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SPOTLIGHT

STRANGE ADVENTURES # 1

written by TOM KING

art by MITCH GERADS and EVAN “DOC” SHANER

cover by MITCH GERADS

variant cover by EVAN “DOC” SHANER

blank variant cover

After winning five Eisner Awards and topping year-end “best of lists,”

the comic book of 2019 was Mister Miracle. The comic book of 2020 will

be Strange Adventures.

The Mister Miracle team of writer Tom King and artist Mitch Gerads

are joined by fan-favorite artist Evan “Doc” Shaner to bring you an epic

tale in the tradition of Watchmen, The Dark Knight Returns, and DC: The

New Frontier—a story of blood, war, and love that readers will be talking

about for years to come.

Adam Strange is the hero of Rann, a man famous throughout the

galaxy for his bravery and honor. After leading his adopted home to

victory in a great planetary war, Adam and his wife Alanna retire to

Earth, where they are greeted by cheers, awards, and parades. But not

all is as happy and nice as it seems, as the decisions Adam made during

battles on Rann come back to haunt his family and threaten the entire

DC Universe. And now a surprise DC hero will have to choose between

saving Adam Strange and saving the world.

A story like no other, Strange Adventures is an ambitious, thrilling,

shocking, and beautiful 12-issue saga that will push Adam Strange to

the breaking point—and beyond!

ON SALE 03.04.20

$4.99 US | 1 OF 12 | 40 PAGES

CARD STOCK COVERS

FC | DC

This issue will ship with three covers.

Please see the order form for details.

ADAM STRANGE—WAR HERO OR WAR CRIMINAL?

STRANGE ADVENTURES BLURS TRUTH AND FICTION

Interview by Albert Ching

Adam Strange is a hero...right? After leading his adopted home of Rann

to victory in interplanetary conflict, Strange returns to Earth to share his

story—which leads to his past coming back to haunt him in deadly and

potentially catastrophic ways. The Eisner Award-winning Mister Miracle

team of Tom King and Mitch Gerads are joined by fan-favorite artist Evan

“Doc” Shaner to tell Strange’s story in Strange Adventures, as DC’s

space-faring hero attempts to separate truth from science-fiction.

It’s easy to frame Strange Adventures as the follow-up to Mister

Miracle—you and Mitch, 12-issue series, exploring a lesser-known

DC hero. In what ways do you see the two series as relating to each

other? In what ways is this a different type of story for you, Mitch and

Doc Shaner?

Like Mister Miracle, Strange Adventures is hugely ambitious. It’s once

again our attempt at something like Watchmen or DC: The New Frontier—

a contained story that speaks to its time and expands what comics can

be. Not saying we can do it or have done it, but we’ll try—or rather we’ll

keep trying. Unlike Mister Miracle, this isn’t another tale of one man’s

angst or trauma or recovery. Strange Adventure is fundamentally about

something larger, deeper, and darker; it’s trying to speak to the nature

of truth and how our assumptions about that nature can tear us apart.

What drew you to Adam Strange? What did you see in the character that

made him right for this story?

Adam Strange is one of a long line of characters—like Tarzan and Flash

Gordon, stolid men with dimpled chins who thrive in “foreign lands”—

who stand in as a metaphor for a 19th century European dream of

colonialism. Of course, colonialism was never really like this dream, and

it’s that contrast that interests me: the bloody gap between the myth

and the reality.

What inspired the split narrative of the series?

I wanted to tell two stories simultaneously and have them play off each

other: the story we tell others and the story others tell about us. To

represent these two aspects, we use two of the best artists in comics,

then we weave those two tellings together in odd and new ways that

I don’t think anyon’s seen in modern super hero comics. So it’s a way

to do something new and different and hopefully something cool and

compelling.

It’s exciting to see you working with Doc Shaner again, several years

after Justice League: Darkseid War: Green Lantern—what’s it been like

collaborating with him on a long-term story?

It’s awesome, it’s brilliant, and it’s beautiful. Doc has that rare gift

that artists like Darwyn Cooke, Alex Toth, and Alex Raymond had: that

insane ability to draw comics the way people imagine comics to be, a

sort of Platonic comic ideal. If you go up to any person on the street

and have them close their eyes and think of what a comic looks like,

they’re seeing Doc Shaner panels. Now when we contrast those to

Mitch’s signature real world grounding of comics, it creates a delightful

tension that reflects

the gnawing tension

at the heart of the

series.

How has this

story pushed your

partnership with

Mitch Gerads in new

directions?

Well, we’re finally off

the nine panel grid, so

he at least speaks to

me now. Every once in

a while.

interior art by

Evan “Doc” Shaner

(above) and Mitch

Gerads (right)

3

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