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Research Articles - VTechWorks - Virginia Tech

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Featured <strong>Articles</strong><br />

Ressa<br />

Arts. Ressa’s set design for The Seagull, by<br />

Anton Checkhov, during the Spring 2007<br />

Design Lab was inspired by the work of<br />

the late scenographer Josef Svoboda, who<br />

was famous for his abstract designs. While<br />

The Seagull’s intertextual relationship with<br />

Hamlet allows for potential Shakespearean<br />

sets, Ressa teased out the context of this<br />

famous work through careful interpretation<br />

and readings, finally deciding to present<br />

the plot of this 19th century romantic and<br />

artisitic conflict on a canvas that makes the<br />

audience ask themselves “What is art?”<br />

Just as the four main characters speak in<br />

abstractions and avoid direct references<br />

to their problems, the set is shrouded in<br />

a misty haze that conveys ambiguity. The<br />

characters’ false fronts in personality are<br />

mirrored by Ressa’s use of fake scenery<br />

that gives the illusion of things being on<br />

the stage, but in fact are specters working<br />

in the imaginations of the audience. Ressa<br />

sought to achieve universality with the set<br />

design, and therefore chose a futuristic<br />

style, costumes organic in nature, with a<br />

compilation of cultures existing within the<br />

Well-researched set design is about building<br />

trust with one’s audience, knowing<br />

that what they see is a gateway into what<br />

they will imagine<br />

characters, but contrasted with a clean set<br />

uncluttered by cultural references to leave<br />

the audiences mind clear to process the<br />

complexities of the story.<br />

Ward introduced Ressa to Svoboda’work<br />

and from this influence he was about to use<br />

light to create sets emulating Svoboda’s<br />

style of creating space through illuminated<br />

colored mists, even using a red light on the<br />

floor to symbolize a pool of the seagull’s<br />

blood. <strong>Research</strong> into this style taught Ressa<br />

the importance of the play of light and<br />

20<br />

shadow on stage.<br />

Ressa created physical models, photographed<br />

them, and then created “moment<br />

pictures” from the play as multiple drawings<br />

in different media such as colored<br />

pencils and pastels. These assignments<br />

were laborious and demanded meticulous<br />

attention to detail, as Ressa often spends<br />

hours manipulating lighting, photographing<br />

hundreds of shots with lighting differences,<br />

and experimenting with modeling techniques<br />

to create the perfect effects. The<br />

small models were creatively crafted using<br />

art supplies from Mish-Mish, the local<br />

Blacksburg craft store, as well as household<br />

supplies like flashlights and colored<br />

cellophane that served as glowing moons,<br />

watery abysses, and menacing red clouds<br />

of light. Ressa used a special Plexiglas filter<br />

to make a lit-up floor and cutouts of items<br />

like trees and windowpanes to create the<br />

appearance of props while only using their<br />

shadows.<br />

Doubt<br />

A play written by John Patrick Shanley and<br />

winner of the Pulitzer Prize and Tony Award,<br />

the cinematic version of Doubt was produced<br />

by Celia D. Costas and released in<br />

January 2009 to select theatres, where it<br />

received immediate acclaim. Only a few<br />

months before, in a joint effort with Hollins<br />

University, the <strong>Virginia</strong> <strong>Tech</strong> Department of<br />

Theater Arts presented Doubt, a Parable to<br />

the 2008 Roanoke Arts Festival. Directed<br />

by Hollins University Theatre Department<br />

Chair Ernie Zulia and featuring <strong>Virginia</strong><br />

<strong>Tech</strong>’s head of the Department of Theatre<br />

Arts, Patricia Raun, Doubt showed from October<br />

3 to November 9.<br />

Ressa worked as scenic designer on this<br />

production and led the research that created<br />

the Bronx collage project, the culminating<br />

piece of the production. Compiled

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