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LUGTrek Netbook V1.0 - Mad Irishman

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Skills<br />

While the Traits chapter of the rulebook includes many diverse<br />

skills, it is not exhaustive. New species may require new<br />

talents, NPCs may need some obscure ability, or players may<br />

have a unique character conception. For this reason, we have<br />

created several new skills — as well as new specializations<br />

for existing skills — to complement those from the core rules.<br />

Social Sciences (Intellect)<br />

While the Social Sciences skill is included in the rulebook,<br />

we include some new specializations for the skill here.<br />

Linguistics: The study of language: its form, structure,<br />

nature and use as well as language histories and the<br />

interaction of language and societies.<br />

Philosophy: The study of values and meaning as well as<br />

the analysis of the grounds and concepts of fundamental<br />

beliefs.<br />

Religion: The study of devotion to religious faith or faiths,<br />

whether personal or institutionalized.<br />

Pain Reduction (Psi)<br />

SKILLS<br />

This ability is closely associated with the Deltans, although<br />

other telepathic species utilize it as well. Using this ability<br />

allows the practitioner to calm and reduce the amount of shock,<br />

pain, and emotional distress of the subject. Generally used to<br />

assist in emergency surgical procedures, Deltans (and other<br />

practitioners) are also able to make excellent use of this ability<br />

to aid victims of mental trauma and shock.<br />

Pain Reduction may not be used at a distance; the character<br />

must touch the target. Each successful task at the difficulty<br />

level of the additional wound reduces the target’s Wound<br />

Difficulty penalty and apparent Wound Effect by one level. Pain<br />

Reduction does not actually heal any physical damage, however.<br />

The character’s body remains in the full wounded condition<br />

unless further conventional healing is applied. Any additional<br />

wounds “restore” the full (and likely higher) Wound penalty.<br />

A Dramatic Success makes the character feel as if they<br />

were completely unwounded, and suffer no Wound Level effects<br />

entirely. Such characters, if not carefully watched (or<br />

restrained, in the case of more serious injuries) may attempt<br />

tasks beyond the ability of their wounded bodies, and cause<br />

themselves greater harm or even death. When calming a mentally<br />

distressed or shocked individual, a Dramatic failure inflicts<br />

a Stunned wound at best and, at the GM’s discretion,<br />

may drive a target into a coma.<br />

Routine: Calming a Stunned target<br />

Moderate: Calming or reducing the pain of an Injured target<br />

Challenging: Calming or reducing the pain of a Wounded<br />

target<br />

Difficult: Reducing the pain of an Incapacitated target<br />

Nearly Impossible: Reducing the pain of a Near Death<br />

target<br />

Specializations: None<br />

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