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Star Wreck Roleplaying Game

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Deflector Points: 20<br />

Handle Bonus: +3<br />

Make Hit Roll Against: 4<br />

Make Evasion Roll Against: 3<br />

Travel Speed: Twist 7<br />

Maximum Speed: Twist 9<br />

Korg Box<br />

In <strong>Star</strong> <strong>Wreck</strong> V: Lost Contact, the P-Fleet fought<br />

a Korg Box.<br />

The Crew and Deflector Points automatically<br />

regenerate by 100 points each Round until they<br />

reach 400 again. The Korg never make Evasion<br />

Rolls.<br />

Crew: 400<br />

Gun Points: 200/A full blast with the Twinklers<br />

Deflector Points: 400<br />

Handle Bonus: -4<br />

Make Hit Roll Against: 3<br />

Make Evasion Roll Against: –<br />

Travel Speed: Twist 7<br />

Maximum Speed: Twist 9.999<br />

Ferret Sweatship<br />

Crew: 200<br />

Gun Points: 50/A full blast with the Twinklers,<br />

100/A burst of Light Balls<br />

Light Ball bursts: 10<br />

Deflector Points: 200<br />

Handle Bonus: +2<br />

Make Hit Roll Against: 6<br />

Make Evasion Roll Against: 5<br />

Travel Speed: Twist 6<br />

Maximum Speed: Twist 9<br />

Ferret Freighter<br />

In battle, all other Ferret ships and their allies<br />

will try to protect the Freighter while it makes its<br />

escape.<br />

Crew: 20<br />

Gun Points: 0<br />

Light Ball bursts: 0<br />

Deflector Points: 400<br />

Handle Bonus: +1<br />

Make Hit Roll Against: –<br />

Make Evasion Roll Against: 8<br />

Travel Speed: Twist 7<br />

Maximum Speed: Twist 8<br />

Lardassian Juggernaut<br />

Can fire Twinklers and Light Balls at the same<br />

time with no penalty.<br />

Crew: 400<br />

Gun Points: 150/A full blast with the Twinklers,<br />

200/A burst of Light Balls<br />

Light Ball bursts: 10<br />

Deflector Points: 100<br />

26<br />

Handle Bonus: -2<br />

Make Hit Roll Against: 4<br />

Make Evasion Roll Against: 9<br />

Travel Speed: Twist 5<br />

Maximum Speed: Twist 9<br />

Lardassian Armored Space Fighter<br />

Crew: 250<br />

Gun Points: 80/A full blast with the Twinklers,<br />

120/A burst of Light Balls<br />

Light Ball bursts: 5<br />

Deflector Points: 50<br />

Handle Bonus: -1<br />

Make Hit Roll Against: 4<br />

Make Evasion Roll Against: 6<br />

Travel Speed: Twist 5<br />

Maximum Speed: Twist 9<br />

Torrion Galleon<br />

Crew: 100<br />

Gun Points: 100/A full blast with the Twinklers,<br />

150/A burst of Light Balls<br />

Light Ball bursts: 10<br />

Deflector Points: 200<br />

Handle Bonus: +2<br />

Make Hit Roll Against: 4<br />

Make Evasion Roll Against: 4<br />

Travel Speed: Twist 7<br />

Maximum Speed: Twist 9.9<br />

Torrion Frigate<br />

Crew: 60<br />

Gun Points: 80/A full blast with the Twinklers,<br />

150/A burst of Light Balls<br />

Light Ball bursts: 6<br />

Deflector Points: 150<br />

Handle Bonus: +4<br />

Make Hit Roll Against: 3<br />

Make Evasion Roll Against: 3<br />

Travel Speed: Twist 7<br />

Maximum Speed: Twist 9.9<br />

Torrion Schooner<br />

A Schooner caught in battle will try to flee as fast<br />

as possible.<br />

Crew: 30<br />

Gun Points: 60/A full blast with the Twinklers,<br />

150/A burst of Light Balls<br />

Light Ball bursts: 3<br />

Deflector Points: 100<br />

Handle Bonus: +5<br />

Make Hit Roll Against: 1<br />

Make Evasion Roll Against: 1<br />

Travel Speed: Twist 7<br />

Maximum Speed: Twist 9.9

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