PORTFOLIO - Selected projects
This endeavoring work collection gathers my most valuable projects as a designer and physicist. Here, you can grasp how my desire to merge digital and physical platforms creates impressive and meaningful experiences focused on people. I hope you enjoy this journey, as well as I have done designing it.
This endeavoring work collection gathers my most valuable projects as a designer and physicist. Here, you can grasp how my desire to merge digital and physical platforms creates impressive and meaningful experiences focused on people.
I hope you enjoy this journey, as well as I have done designing it.
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From tangible coding, the learning process took as
reference previous developments of Innovadores
Digitales®, but unlike students, the teachers have
an immersion to the step by the step construction
process. "Design thinking for educators" made by
IDEO was taken as a reference as well, whose
strategy allows teachers to see the world since the
student perspective, the latter considered as
protagonists of the classroom experience.
Additionally, from the methodological approach,
storytelling was used to create narratives and
gamification as a tool to integrate game mechanics
into this purpose.
12 missions
As a videogame, each professor collects
technological and methodological
knowledge as a vehicle to achieve their
project
EDU TECH
4. Ideation
Digital
Análogo
En el lenguaje de programación
volvemos a ver los elementos
básicos de la programación
tangible.
Gamificación
Narrativa
3. Storytelling
Evaluó el estado
de mi proyecto y
fijo mi rumbo.
5. RV-DUINO
Controlamos un entorno
Virtual 3D transmitiendo
información por clable.
UNITY
8. RV+REAL
Interactivo
Inalámbrico
RV
2. Play
Ejemplos de
dispositivos de la
experiencia fase II.
6. REAL-DUINO
Reforzamos conceptos de
programación controlando
un dispositivo tangible.
Estructuras
Misión de exploración
de los medios inmersivos
con efectos tangible.
Multiplataform
1. Intro
Inicio de la ruta
de los maestros
que inspiran.
Celular
7. BT - DUINO
Etapa de observación interfaces
en otras plataformas capaces
controlar contenido tangible.
bitácora
proyecto