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JAVA June 2019

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that wasn’t his own. He struggled with compromising<br />

in order to maintain a separate career of artistic<br />

freedom. But while he prefers to execute his own<br />

ideas and work for himself, his fine art and commercial<br />

illustration both strive for approval from others. Andrews<br />

believes much of his drive in both freelance illustration<br />

and personal art-making stems from a deep-rooted<br />

wish to please his parents and family.<br />

“I’m doing it for an audience,” he confirms. “I want<br />

people to have some kind of reaction to what I’m<br />

doing and feel something.”<br />

Andrews was glad to have the opportunity for a<br />

homecoming exhibition, and dedicated this chapter<br />

of work on display to his desert upbringing. While<br />

carrying many connotations, Petrichor suggests the<br />

smell of rain, which reminds him of the desert.<br />

Andrews’ older work frequently featured oceans,<br />

deciduous vegetation, and structures representative<br />

of the East Coast, often Victorian in style, illustrating<br />

his break with Arizona and pining for the unfamiliar.<br />

He describes his newer work as “Southwestern<br />

escapism,” and he spends more time exploring motifs<br />

that remind him of where he grew up. The desert<br />

has become romanticized again, and his longing<br />

manifests in pigment and narratives.<br />

Elements of Andrews’ work always bring him back<br />

home, to heavy metal music and the horror movies<br />

his mom would watch. Meanwhile, other elements<br />

are prompted from his contemporaries, influences,<br />

and his everyday environment. Images and feelings<br />

are collaged together and presented to viewers as an<br />

open-ended puzzle.<br />

Andrews is more interested in letting others discover<br />

meaning from his work than deciding it for them.<br />

Whether it is a firefighter extending a hand through<br />

dense smoke or a man eating a Big Mac, Andrews<br />

seems equipped to combine visuals and familiar<br />

archetypes and turn them into chimeras of questions.<br />

(Those who want only a single meaning from Andrews’<br />

work can visit his Instagram account, @esao, where he<br />

designs rebus puzzles that are not open-ended.)<br />

That is not to say he doesn’t spend a fair amount<br />

of his time creating work outside of ambiguity. An<br />

example of work with a specific concept in mind is<br />

a small but powerful piece presented in a display<br />

case in Petrichor titled “The Waiting Game.” In<br />

the piece, exposed remains of a genie rest inside<br />

a bottle. Andrews discloses his inclination toward<br />

scientific reasoning when exploring the realities<br />

behind fantasy, while dissecting a common storyline<br />

to reveal the fate of a supernatural deity whose<br />

dependence on a mortal being proves fatal.<br />

“What if nobody came? How long does magic last?<br />

From a scientific point of view, what if so much time<br />

passed – we’re not talking thousands of years, but<br />

if millions of years passed – if the sun turned into a<br />

super-giant, and if Earth just didn’t exist anymore, it<br />

was just a rock, dead of life – is he still waiting? Is<br />

he waiting for eternity? What if he waits so long that<br />

the magic is gone?” He quiets, and then reasserts his<br />

point. “It’s beautiful, tragic, and very real.”<br />

Romantic abandonment, which Andrews draws as a<br />

storyline of “The Waiting Game,” is found throughout<br />

Petrichor, in his brushwork and his eye for detail<br />

in storytelling that provokes a second, third, or<br />

sixth look at the work. The moods within the show,<br />

coupled with Andrews’ Poisonous Birds book release<br />

on the night of the opening, mix sentiments of<br />

coming home with saying goodbye and letting go.<br />

After wrapping up a major chapter, Andrews looks<br />

forward to taking people from the gallery and<br />

bringing them into his surreal narratives within a<br />

real-world setting. He is preparing to take on larger<br />

projects, both three-dimensional and functional, and<br />

enter the realm of public spaces. He aims to manifest<br />

his storytelling in public art projects and is readying<br />

himself to dive back into computer-rendered art, for<br />

3D modeling this time around.<br />

Perhaps it is the idea of a greater impact that<br />

motivates him in this direction, or reminiscing about<br />

systems in which people choose to lose themselves.<br />

Or maybe it’s his desire to break beyond a canvas,<br />

a phone screen, or an inauthentic reaction, to form<br />

deeper and more sincere connections with people.<br />

Petrichor<br />

Through August 4<br />

Mesa Contemporary Art Museum<br />

esao.net<br />

<strong>JAVA</strong> 11<br />

MAGAZINE

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