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HOW THE GUARDIANS TEAM<br />
MADE KURT RUSSELL BLEED BLUE<br />
<strong>The</strong> visual effects in the final battle of this summer’s hit Marvel<br />
sequel were a complex undertaking involving mathematics: ‘We had<br />
to destroy a human body then rebuild it’ By Carolyn Giardina<br />
When it comes to superhero<br />
movies, visual effects<br />
don’t always get a lot of respect.<br />
<strong>The</strong> last time one of these films<br />
won a VFX Oscar was in 2004, for<br />
Spider-Man 2. And this year,<br />
only one superhero movie,<br />
Marvel’s Guardians of the<br />
Galaxy Vol. 2, fielded a VFX<br />
team that earned a ticket to<br />
the Dolby <strong>The</strong>atre. <strong>The</strong>y’re<br />
hoping to beat the odds thanks to<br />
the film’s complex effects created<br />
by a dozen vendors.<br />
<strong>The</strong> degree of difficulty they<br />
embraced is evident in the movie’s<br />
final battle, which pits the<br />
Guardians against Ego, a “Living<br />
Planet” that also takes the human<br />
Townsend<br />
form of actor Kurt Russell. <strong>The</strong><br />
sequence’s visuals, with Weta<br />
serving as lead VFX house, were<br />
inspired by the comics, and the<br />
unique visual style was created<br />
with fractals — mathematically<br />
generated patterns<br />
— influenced by the work of<br />
fractal artist Hal Tenny,<br />
who served as a consultant.<br />
“To get the computer-created<br />
and mathematically derived<br />
aesthetic, we used the algorithms<br />
and had to translate them<br />
into a VFX pipeline,” explains<br />
effects supervisor Christopher<br />
Townsend. “<strong>The</strong> final model build<br />
for planet Ego was about half a<br />
trillion polygons.”<br />
← As Ego takes human form, the VFX team<br />
used a model of Russell, added layers of bone<br />
and muscle, and blue lightning in lieu of blood.<br />
Within this CG world —<br />
Townsend says it’s the most<br />
complex he has ever created — the<br />
team staged an epic battle that<br />
included live-action characters<br />
such as Chris Pratt’s Peter<br />
Quill and fully CG creations like<br />
Rocket and Baby Groot.<br />
In order for Ego to morph into<br />
different forms, delicate digital<br />
double work was required. “Weta<br />
created a digital version of Kurt,<br />
down to matching individual<br />
pores and hairs,” says Townsend.<br />
“When Ego creates his human<br />
form around his celestial framework<br />
over a sequence of shots,<br />
Weta mocked up Ego’s physiology<br />
with multiple passes — his<br />
skeleton, organs, muscles, skin<br />
and finally clothes and hair. We<br />
experimented with the timing<br />
and nature of the reveal of each of<br />
these building blocks, often overlapping<br />
them and playing them<br />
to the framing of each shot. As<br />
Ego was speaking throughout the<br />
reveal, we played with the delivery<br />
of dialogue via a skull only or<br />
by half skin/half muscle.”<br />
When Quill finally blasts Ego<br />
apart, only to see him regenerate,<br />
Townsend says, “We had to<br />
figure out how to destroy a human<br />
body, then rebuild it, inside of a<br />
PG-13 rating. We landed on a true<br />
representation of all the organs,<br />
bones, muscles, veins and nerves.<br />
But as the cells were getting<br />
destroyed by the energy blast,<br />
they would mutate back using the<br />
same 3D fractals that were seen<br />
elsewhere in Ego the planet; this<br />
added an alien element, an almost<br />
mathematically derived aspect<br />
to what could have been very gory.<br />
Instead of blood, the celestial<br />
framework’s blue energy was flung<br />
from the destruction points.”<br />
Fractals, mathematically constructed geometric forms (inset),<br />
were used to construct the “living planet” known as Ego.<br />
GUARDIANS: WETA/MARVEL (6). TOWNSEND: FRAZER HARRISON/GETTY IMAGES FOR BRITISH CONSULATE GENERAL LOS ANGELES.<br />
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