How to Interview in the Game Business
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What Makes You Different?<br />
Highlight what makes you different from everybody else. There are many (perhaps <strong>to</strong>o<br />
many!) aspir<strong>in</strong>g artists who th<strong>in</strong>k that just do<strong>in</strong>g what you’re <strong>to</strong>ld on paper is enough. They<br />
fulfill <strong>the</strong> m<strong>in</strong>imum requirements and s<strong>to</strong>p <strong>the</strong>re.<br />
In truth, recruiters need more. Recruiters crave more.<br />
When you are able <strong>to</strong> demonstrate you are someone who stands out from <strong>the</strong> crowd, <strong>the</strong><br />
lights will click on and <strong>the</strong> recruiter will th<strong>in</strong>k, “We’ve got <strong>to</strong> hire this person right now!”<br />
One way <strong>to</strong> accomplish this is through presentation. Your understand<strong>in</strong>g of presentation<br />
and visual composition will be very clear <strong>in</strong> your pitch. As an example, you do not want <strong>to</strong><br />
simply put your character <strong>in</strong> a T-pose and say, “Give me a job.”<br />
Instead, you want <strong>to</strong> present <strong>the</strong> character’s s<strong>to</strong>ry. This will demonstrate that <strong>the</strong>re is depth<br />
<strong>to</strong> what you can do as an artist and how you can present your work. You will not have <strong>to</strong><br />
write or say, “I am deep.” The hir<strong>in</strong>g team will simply understand it from your presentation.<br />
Art execution is also important. Josh S<strong>in</strong>gh once said that when you see someth<strong>in</strong>g good<br />
and when you are an artist yourself, you know what it takes. You understand <strong>the</strong> hardship<br />
it <strong>to</strong>ok <strong>to</strong> get <strong>to</strong> a specific po<strong>in</strong>t. If you’re able <strong>to</strong> see that <strong>in</strong> o<strong>the</strong>r people, that’s when you<br />
know that person is someone <strong>to</strong> look at.<br />
FORCE MULTIPLIERS<br />
In <strong>the</strong> orig<strong>in</strong>al, military context, a Force Multiplier is a fac<strong>to</strong>r that <strong>in</strong>creases a unit’s combat<br />
potential. An example of this might be better position<strong>in</strong>g or equipment, both of which would<br />
allow a troop <strong>to</strong> fight with greater impact.<br />
In our case, we can th<strong>in</strong>k of force multipliers as fac<strong>to</strong>rs that provide us with useful skills and<br />
knowledge that will help us <strong>to</strong> achieve success <strong>in</strong> both current and later goals. Force<br />
multipliers will not only <strong>in</strong>crease <strong>the</strong> speed and ease with which we can acquire fur<strong>the</strong>r<br />
learn<strong>in</strong>g and skills, <strong>the</strong>y may also lead <strong>to</strong> new knowledge and open pathways <strong>to</strong> future<br />
<strong>in</strong>terest<strong>in</strong>g possibilities.<br />
Software<br />
For game artists, some technologies are force multipliers. Know<strong>in</strong>g and be<strong>in</strong>g fluent <strong>in</strong><br />
certa<strong>in</strong> programs and software will magnify your chances of be<strong>in</strong>g hired.<br />
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