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ShaderX Shader Programming Tips & Tricks With DirectX 9

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Introduction<br />

the effects are visible. The article “<strong>Shader</strong>s under Control (Codecreatures<br />

Engine)” by Oliver Hoeller describes the base architecture used in the Codecreatures<br />

engine. Scott Sherman, Dan Amerson, Shaun Kime, and Tim Preston<br />

describe how they integrated shaders into the Gamebryo Engine. A complete<br />

high-level programming language vertex shader compiler with source is given in<br />

David Pangerl’s article “Vertex <strong>Shader</strong> Compiler.” The final article in this book,<br />

“<strong>Shader</strong> Disassembler,” by Jean-Sebastian Luce covers the creation of a shader<br />

disassembler that can disassemble all available shader versions in <strong>DirectX</strong> 9.<br />

xxiii

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