Portal - RenderMan
Portal - RenderMan
Portal - RenderMan
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Teleporting light<br />
float isLightTeleported( point pCur; vector lCur; string sending<strong>Portal</strong>Space )<br />
{<br />
point p<strong>Portal</strong> = transform( "current", sending<strong>Portal</strong>Space, pCur );<br />
if( p<strong>Portal</strong>[ 2 ] < 0 )<br />
{<br />
vector l<strong>Portal</strong> = vtransform( "current", sending<strong>Portal</strong>Space, lCur );<br />
point pAt<strong>Portal</strong> = p<strong>Portal</strong> - l<strong>Portal</strong> * ( p<strong>Portal</strong>[ 2 ] / l<strong>Portal</strong>[ 2 ] );<br />
if( abs( pAt<strong>Portal</strong>[ 0 ] ) < 0.5 && abs( pAt<strong>Portal</strong>[ 1 ] ) < 0.5 )<br />
{<br />
return 1;<br />
}<br />
}<br />
return 0;<br />
}