LUGTrek Netbook V1.0 - Mad Irishman
LUGTrek Netbook V1.0 - Mad Irishman
LUGTrek Netbook V1.0 - Mad Irishman
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Skills<br />
While the Traits chapter of the rulebook includes many diverse<br />
skills, it is not exhaustive. New species may require new<br />
talents, NPCs may need some obscure ability, or players may<br />
have a unique character conception. For this reason, we have<br />
created several new skills — as well as new specializations<br />
for existing skills — to complement those from the core rules.<br />
Social Sciences (Intellect)<br />
While the Social Sciences skill is included in the rulebook,<br />
we include some new specializations for the skill here.<br />
Linguistics: The study of language: its form, structure,<br />
nature and use as well as language histories and the<br />
interaction of language and societies.<br />
Philosophy: The study of values and meaning as well as<br />
the analysis of the grounds and concepts of fundamental<br />
beliefs.<br />
Religion: The study of devotion to religious faith or faiths,<br />
whether personal or institutionalized.<br />
Pain Reduction (Psi)<br />
SKILLS<br />
This ability is closely associated with the Deltans, although<br />
other telepathic species utilize it as well. Using this ability<br />
allows the practitioner to calm and reduce the amount of shock,<br />
pain, and emotional distress of the subject. Generally used to<br />
assist in emergency surgical procedures, Deltans (and other<br />
practitioners) are also able to make excellent use of this ability<br />
to aid victims of mental trauma and shock.<br />
Pain Reduction may not be used at a distance; the character<br />
must touch the target. Each successful task at the difficulty<br />
level of the additional wound reduces the target’s Wound<br />
Difficulty penalty and apparent Wound Effect by one level. Pain<br />
Reduction does not actually heal any physical damage, however.<br />
The character’s body remains in the full wounded condition<br />
unless further conventional healing is applied. Any additional<br />
wounds “restore” the full (and likely higher) Wound penalty.<br />
A Dramatic Success makes the character feel as if they<br />
were completely unwounded, and suffer no Wound Level effects<br />
entirely. Such characters, if not carefully watched (or<br />
restrained, in the case of more serious injuries) may attempt<br />
tasks beyond the ability of their wounded bodies, and cause<br />
themselves greater harm or even death. When calming a mentally<br />
distressed or shocked individual, a Dramatic failure inflicts<br />
a Stunned wound at best and, at the GM’s discretion,<br />
may drive a target into a coma.<br />
Routine: Calming a Stunned target<br />
Moderate: Calming or reducing the pain of an Injured target<br />
Challenging: Calming or reducing the pain of a Wounded<br />
target<br />
Difficult: Reducing the pain of an Incapacitated target<br />
Nearly Impossible: Reducing the pain of a Near Death<br />
target<br />
Specializations: None<br />
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