something will happen which surprises you, causing you to change<br />

your hypothesis.<br />

In this process of steering, constraints are identified negatively, as<br />

the difference between what is expected and what is perceived. By<br />

reflecting on the things that are perceived, an increasingly rich picture<br />

of constraints emerges, which occasionally will change the hypotheses<br />

about what to expect.<br />

2.8 Video as Conversation<br />

If video is a powerful medium, it is because it has a capacity to steer<br />

understanding at a distance. The analysis conducted here has focused<br />

on the fact that <strong>education</strong>al video shares an important feature<br />

of a face-to-face encounter: it presents simultaneous multiple descriptions,<br />

just as we do in face-to-face conversation. Having said that,<br />

22


2.9 Conversing and Control: The origins of Cybernetics<br />

the <strong>education</strong>al video does not appear to be conversational: it is,<br />

after all, one-way communication.<br />

The same argument can be made of many media of communication<br />

- particularly books. Is there a conversation which occurs between a<br />

learner and a long-dead author? The learner is faced with a body of<br />

work, commentaries about that work, biographies and so on. In other<br />

words, there are many descriptions. The process of uncovering the<br />

meaning of those many descriptions is the process that the learner<br />

has to engage in through reading, studying and talking to others.<br />

Long dead authors teach not in direct conversation with a learner,<br />

but through the presentation of multiple descriptions of their ideas<br />

which seep into a culture, and which demand of the learner that new<br />

conversations with others similarly engaged with author’s work are a<br />

necessary component in being able to piece together its meaning. In<br />

the process, the culture is renewed.<br />

Just as a learner will pore over pages in a text, reading and rereading,<br />

so with an <strong>education</strong>al video, learners will replay key moments<br />

to see new things that they might have missed first time.<br />

Equally importantly, through social media, they will share the video<br />

resources they discover: the video object, by virtue of the complexity<br />

of the multiple descriptions it contains (just like the book) becomes<br />

a focus for conversation among those who share a fascination for it.<br />

It helps to establish conversations within which the relationship between<br />

the parties is controled by each party such that the ’dance’<br />

doesn’t break down.<br />

2.9 Conversing and Control: The origins of<br />

Cybernetics<br />

Until this point we have avoided talking about control, ignoring the<br />

fact that <strong>cybernetics</strong> was originally defined as ‘the art and science of<br />

control in man and machine’. But we have spoken of conversation<br />

being a dance, and that the dance can either work, or it can break<br />

down - sometimes necessitating the teacher to recalibrate their approach.<br />

This issue of dancing and conversation is precisely the same<br />

23


2 Dances with Valves<br />

as the issue of control. However, unfortunately the word ‘control’ has<br />

some unpleasant associations with coercion, a loss of free will, authoritarianism,<br />

and so on. Yet all of those cases are characterised by<br />

a lack of control. So we require a more precise definition of control.<br />

Stafford Beer explains the cybernetic sense of control like this:<br />

Control is an attribute of a system. This word is not used<br />

in the way in which either an office manager or a gambler<br />

might use it; it is used as a name for connectiveness. (Beer<br />

1965)<br />

Control simply refers to the manifest connection between dancers<br />

whose moves complement each other, and who participate in a whole<br />

system which exhibits coherence in its behaviour. Control is just<br />

as evident in two people having a conversation in which they are<br />

both deeply committed and involved. It is also evident in a game of<br />

football between two teams, or between two people playing a game<br />

of chess.<br />

Cybernetics was originally developed in the 1940s as an approach<br />

to studying the dynamics of mechanical control systems. For Norbert<br />

Wiener, who founded the discipline, the mechanical control problem<br />

was one of being able to shoot incoming missiles. The mechanical<br />

problem involved feedback: the incoming missile’s position and trajectory<br />

would change, and as it did, so the calibration of the countermeasures<br />

had to be adjusted. The incoming missile and the antimissile<br />

missile engaged in a dance.<br />

The dancing between two people could be abstracted to the ‘dancing’<br />

between two complex systems. Ross Ashby was a pioneer of<br />

early <strong>cybernetics</strong>, who in 1948 built a machine which ‘danced’ with<br />

itself. He called it the ‘homeostat’. From observing the behaviour of<br />

the homeostat, Ashby devised a ‘law’ of control which has dominated<br />

the discipline of <strong>cybernetics</strong> ever since. What became know as the<br />

‘Law of Requisite Variety’ states that any complex system can only<br />

be controlled by another system of equal of greater complexity.<br />

24


2.10 Ashby’s Dancing Machine<br />

2.10 Ashby’s Dancing Machine<br />

Ashby’s Homeostat was a machine that danced with itself. This behaviour<br />

led the early cyberneticians to think about the similarities<br />

between the behaviour of machines like this and the behaviour of human<br />

beings. Were the elements of Ashby’s machine communicating?<br />

Were they ‘coordinating their understanding’ with one another? Was<br />

the machine thinking?<br />

The machine comprised four units which were connected to each<br />

other in such a way that the output from one fed into the input of<br />

another. The four dials on Ashby’s Homeostat each articulated a particular<br />

description - or a guess - as to what the settled value would<br />

be between them. The mechanism that connected them ensured that<br />

this complexity between the dials led to a gradual process of accommodation<br />

of the dynamics of each of the other dials. The more dials<br />

that were thrown in to the mix, the richer the number of descriptions,<br />

and the richer the challenge of finding an accommodation. Yet<br />

any single dial could have articulated the answer. Whilst every extra<br />

‘description’ might be seen to be ‘redundant’, its effect is to increase<br />

the complexity of the overall dance in the machine.<br />

Whatever answer might be given to these specific questions, the<br />

mechanical relations between interacting units with feedback was the<br />

spur for extensive scientific investigation - which later fed into different<br />

disciplines of psychology, philosophy, biology, ecology, sociology,<br />

anthropology and computer science.<br />

The starting point for this was the ‘dancing machine’ of Ashby’s<br />

25


2 Dances with Valves<br />

‘’. Ashby’s homeostat was the machine which presented Ashby with<br />

his insight into the self-organising mechanisms of the brain.<br />

Waltslawick explains the dynamics of the homeostat (Watzlawick<br />

1968):<br />

This device consists of four identical self-regulating subsystems<br />

that are fully interconnected so that a disturbance<br />

caused in any one of them affets, and is in turn<br />

reacted to, by the others. This means that no wsubsystem<br />

can attain its oiwn equilibrium in isolation from the<br />

others, and that Ashby has been able to prove a number<br />

of most remarkable “behavioural” characteristics of<br />

this machine. Although the circuitry of the homeostat<br />

is very simple when compared with the human brain or<br />

even with other manmade devices, it is capable of 390,625<br />

combinations of parameter values, or, to make the same<br />

statement in more anthropomorphic terms, it has that<br />

number of possible adaptive attitudes to any changes in<br />

its internal or external medium. The homeostat achieves<br />

its stability by going through a random search of its combinations,<br />

continuing until the appropriate internal configuration<br />

is reached. This is identical with the trial-anderror<br />

behaviour of many organisms under stress. In the<br />

case of the homeostat the time required for this search<br />

may range from seconds to hours.<br />

The emphasis placed on repetition and redundancy in the previous<br />

section raises a question about what happens when we are informed<br />

about something. What happens when a communication takes place<br />

- maybe with some redundancy - and we have understood the communication?<br />

In Ashby’s Homeostat, the state of ‘being informed’ was the state<br />

where a stable setting was acquired between the different components<br />

of the machine. In the process of reaching this state, each device sent<br />

signals to each other device, and each other device reacted to those<br />

signals and sent signals to other devices. Most importantly, each<br />

26


2.11 Summary: From Video to Ashby’s Law of Requisite Variety<br />

device could potentially exist in the same number of states as each<br />

other device: the Homeostat obeyed Ashby’s Law.<br />

Another way of expressing Ashby’s Law is to consider two communicating<br />

devices: one sends a message and the other receives and<br />

interprets the message.<br />

This setup only works if the sender and the receiver have the same<br />

number of options to either send a symbol, or interpret that symbol.<br />

If the sender has more options to send than the receiver has to<br />

interpret, then the communication cannot work. When information<br />

has been ‘transferred’ then the receiver is able to predict the message<br />

that the sender is sending (in the case of the Homeostat, they have<br />

settled on the same value).<br />

Communication can be improved if there are particular ‘patterns’<br />

which can be identified by the receiver in the messages being sent.<br />

These patterns are formed by increasing the amount of redundancy<br />

in the message. A simple pattern is to repeat messages. A more<br />

complex patten is to send the same message in a different way. The<br />

pattern becomes the essential feature of the communication.<br />

2.11 Summary: From Video to Ashby’s Law of<br />

Requisite Variety<br />

There are many introductions to <strong>cybernetics</strong> whichbegin with Ashby’s<br />

Law of Requisite Variety and gradually work their way up to the<br />

27


2 Dances with Valves<br />

complexities of biology or ecology. The implication of this is that<br />

somehow through a incremental process, a simple idea can grow into<br />

the richness of nature through a series of logical connections. But<br />

Ashby’s Law, and indeed the whole of <strong>cybernetics</strong>, is not intended<br />

as universal foundational knowledge from which all life can be explained.<br />

Instead, it is a way of describing the manifest complexities<br />

of life with the intention of constructing coherent plans for negotiating<br />

them. But the process of describing complexity and negotiating<br />

it is circular. Indeed, the drive for cybernetic inquiry is not the explanatory<br />

success of any particular cybernetic description - it is the<br />

gap between what happens that can be explained and what happens<br />

that can’t be explained. Ashby held to a scientific practice which is<br />

radically different from the practice handed down from the enlightenment.<br />

The cybernetician, he says,<br />

"Observes what might have happened, but did not"<br />

Educational theory makes many assumptions about what might<br />

happen in learning and with using technology. It rarely considers the<br />

ways in which it might be wrong. If the theory doesn’t work out in<br />

practice, then an excuse is generated: insufficient resource/training<br />

or under-developed technology. This is partly because many interventions<br />

in <strong>education</strong> are not made to explore the power of a theory,<br />

but instead use a theory as a theoretical justification for plans which<br />

may seem like a good idea, but are not necessarily theoretically coherent.<br />

If things don’t work, however, even if it is because of a plan<br />

being over-ambitious, there is some gap in the model of the world<br />

which led to an intervention being attempted and the nature of the<br />

constraints which prevented that plan being executed. Ashby’s scientific<br />

cybernetic challenge is to identify those gaps more clearly so<br />

that they can be better negotiated in future.<br />

The other side of this is trying to explain things that do work for<br />

which there is not a lot of good explanation. Online <strong>education</strong>al video<br />

provides a good example. Cybernetics can be useful in describing this<br />

not because its descriptions or its theories are intrinsically better than<br />

anything else, but because the cybernetic approach is both generative<br />

of many alternative descriptions and generative of ways of bringing<br />

28


2.11 Summary: From Video to Ashby’s Law of Requisite Variety<br />

those descriptions together.<br />

The point about multiple descriptions leads straight to the central<br />

issue of conversation. Conversation, control, and coordination<br />

are the same thing. Despite a somewhat uncritical championing of<br />

‘conversation’ in <strong>education</strong>al technology theory, some of the manifest<br />

effects of technology in universities has been to kill the spaces for<br />

conversation. Educational video sits in an uncomfortable theoretical<br />

position where, on the one hand it can be viewed as one-way and not<br />

conversational, whilst on the other, the richness of the experience of<br />

good video suggests many similarities to conversational engagement<br />

even when the engagement appears to be one-way.<br />

The critical feature of conversation is multiple description. All<br />

great objects for discussion in history have embodied many different<br />

distinctions and produced many different descriptions. The negotiation<br />

of different descriptions is a conversational process, but the<br />

production of artifacts (videos) which themselves embrace multiple<br />

descriptions provides a critical coordination which steers subsequent<br />

conversations. In this process, Pask’s observation, supported by the<br />

aesthetic observations of Pound or Morin, that what matters is the<br />

overlap between redundant descriptions is the most important idea<br />

underpins the nature of human communication itself.<br />

29


Bibliography<br />

Beer, S. (1965). Cybernetics and Management. HARDCOVER!!!!!!!!!HARDCOV<br />

edition. English Universities Press.<br />

Johnson, Mark William (2016). “The personal learning environment<br />

and the institution of <strong>education</strong>: reflections on technological personalisation<br />

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