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Playing<br />

the <strong>Good</strong><br />

<strong>COP</strong><br />

How to be Clear, Open, and Personal – so<br />

our players get the best experience possible.


Talking to Players<br />

Games should be fun – from the moment you<br />

buy one through the journey it takes to<br />

complete it. Every step should be a thrill. A joy.<br />

An experience.<br />

Everything we communicate, from our emails<br />

to our patch notes, needs to give our players<br />

the same feeling they get from their first look<br />

at the newest game trailer.<br />

That’s where these guidelines come in. They’ll<br />

show you how to communicate in a clear, open,<br />

and personal (cop) way – so we can make sure<br />

our players are enjoying themselves.<br />

This isn’t just for talking to our players. We<br />

need to get in the habit of talking like this<br />

internally, too. Let’s make things clearer and<br />

more fun for each other.<br />

2


CLEAR<br />

We’re the tutorial.<br />

How do we get our players back into the action as<br />

quickly as possible? Make our messages really clear.<br />

Think of it like this: they’re new to the game. You<br />

wouldn’t just hand them a controller and expect them<br />

to figure it out alone. They need some help.<br />

That’s us. We guide them along and help them figure<br />

out which button does what.<br />

HOW TO WRITE LIKE A TUTORIAL:<br />

1. Put your main point first<br />

What does the player care about most?<br />

That’s what you should be telling them in the<br />

first sentence.<br />

2. Keep it short and sweet<br />

Think about what they need to know. Tell them<br />

that and keep background info to a minimum.<br />

3. Answer the five Ws (and one H)<br />

Who? What? When? Where? Why? How?<br />

Answer all of them and you won’t miss<br />

anything important.<br />

4. Make it easy to scan<br />

A big wall of text is a pain to read. Break it up<br />

with bullet points, numbers, or a new<br />

paragraph. This makes it easy for the player to<br />

find what they’re looking for.<br />

TIPS + TRICKS<br />

Group things – Plan your layout by<br />

figuring out which points go together.<br />

It’s like SimCity. You need to plan well<br />

to avoid congestion.<br />

Subheads are like cheat codes –<br />

You’ve grouped your things, now use<br />

subheadings to make it easier for the<br />

player to skip to the parts they need<br />

without having to wade through what<br />

they don’t.<br />

Use lists – They’ll help you make sure<br />

you say only what you need to.<br />

Read your writing out loud – It helps<br />

you spot where you’re being<br />

confusing. Too much going on in a<br />

sentence? Break it into two or three.<br />

Cut the extra – Go back over what<br />

you’ve written. Is there anything you<br />

can get rid of without losing your<br />

tone or meaning? Cut it.<br />

3


OPEN<br />

We’re the cheat guide<br />

We don’t want our players to feel lost. They shouldn’t<br />

finish reading and think,” and now what?” They should<br />

never be confused why we’ve made a decision.<br />

So we tell the whole story – not just the cliff’s notes.<br />

HOW TO BE THE CHEAT GUIDE:<br />

1. Be honest and humble<br />

If we’ve screwed up, admit it. Don’t hide it. And<br />

explain the reasons behind our decisions.<br />

Remember that it’s OK to say, “I don’t have that<br />

information” and refer the player to another<br />

source like Answers HQ or EA Help or ea.com.<br />

TIPS + TRICKS<br />

Answer, then answer again – You’ve<br />

answered a question. But does the<br />

answer raise any more questions?<br />

Give them those extra bits of advice<br />

in your answers.<br />

2. Be surprisingly helpful<br />

Let them know that little extra something that’ll<br />

make their life easy. If they’re new to Battlefield,<br />

point them to some map tips that’ll keep them<br />

off the spawn screen a little longer.<br />

3. Empathize<br />

They might be excited by our latest news,<br />

angry because our servers are down, or<br />

frustrated by a bug. Show them you get where<br />

they’re coming from.<br />

4


PERSONAL<br />

We’re the player<br />

This is the fun bit. We’re not drones and robots so we<br />

shouldn’t sound like it.<br />

We’re players. And we should show it.<br />

To sum it up in one word: you. It’s your personality.<br />

Your experience. Your unique spin that’s going to<br />

convince our players that we understand them.<br />

HOW TO TALK LIKE A PLAYER:<br />

1. Give your opinion<br />

Do you think they might get terrible download<br />

speeds if they grab the patch now? Maybe they<br />

should wait an hour? Tell them that.<br />

2. Make it a conversation<br />

Think of it as chatting in-game. How would you<br />

say it over your mic? Imagine you were trying<br />

to get them to join your squad in Battlefront.<br />

What would you say?<br />

3. Sprinkle in your personality<br />

You don’t want to sound formal and businesslike.<br />

So be yourself. Let them know you’re a<br />

real person.<br />

TIPS + TRICKS<br />

Ask questions – They make your<br />

writing sound more like a<br />

conversation. They’ll also nudge you<br />

to think about what the player might<br />

want to know. (Just make sure you<br />

answer the questions, too.)<br />

Use player phrases – Think about<br />

what they would call it – and use that<br />

language. You know, within reason.<br />

Translate the Simlish – ‘There was a<br />

technical fault in the data center’ just<br />

sounds like a robot. We really mean:<br />

‘We had an issue.’ So cut the jargon.<br />

Talk like a human.<br />

5


A bit extra…<br />

HOW TO SAY WE’RE SORRY<br />

When we need to say sorry to players, we should say<br />

it, own it, and mean it.<br />

Sometimes we have bugs. Stuff happens. It’s much<br />

more aggravating for our players if we pretend it<br />

doesn’t. Own it when it’s appropriate and don’t palm it<br />

off on another department or Studio. We’re all<br />

#oneteam.<br />

However, there are very few instances where saying<br />

“we’re sorry” is the best thing to do. Often, it’s more<br />

impactful to say, “I hear you and I want to help.”<br />

Why?<br />

• It’s good for our brand<br />

• It could save us money<br />

• Our players want us to<br />

Three parts to saying we’re sorry<br />

• Empathy – “I understand where you’re coming from.”<br />

• Acknowledgement – “We are responsible for what happened."<br />

• Compensation – “Here’s how I can make it right.”<br />

Do<br />

• Own it from the start<br />

• Be specific<br />

• Explain the solution<br />

• Recognize urgency<br />

• Welcome feedback<br />

• Acknowledge that an apology isn’t enough<br />

Don’t<br />

• Over-explain<br />

• Insert yourself or EA too much<br />

• Patronize<br />

• Minimize how people feel<br />

• Justify what we’re doing/can’t do<br />

• Place blame on other groups within EA. We’re One Team.<br />

6


What does a <strong>Good</strong> <strong>COP</strong> sound like?<br />

Do you want to sound formal?<br />

Or informal?<br />

1<br />

2<br />

3<br />

4<br />

5<br />

commence begin start kick off rock ‘n’ roll<br />

HOW TO JUDGE YOUR OWN COMMUNICATIONS:<br />

If you’re writing something and can’t decide if you’re being a good cop or even if it<br />

will work for EA players, ask yourself which of these categories it fits into:<br />

• Too complicated<br />

• Playing it safe<br />

• About right for EA<br />

• Overplaying it<br />

Aim for a 3.5.<br />

7


Before<br />

Redeeming your Sony, Microsoft, or Origin code<br />

Learn how to redeem your game or content code no matter<br />

what platform you play on. Input your Xbox One, Xbox 360,<br />

PlayStation 4, PlayStation 3, PC, and Mac codes to get what's<br />

yours.<br />

Your products often times require you to redeem a Code to<br />

access DLC, your Online Pass, or even the game itself. Follow<br />

the instructions below that match your gaming setup to<br />

redeem your codes.<br />

Redeem bonus or downloadable content on Xbox<br />

Xbox One<br />

1. Go to Games and select Use a code.<br />

• If your Kinect is set-up, you can say "Xbox, use code."<br />

2. Sign in to your Xbox Live account, if asked to.<br />

• If you have a QR* code, hold it up to your Kinect<br />

sensor and your redemption will begin.<br />

• If you have a 25-character or digit code instead of a<br />

QR code, select Or enter the 25-character code* to<br />

type it in.<br />

*A QR code is like a bar code, but square and pixelated.<br />

8


After<br />

How do I redeem my code?<br />

When typing in the code, read it backwards.<br />

You’ll spot mistakes easier.<br />

There are two kinds of codes: character and QR.<br />

• Character codes are a string of numbers and letters, and<br />

will look something like this: ABCD-1234-EFGH-5678<br />

• QR codes kind of look like barcodes, but as a dotted<br />

square. Here’s an example of one:<br />

Xbox One<br />

You can either:<br />

Use Kinect<br />

This is the easiest way.<br />

1. Say ‘Xbox, use code.’<br />

2. Hold up the QR code to the camera.<br />

• If your Kinect sensor doesn’t recognize the code,<br />

select Or enter the 25-character code.<br />

Type it in<br />

1. Go to the Games store.<br />

2. Choose Use a code.<br />

3. Type in the code.<br />

9


After<br />

ANNOTATED<br />

How do I redeem my code?<br />

When typing in the code, read it backwards.<br />

You’ll spot mistakes easier.<br />

There are two kinds of codes: character and QR.<br />

• Character codes are a string of numbers and letters, and<br />

will look something like this: ABCD-1234-EFGH-5678<br />

• QR codes kind of look like barcodes, but as a dotted<br />

square. Here’s an example of one:<br />

We’ve asked a question to make<br />

it conversational – personal.<br />

We've thought of a tip for<br />

helping them out - personal.<br />

This could be their first time with<br />

a code – we’re clearly explaining<br />

what they are.<br />

Xbox One<br />

You can either:<br />

Use Kinect<br />

This is the easiest way.<br />

1. Say ‘Xbox, use code.’<br />

2. Hold up the QR code to the camera.<br />

• If your Kinect sensor doesn’t recognize the code,<br />

select Or enter the 25-character code.<br />

Type it in<br />

1. Go to the Games store.<br />

2. Choose Use a code.<br />

3. Type in the code.<br />

We’ve used subheadings to<br />

make it easier to find what they<br />

need – it’s clear where the info<br />

they need is.<br />

We’re giving them our<br />

opinion – personal.<br />

We’ve let them know what they<br />

can do if something doesn’t go<br />

as planned – open.<br />

Our steps are short and<br />

sweet. One idea per number<br />

makes it quick and easy to<br />

understand – clear.<br />

10


Before<br />

Example Email – Coin Distribution<br />

Hello,<br />

We are contacting you because your FIFA Ultimate Team<br />

account violated our Terms of Service. Because of this<br />

violation, we deactivated your FUT account. Your FIFA Points<br />

remain intact, but you will lose your coins, players, club items,<br />

and progress.<br />

Our penalty system is cumulative, meaning that as the number<br />

of violations increase, so does the severity of the<br />

consequence. If you continue to violate our Terms of Service,<br />

you risk having your account suspended or permanently<br />

closed.<br />

We aim to keep everyone’s gaming experience safe, secure,<br />

and enjoyable. If you feel that we have sent this note to you by<br />

mistake, please contact us at accountdisputes@ea.com. You<br />

can also review the full Terms of Service on ea.com.<br />

Thank you,<br />

EA Terms of Service<br />

11


After<br />

Example Email – Coin Distribution<br />

Hi Charlie,<br />

We noticed your Account broke EA’s gameplay rules…<br />

We need to talk…<br />

Because your account was involved in Coin Distribution, we’ve<br />

banned your access to FIFA Ultimate Team.<br />

• Read up on how to play by the rules:<br />

https://help.ea.com/en-us/help/faq/play-by-the-ea-rules<br />

• Review our full User Agreement. This is what you agree to<br />

when you make an EA Account or use EA Services:<br />

http://www.ea.com/terms-of-service<br />

What this means<br />

We all want to help a friend out but sending them Coins isn’t<br />

the way to do it. Sending Coins to your friends is a form of<br />

coin distribution and it breaks our rules.<br />

Having multiple accounts and funneling Coins and items to<br />

your main account breaks our rules, too.<br />

EA’s rules<br />

Breaking our rules damages the experience for you and other<br />

players. We want to keep everyone’s gaming experience fun,<br />

safe, and secure.<br />

You can read our rules here: https://www.ea.com/terms-ofservice#section6<br />

You break our rules if you:<br />

• buy Coins<br />

• farm Coins<br />

• distribute or sell Coins<br />

• promote Coin buying and selling<br />

Any questions?<br />

If we sent this to you by mistake, you can get in touch with our<br />

Terms of Service team. Find out how to email the team in our<br />

article.<br />

Thanks,<br />

EA Help<br />

12


After<br />

Example Email – Coin Distribution<br />

ANNOTATED<br />

Hi Charlie,<br />

We noticed your Account broke EA’s gameplay rules…<br />

We need to talk…<br />

Because your account was involved in Coin Distribution,<br />

we’ve banned your access to FIFA Ultimate Team.<br />

• Read up on how to play by the rules:<br />

https://help.ea.com/en-us/help/faq/play-by-the-ea-rules<br />

• Review our full User Agreement. This is what you agree to<br />

when you make an EA Account or use EA Services:<br />

http://www.ea.com/terms-of-service<br />

What this means<br />

We all want to help a friend out but sending them Coins isn’t<br />

the way to do it. Sending Coins to your friends is a form of<br />

coin distribution and it breaks our rules.<br />

Having multiple accounts and funneling Coins and items to<br />

your main account breaks our rules, too.<br />

EA’s rules<br />

Breaking our rules damages the experience for you and other<br />

players. We want to keep everyone’s gaming experience fun,<br />

safe, and secure.<br />

We tell them, in human terms,<br />

what’s up. We don’t say You violated<br />

the Terms of Service – personal.<br />

We told the player exactly what<br />

they did to break the rules and<br />

them we told them the action<br />

we’re taking – open.<br />

We explain to them exactly what<br />

coin distribution is – clear.<br />

We let them know where they can<br />

find the rules and what breaks our<br />

rules – clear, open, and personal.<br />

You can read our rules here: https://www.ea.com/terms-ofservice#section6<br />

You break our rules if you:<br />

• buy Coins<br />

• farm Coins<br />

• distribute or sell Coins<br />

• promote Coin buying and selling<br />

Any questions?<br />

If we sent this to you by mistake, you can get in touch with our<br />

Terms of Service team. Find out how to email the team in our<br />

article.<br />

We know we’re human and we could<br />

make a mistake. Our goal is to help<br />

the players and we want them to<br />

know that – open and personal.<br />

Thanks,<br />

EA Help<br />

13


Example @EAHelp Tweets<br />

See more examples of what a good cop sounds like, and add your<br />

own, at ea-wwce.slack.com, #good-cop-whiteboard<br />

EA Worldwide Customer Experience created this guide in<br />

collaboration with The Writer (http://www.thewriter.com/),<br />

a language consultancy. - March 2016, updated April 2018.

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