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Vicon Standard 2020

The 2020 edition of The Standard edition includes 21 articles ranging from internal op-eds to customer stories focused on all markets from customers like Framestore, Red Bull, Double Negative, Bell Innovation, and more.

The 2020 edition of The Standard edition includes 21 articles ranging from internal op-eds to customer stories focused on all markets from customers like Framestore, Red Bull, Double Negative, Bell Innovation, and more.

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VICON STANDARD <strong>2020</strong><br />

A<br />

SIMPLE MOTION<br />

CAPTURE SYSTEM<br />

DELIVERING POWERFUL<br />

RESULTS<br />

ENTERTAINMENT<br />

UW-Stout is proving that it doesn’t need an elaborate<br />

system to capture the imaginations of students<br />

DAVE BECK<br />

Director, School of Art &<br />

Design and Associate Dean<br />

of Humanities College<br />

University of Wisconsin-Stout<br />

Several years ago the<br />

University of Wisconsin-<br />

Stout was ready to upgrade its<br />

design offering with a motion<br />

capture studio, but as a public<br />

institution it had to walk a thin<br />

line between providing students<br />

with an industry-ready, premium<br />

technology and managing a tight<br />

budget. <strong>Vicon</strong> had the flexibility<br />

to offer that balance.<br />

“We’re the largest art and design program in the upper Midwest,” says Dave Beck, director<br />

for the award-winning School of Art and Design and an associate dean at UW-Stout. “We’re<br />

just over 1,000 students in art and design. Two of the largest and fastest-growing programs<br />

are game design and animation, and our game design program is nationally ranked by the<br />

Princeton Review.”<br />

Destinations for alumni include Dreamworks; Last of Us games developer, Naughty Dog;<br />

and the studio behind the more recent Halo games, 343 Industries. Sectors such as<br />

construction and architectural visualization are increasingly taking an interest in the<br />

programs’ graduates, too.<br />

It’s not just big players on the national stage who are drawing on UW-Stout’s graduate pool,<br />

either. Staff are seeing growing opportunities to work with, and provide a talent pipeline for,<br />

local companies interested in the possibilities of animation and gaming. To keep pace, it was<br />

important to provide students with experience in using the latest production technologies.<br />

“A polytechnic university is all about preparing students for careers through applied, handson<br />

learning. Everything they’re doing is not just doing it from afar, it’s actually getting your<br />

hands dirty and creating it,” says Beck.<br />

With all of that in mind, establishing a motion capture offering was increasingly becoming<br />

a priority.<br />

“We felt that it was important to provide the students with an additional set of tools, an<br />

additional set of knowledge and competencies,” expands Andrew Williams, program director<br />

for game design and development. “When we look at the game and animation areas,<br />

especially in the larger, upper echelons of the industry, specialization is absolutely key to any<br />

viable path. We felt that this is another area where our students could specialize so that they<br />

could even better position themselves for some of those opportunities in the future.”<br />

54<br />

55

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