19.01.2021 Views

Ronald's Realm Conceptbook

Book about the concept 'Ronald's Realm', by Stijn Oom

Book about the concept 'Ronald's Realm', by Stijn Oom

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

revenue streams & active models

The 3 models that we will be using

for the concept are as follows:

1 2 3

Transaction model.

This model is active when the AR game is sold directly

to the customer on Steam, creating an instant

profit for RVDK.

This model is active when an independent customer

buys the game for personal use.

Price:

- €14.99,- per game (on Steam).

Costs:

- €100,- Steam entry price (non-recurring).

- €0.91,- distribution fee (per game sold).

An equipment leasing model.

This model is active when institutes or schools do not

own any AR-equipment themselves. In collaboration with

a tech-company such as Samsung, Apple or Sony, the AR

headsets can be leased to educational institutes or primary

schools. Both the tech-company and RVDK will earn a part

of the profit. The tech-company will repair/restore the AR

gear whenever damaged and/or broken.

Price:

- €30,- set monthly price.

- €16.99,- per AR-device with installed game.

(of which both RVDK and the collaborator receive 50%)

Subscription model.

This model is active when institutes or schools already

own AR-equipment and solely want to purchase the

game. The subscription model allows an organisation

to buy the AR-game for a dedicated period of time.

The subscription allows for free DLC (Downloadable

content) and access to multiple devices at the same

time.

Price:

- €20,- set monthly price.

- €2.99,- per device linked to the game.

Costs:

- €140,- tech support per organisation/school linked (yearly)

Costs:

- €45- tech support per organisation linked (yearly)

17

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!