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13<br />
Phir is quick to command his grandson as <strong>Anza</strong> and<br />
<strong>Qi</strong>ngling start to run out, “Sūnzi! He raises his voice a little,<br />
"I want you to stay.”<br />
The kids hug, and <strong>Qi</strong>ngling runs out, mounts her horse<br />
and rides away.<br />
Phir sits staring down at the table as <strong>Anza</strong> quietly washes<br />
the dishes setting them aside to dry; knowing not to ask<br />
any questions. He hangs his towel and looks at his grandfather<br />
with curious eyes.<br />
Phir looks at <strong>Anza</strong> and whispers, “Come with me, It's<br />
time. First, go and get the silver box from my room. It's in<br />
the top drawer on the right.”<br />
<strong>Anza</strong> runs off, and returns with the silver box. Phir takes<br />
his arm, and leads him to the Grand Room filled with ancient<br />
Chinese treasures. They stop facing a paneled wall.<br />
Phir waves his hands and arms as he incants 'open portal'<br />
in Chinese, “Dakai ménhu,” the wall becomes transparent<br />
and a room appears behind the wall. Phir takes<br />
<strong>Anza</strong>'s hand, “Come Sūnzi.”<br />
<strong>Anza</strong> is squeamish and frightfully resists as Phir leads<br />
him through the wall into the obscured room.<br />
"What is this place?"<br />
"It is the Chamber Obscura, a very secret place."<br />
* * * * * * *<br />
The Raven peers through a window on the far side of the<br />
Grand Room as <strong>Anza</strong> and Phir disappear into the Chamber<br />
Obscura.<br />
There is a large white leather-bound book resting on an<br />
elegant antique crystal glass podium in the center of the<br />
room. The walls are covered with ancient Chinese scrolls,<br />
paintings of mystical spiritual-like beings and maps of solar