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Playing<br />
the <strong>Good</strong><br />
<strong>COP</strong><br />
How to be Clear, Open, and Personal – so<br />
our players get the best experience possible.
Talking to Players<br />
Games should be fun – from the moment you<br />
buy one through the journey it takes to<br />
complete it. Every step should be a thrill. A joy.<br />
An experience.<br />
Everything we communicate, from our emails<br />
to our patch notes, needs to give our players<br />
the same feeling they get from their first look<br />
at the newest game trailer.<br />
That’s where these guidelines come in. They’ll<br />
show you how to communicate in a clear, open,<br />
and personal (cop) way – so we can make sure<br />
our players are enjoying themselves.<br />
This isn’t just for talking to our players. We<br />
need to get in the habit of talking like this<br />
internally, too. Let’s make things clearer and<br />
more fun for each other.<br />
2
CLEAR<br />
We’re the tutorial.<br />
How do we get our players back into the action as<br />
quickly as possible? Make our messages really clear.<br />
Think of it like this: they’re new to the game. You<br />
wouldn’t just hand them a controller and expect them<br />
to figure it out alone. They need some help.<br />
That’s us. We guide them along and help them figure<br />
out which button does what.<br />
HOW TO WRITE LIKE A TUTORIAL:<br />
1. Put your main point first<br />
What does the player care about most?<br />
That’s what you should be telling them in the<br />
first sentence.<br />
2. Keep it short and sweet<br />
Think about what they need to know. Tell them<br />
that and keep background info to a minimum.<br />
3. Answer the five Ws (and one H)<br />
Who? What? When? Where? Why? How?<br />
Answer all of them and you won’t miss<br />
anything important.<br />
4. Make it easy to scan<br />
A big wall of text is a pain to read. Break it up<br />
with bullet points, numbers, or a new<br />
paragraph. This makes it easy for the player to<br />
find what they’re looking for.<br />
TIPS + TRICKS<br />
Group things – Plan your layout by<br />
figuring out which points go together.<br />
It’s like SimCity. You need to plan well<br />
to avoid congestion.<br />
Subheads are like cheat codes –<br />
You’ve grouped your things, now use<br />
subheadings to make it easier for the<br />
player to skip to the parts they need<br />
without having to wade through what<br />
they don’t.<br />
Use lists – They’ll help you make sure<br />
you say only what you need to.<br />
Read your writing out loud – It helps<br />
you spot where you’re being<br />
confusing. Too much going on in a<br />
sentence? Break it into two or three.<br />
Cut the extra – Go back over what<br />
you’ve written. Is there anything you<br />
can get rid of without losing your<br />
tone or meaning? Cut it.<br />
3
OPEN<br />
We’re the cheat guide<br />
We don’t want our players to feel lost. They shouldn’t<br />
finish reading and think,” and now what?” They should<br />
never be confused why we’ve made a decision.<br />
So we tell the whole story – not just the cliff’s notes.<br />
HOW TO BE THE CHEAT GUIDE:<br />
1. Be honest and humble<br />
If we’ve screwed up, admit it. Don’t hide it. And<br />
explain the reasons behind our decisions.<br />
Remember that it’s OK to say, “I don’t have that<br />
information” and refer the player to another<br />
source like Answers HQ or EA Help or ea.com.<br />
TIPS + TRICKS<br />
Answer, then answer again – You’ve<br />
answered a question. But does the<br />
answer raise any more questions?<br />
Give them those extra bits of advice<br />
in your answers.<br />
2. Be surprisingly helpful<br />
Let them know that little extra something that’ll<br />
make their life easy. If they’re new to Battlefield,<br />
point them to some map tips that’ll keep them<br />
off the spawn screen a little longer.<br />
3. Empathize<br />
They might be excited by our latest news,<br />
angry because our servers are down, or<br />
frustrated by a bug. Show them you get where<br />
they’re coming from.<br />
4
PERSONAL<br />
We’re the player<br />
This is the fun bit. We’re not drones and robots so we<br />
shouldn’t sound like it.<br />
We’re players. And we should show it.<br />
To sum it up in one word: you. It’s your personality.<br />
Your experience. Your unique spin that’s going to<br />
convince our players that we understand them.<br />
HOW TO TALK LIKE A PLAYER:<br />
1. Give your opinion<br />
Do you think they might get terrible download<br />
speeds if they grab the patch now? Maybe they<br />
should wait an hour? Tell them that.<br />
2. Make it a conversation<br />
Think of it as chatting in-game. How would you<br />
say it over your mic? Imagine you were trying<br />
to get them to join your squad in Battlefront.<br />
What would you say?<br />
3. Sprinkle in your personality<br />
You don’t want to sound formal and businesslike.<br />
So be yourself. Let them know you’re a<br />
real person.<br />
TIPS + TRICKS<br />
Ask questions – They make your<br />
writing sound more like a<br />
conversation. They’ll also nudge you<br />
to think about what the player might<br />
want to know. (Just make sure you<br />
answer the questions, too.)<br />
Use player phrases – Think about<br />
what they would call it – and use that<br />
language. You know, within reason.<br />
Translate the Simlish – ‘There was a<br />
technical fault in the data center’ just<br />
sounds like a robot. We really mean:<br />
‘We had an issue.’ So cut the jargon.<br />
Talk like a human.<br />
5
A bit extra…<br />
HOW TO SAY WE’RE SORRY<br />
When we need to say sorry to players, we should say<br />
it, own it, and mean it.<br />
Sometimes we have bugs. Stuff happens. It’s much<br />
more aggravating for our players if we pretend it<br />
doesn’t. Own it when it’s appropriate and don’t palm it<br />
off on another department or Studio. We’re all<br />
#oneteam.<br />
However, there are very few instances where saying<br />
“we’re sorry” is the best thing to do. Often, it’s more<br />
impactful to say, “I hear you and I want to help.”<br />
Why?<br />
• It’s good for our brand<br />
• It could save us money<br />
• Our players want us to<br />
Three parts to saying we’re sorry<br />
• Empathy – “I understand where you’re coming from.”<br />
• Acknowledgement – “We are responsible for what happened."<br />
• Compensation – “Here’s how I can make it right.”<br />
Do<br />
• Own it from the start<br />
• Be specific<br />
• Explain the solution<br />
• Recognize urgency<br />
• Welcome feedback<br />
• Acknowledge that an apology isn’t enough<br />
Don’t<br />
• Over-explain<br />
• Insert yourself or EA too much<br />
• Patronize<br />
• Minimize how people feel<br />
• Justify what we’re doing/can’t do<br />
• Place blame on other groups within EA. We’re One Team.<br />
6
What does a <strong>Good</strong> <strong>COP</strong> sound like?<br />
Do you want to sound formal?<br />
Or informal?<br />
1<br />
2<br />
3<br />
4<br />
5<br />
commence begin start kick off rock ‘n’ roll<br />
HOW TO JUDGE YOUR OWN COMMUNICATIONS:<br />
If you’re writing something and can’t decide if you’re being a good cop or even if it<br />
will work for EA players, ask yourself which of these categories it fits into:<br />
• Too complicated<br />
• Playing it safe<br />
• About right for EA<br />
• Overplaying it<br />
Aim for a 3.5.<br />
7
Before<br />
Redeeming your Sony, Microsoft, or Origin code<br />
Learn how to redeem your game or content code no matter<br />
what platform you play on. Input your Xbox One, Xbox 360,<br />
PlayStation 4, PlayStation 3, PC, and Mac codes to get what's<br />
yours.<br />
Your products often times require you to redeem a Code to<br />
access DLC, your Online Pass, or even the game itself. Follow<br />
the instructions below that match your gaming setup to<br />
redeem your codes.<br />
Redeem bonus or downloadable content on Xbox<br />
Xbox One<br />
1. Go to Games and select Use a code.<br />
• If your Kinect is set-up, you can say "Xbox, use code."<br />
2. Sign in to your Xbox Live account, if asked to.<br />
• If you have a QR* code, hold it up to your Kinect<br />
sensor and your redemption will begin.<br />
• If you have a 25-character or digit code instead of a<br />
QR code, select Or enter the 25-character code* to<br />
type it in.<br />
*A QR code is like a bar code, but square and pixelated.<br />
8
After<br />
How do I redeem my code?<br />
When typing in the code, read it backwards.<br />
You’ll spot mistakes easier.<br />
There are two kinds of codes: character and QR.<br />
• Character codes are a string of numbers and letters, and<br />
will look something like this: ABCD-1234-EFGH-5678<br />
• QR codes kind of look like barcodes, but as a dotted<br />
square. Here’s an example of one:<br />
Xbox One<br />
You can either:<br />
Use Kinect<br />
This is the easiest way.<br />
1. Say ‘Xbox, use code.’<br />
2. Hold up the QR code to the camera.<br />
• If your Kinect sensor doesn’t recognize the code,<br />
select Or enter the 25-character code.<br />
Type it in<br />
1. Go to the Games store.<br />
2. Choose Use a code.<br />
3. Type in the code.<br />
9
After<br />
ANNOTATED<br />
How do I redeem my code?<br />
When typing in the code, read it backwards.<br />
You’ll spot mistakes easier.<br />
There are two kinds of codes: character and QR.<br />
• Character codes are a string of numbers and letters, and<br />
will look something like this: ABCD-1234-EFGH-5678<br />
• QR codes kind of look like barcodes, but as a dotted<br />
square. Here’s an example of one:<br />
We’ve asked a question to make<br />
it conversational – personal.<br />
We've thought of a tip for<br />
helping them out - personal.<br />
This could be their first time with<br />
a code – we’re clearly explaining<br />
what they are.<br />
Xbox One<br />
You can either:<br />
Use Kinect<br />
This is the easiest way.<br />
1. Say ‘Xbox, use code.’<br />
2. Hold up the QR code to the camera.<br />
• If your Kinect sensor doesn’t recognize the code,<br />
select Or enter the 25-character code.<br />
Type it in<br />
1. Go to the Games store.<br />
2. Choose Use a code.<br />
3. Type in the code.<br />
We’ve used subheadings to<br />
make it easier to find what they<br />
need – it’s clear where the info<br />
they need is.<br />
We’re giving them our<br />
opinion – personal.<br />
We’ve let them know what they<br />
can do if something doesn’t go<br />
as planned – open.<br />
Our steps are short and<br />
sweet. One idea per number<br />
makes it quick and easy to<br />
understand – clear.<br />
10
Before<br />
Example Email – Coin Distribution<br />
Hello,<br />
We are contacting you because your FIFA Ultimate Team<br />
account violated our Terms of Service. Because of this<br />
violation, we deactivated your FUT account. Your FIFA Points<br />
remain intact, but you will lose your coins, players, club items,<br />
and progress.<br />
Our penalty system is cumulative, meaning that as the number<br />
of violations increase, so does the severity of the<br />
consequence. If you continue to violate our Terms of Service,<br />
you risk having your account suspended or permanently<br />
closed.<br />
We aim to keep everyone’s gaming experience safe, secure,<br />
and enjoyable. If you feel that we have sent this note to you by<br />
mistake, please contact us at accountdisputes@ea.com. You<br />
can also review the full Terms of Service on ea.com.<br />
Thank you,<br />
EA Terms of Service<br />
11
After<br />
Example Email – Coin Distribution<br />
Hi Charlie,<br />
We noticed your Account broke EA’s gameplay rules…<br />
We need to talk…<br />
Because your account was involved in Coin Distribution, we’ve<br />
banned your access to FIFA Ultimate Team.<br />
• Read up on how to play by the rules:<br />
https://help.ea.com/en-us/help/faq/play-by-the-ea-rules<br />
• Review our full User Agreement. This is what you agree to<br />
when you make an EA Account or use EA Services:<br />
http://www.ea.com/terms-of-service<br />
What this means<br />
We all want to help a friend out but sending them Coins isn’t<br />
the way to do it. Sending Coins to your friends is a form of<br />
coin distribution and it breaks our rules.<br />
Having multiple accounts and funneling Coins and items to<br />
your main account breaks our rules, too.<br />
EA’s rules<br />
Breaking our rules damages the experience for you and other<br />
players. We want to keep everyone’s gaming experience fun,<br />
safe, and secure.<br />
You can read our rules here: https://www.ea.com/terms-ofservice#section6<br />
You break our rules if you:<br />
• buy Coins<br />
• farm Coins<br />
• distribute or sell Coins<br />
• promote Coin buying and selling<br />
Any questions?<br />
If we sent this to you by mistake, you can get in touch with our<br />
Terms of Service team. Find out how to email the team in our<br />
article.<br />
Thanks,<br />
EA Help<br />
12
After<br />
Example Email – Coin Distribution<br />
ANNOTATED<br />
Hi Charlie,<br />
We noticed your Account broke EA’s gameplay rules…<br />
We need to talk…<br />
Because your account was involved in Coin Distribution,<br />
we’ve banned your access to FIFA Ultimate Team.<br />
• Read up on how to play by the rules:<br />
https://help.ea.com/en-us/help/faq/play-by-the-ea-rules<br />
• Review our full User Agreement. This is what you agree to<br />
when you make an EA Account or use EA Services:<br />
http://www.ea.com/terms-of-service<br />
What this means<br />
We all want to help a friend out but sending them Coins isn’t<br />
the way to do it. Sending Coins to your friends is a form of<br />
coin distribution and it breaks our rules.<br />
Having multiple accounts and funneling Coins and items to<br />
your main account breaks our rules, too.<br />
EA’s rules<br />
Breaking our rules damages the experience for you and other<br />
players. We want to keep everyone’s gaming experience fun,<br />
safe, and secure.<br />
We tell them, in human terms,<br />
what’s up. We don’t say You violated<br />
the Terms of Service – personal.<br />
We told the player exactly what<br />
they did to break the rules and<br />
them we told them the action<br />
we’re taking – open.<br />
We explain to them exactly what<br />
coin distribution is – clear.<br />
We let them know where they can<br />
find the rules and what breaks our<br />
rules – clear, open, and personal.<br />
You can read our rules here: https://www.ea.com/terms-ofservice#section6<br />
You break our rules if you:<br />
• buy Coins<br />
• farm Coins<br />
• distribute or sell Coins<br />
• promote Coin buying and selling<br />
Any questions?<br />
If we sent this to you by mistake, you can get in touch with our<br />
Terms of Service team. Find out how to email the team in our<br />
article.<br />
We know we’re human and we could<br />
make a mistake. Our goal is to help<br />
the players and we want them to<br />
know that – open and personal.<br />
Thanks,<br />
EA Help<br />
13
Example @EAHelp Tweets<br />
See more examples of what a good cop sounds like, and add your<br />
own, at ea-wwce.slack.com, #good-cop-whiteboard<br />
EA Worldwide Customer Experience created this guide in<br />
collaboration with The Writer (http://www.thewriter.com/),<br />
a language consultancy. - March 2016, updated April 2018.