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PORTFOLIO - Selected projects

This endeavoring work collection gathers my most valuable projects as a designer and physicist. Here, you can grasp how my desire to merge digital and physical platforms creates impressive and meaningful experiences focused on people. I hope you enjoy this journey, as well as I have done designing it.

This endeavoring work collection gathers my most valuable projects as a designer and physicist. Here, you can grasp how my desire to merge digital and physical platforms creates impressive and meaningful experiences focused on people.

I hope you enjoy this journey, as well as I have done designing it.

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From tangible coding, the learning process took as

reference previous developments of Innovadores

Digitales®, but unlike students, the teachers have

an immersion to the step by the step construction

process. "Design thinking for educators" made by

IDEO was taken as a reference as well, whose

strategy allows teachers to see the world since the

student perspective, the latter considered as

protagonists of the classroom experience.

Additionally, from the methodological approach,

storytelling was used to create narratives and

gamification as a tool to integrate game mechanics

into this purpose.

12 missions

As a videogame, each professor collects

technological and methodological

knowledge as a vehicle to achieve their

project

EDU TECH

4. Ideation

Digital

Análogo

En el lenguaje de programación

volvemos a ver los elementos

básicos de la programación

tangible.

Gamificación

Narrativa

3. Storytelling

Evaluó el estado

de mi proyecto y

fijo mi rumbo.

5. RV-DUINO

Controlamos un entorno

Virtual 3D transmitiendo

información por clable.

UNITY

8. RV+REAL

Interactivo

Inalámbrico

RV

2. Play

Ejemplos de

dispositivos de la

experiencia fase II.

6. REAL-DUINO

Reforzamos conceptos de

programación controlando

un dispositivo tangible.

Estructuras

Misión de exploración

de los medios inmersivos

con efectos tangible.

Multiplataform

1. Intro

Inicio de la ruta

de los maestros

que inspiran.

Celular

7. BT - DUINO

Etapa de observación interfaces

en otras plataformas capaces

controlar contenido tangible.

bitácora

proyecto

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