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E-Book Gamification, Game-based Learning & Serious Games

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GAMIFICATION

GAME-BASED

LEARNING

SERIOUS GAMES

IS THERE ANY

DIFFERENCE?

by

Leader in Gamification


Gamification, Game-Based Learning & Serious Games

A complete guide for

companies seeking the best

game solutions to improve their

business processes.

These solutions come down to a particular goal.

Yet, it uses different ways to accomplish it.

This e-Book will enlighten you with the essential

details of what makes gamification, gamebased

learning, and serious games differ from

one another.

Ultimately, it aims to help you choose the best

solutions for your company’s needs.


Gamification, Game-Based Learning & Serious Games

01

02

03

04

Insights. 4

Gamification:

Overview. 6

How to use it. 7

Elements. 8

When to use it. 9

Benefits. 10

Our thoughts. 11

Game-based learning (GBL):

Overview. 13

How to use it. 14

Elements. 15

When to use it. 16

Benefits. 17

Our thoughts. 18

Serious games:

Overview. 20

How to use it. 21

Elements. 22

When to use it. 23

Benefits. 24

Our thoughts. 25

CONTENT

05

Usability of Gamification, GBL &

Serious Games on Training. 27

Usability of Gamification, GBL &

Serious Games on Operations. 28

Usability of Gamification, GBL &

Serious Games on Customer

Relations. 29

06

How to Scale Up your Business:

Use Cases. 31

Features. 32


Gamification, Game-Based Learning & Serious Games

Insights

Serious games are developed by the

learning objective a company wants to

achieve.

40%

40% of the global organizations

transformed their business operations

with gamification.

Adoption of game-based learning into the

workplace resulted in an annual growth

rate of 53.4%.

53.4%

50

40

30

20

10

0

2020 2021

Companies that incorporated

gamification in their business

experienced 7x higher conversion rates.

Game-based learning allows mistakes in a

risk-free setting, encouraging users to

experiment and learn simultaneously.

A gamification in the workplace is

likely to fail by 80% if implemented

without meaning or value.

Serious games started to hit the market

with its revenue growth of 3.5billion USD by

2018 and will continue to expand with 24

billion by 2024.

2018

2024

$0B

$5B

$10B

$15B

$20B

$25B

04


02

GAMIFICATION

OVERVIEW

HOW TO USE IT

ELEMENTS

WHEN TO USE IT

BENEFITS

OUR THOUGHTS

05


Gamification, Game-Based Learning & Serious Games

Gamification

OVERVIEW

Gamification is a technological solution that uses game

elements in a non-gaming context. Most companies that

incorporate gamification software use it to increase their

employee and customer engagement. It usually serves as an

extrinsic motivation for learning or training.

The use of gamification in the business setting became

rampant by 2015, where 40% of global organizations used

gamification to transform their business operations digitally.

From this transition, they experienced 7x higher conversion

rates.

One of the factors that played a significant role in this

increase is that 80% of US households own a gaming device.

The desktop PC is the preferred gaming device of most 62%

of frequent gamers, while 35% use their smartphones to play.

Suppose you would think that gaming consoles such as

Nintendo and PlayStation are the trending gaming consoles.

Think again, as these are less popular at 21%.

06


Gamification, Game-Based Learning & Serious Games

Gamification

HOW TO USE IT

To use this technology, a gamification solution is added to

existing processes or operations used by the company, for

instance, in the onboarding process, employee training or

customer workshops.

You can find this software used in digital platforms,

classrooms, and public spaces.

07


Gamification, Game-Based Learning & Serious Games

Gamification

ELEMENTS

Competition: Leaderboard, Ranking, Score

Challenge: Learning Target, Deadline, Learning Events,

Learning Report

Compensation: Badges, Level up, Event Gifts, Score

Relationship: Like, Share, Reply, Q&A, Contacts

Usability: Pop-up, Tutorial, Help Desk, User Manual

08


Gamification

WHEN TO USE IT

Gamification is best used to awaken the user’s competitive

spirits and gauge the performance level of people who will

participate in events where this gamified solution will be

incorporated.

Training employees prefer attending gamified training for

corporate compliance training based on survey results of 30%.

Some employees see gamification as effective on products

and service training by 18%, while other 16% see it as more

efficient for skills development training.

09


Gamification, Game-Based Learning & Serious Games

Gamification

THE BENEFITS

Most companies nowadays embraced gamification to meet

the needs of most consumers who are tech-savvy. It

introduces innovative dynamics within the organization thanks

to the following features it bears:

Immediate feedback to users

Measurable experiences through shortand

long-term challenges

Transparency on the progress of users

through leaderboards

Rankings that encourage the

competitive spirit

10


Gamification, Game-Based Learning & Serious Games

Gamification

OUR THOUGHTS

The gamification process is not a one-size-fits-all technology

because it has pros and cons when used in business

operations.

This technology is good to use on a short-term basis to

engage users, motivate and increase their productivity.

It can be a quick activity used as an ice breaker during virtual

training and workshops or as an opening activity to capture

audiences’ attention on events, tradeshows and conferences.

11


03

GAME-BASED

LEARNING

OVERVIEW

HOW TO USE IT

ELEMENTS

WHEN TO USE IT

BENEFITS

OUR THOUGHTS

12


Gamification, Game-Based Learning & Serious Games

Game-based Learning

OVERVIEW

Game-based learning is the process and practice of using

games to learn. The game characteristics and principles are

embedded in the learning materials to engage and motivate

users.

The higher education sector will experience growth from 2019

to 2024 by 15.4%.

Such change is inevitable, as 67% of students found

challenge-based game-based learning more motivating

and engaging than traditional courses (Intuition, 2019).

Not only does GBL apply to a classroom setting, but this

practice also became highly effective in the workplace.

Adopting this process resulted in an annual growth rate of

53.4% for many companies that integrate it into their business

operations, employee training and onboarding.

13


Gamification, Game-Based Learning & Serious Games

Game-based Learning

HOW TO USE IT

Companies can use the

game-based learning process

by repurposing existing games

used according to the learning

objectives or requesting a

customizable game that suits

the learning objectives. For

instance, Domino’s Pizza makes

use of the game-based

learning strategy in its

onboarding process.

New hires of the giant pizza company undergo training

simulation that involves mastering the pizza menu and quickly

preparing pizza with 100% accuracy. The Pizza Maker course

aims to engage, assess and reward the employees who can

successfully surpass their old scores and top the

leaderboards.

With such gaming elements incorporated, the time it takes to

onboard new employees decreased significantly. It allows the

company to train recruits effectively. Best of all, Domino’s Pizza

managed to deliver high-quality standards of food and

service with consistency.

14


Gamification, Game-Based Learning & Serious Games

Game-based Learning

ELEMENTS

Competition: Leaderboards, Scoreboards, Ranking

Challenge: Mini-games, Puzzles, Riddles

Compensation: Gift Codes, Points, Badges

Relationship: Like, Share, Reply, Q&A, Contacts

Usability: Simulation, Tutorial

15


Gamification, Game-Based Learning & Serious Games

Game-based Learning

WHEN TO USE IT

Game-based learning applies to the workplaces with existing

games used for different scenarios, for instance, dealing with

clients, onboarding an employee, or enhancing administrative

skills.

However, it can only be used under the supervision of an

expert to ensure that proper feedback is given.

16


Gamification, Game-Based Learning & Serious Games

Game-based Learning

THE BENEFITS

A good game-based learning software draws

the users into the virtual environment and

provides a look and feel that is familiar and

relevant.

A GBL software is designed toward a goal

where users can choose actions and

experience consequences along the way. It

allows mistakes in a risk-free setting.

Through trial and error, users can actively learn

and practice the proper ways to do things.

17


Gamification, Game-Based Learning & Serious Games

Game-based Learning

OUR THOUGHTS

Game-based learning is best suited to organizations with

existing games which can be repurposed for specific uses.

It is an excellent technique if companies want their employees

to master a skill or learn a new skill that further improves the

business operations. Likewise, it is worth implementing in the

onboarding process to pick the best talents with efficiency.

Yet repurposing the existing games used in the company

should be aligned with the company goals to maintain

employee engagement and increase retention.

.

18


04

SERIOUS

GAMES

OVERVIEW

HOW TO USE IT

ELEMENTS

WHEN TO USE IT

BENEFITS

OUR THOUGHTS

19


Gamification, Game-Based Learning & Serious Games

Serious games

OVERVIEW

A serious game is built according to your companies’ needs.

It is designed by your business goals, missions, and vision to

deliver excellent value and meaning to the users. Many

companies are starting to use serious games in their

employee training way back in 2018 as it charted revenue

growth of 3.5 billion USD. It is expected to continue by 2024

with 24 million USD revenue.

Compared to the usual games we see online that focuses on

the visual features of the games found in the avatars, effects,

and virtual environment. Serious games appeal to the

storyline and its lasting experience to the users.

Every activity embedded in the game has a learning objective

incorporated — often combined with challenges. Serious

games can be designed in a way where users can learn,

acquire, or synthesize new behavior to an existing one.

20


Gamification, Game-Based Learning & Serious Games

Serious games

HOW TO USE IT

Serious games are created from scratch and are based on

their preferences, aligned with their business goals.

Developing a serious game takes a lot of processes but is

rewarding because the tasks in the games are experiential.

Thus, companies can expect outputs from the participants

who will be using it.

21


Gamification, Game-Based Learning & Serious Games

Serious games

ELEMENTS

Competition: Leaderboards, Scoreboards, Ranking

Challenge: Task Completion per Stage/Round, skill-specific

Tasks

Compensation: Gift Codes, Level up, Score, Badges

Relationship: Like, Share, Reply, Q&A, Contacts

Usability: Simulation, Tutorial, Sandbox Video Game

22


Gamification, Game-Based Learning & Serious Games

Serious games

WHEN TO USE IT

It is best used in the classroom for young students and adults.

It is also used as an engaging and motivational tool in

employee onboarding and training.

Another use case is within the public event field like

tradeshows and product launches, and home.

23


Gamification, Game-Based Learning & Serious Games

Serious games

THE BENEFITS

It is highly recommended to companies with no

existing games or who want to incorporate gaming

principles in their business operations because it can

train new skills, change workplace behavior, and make

knowledge transfer more accessible.

Like gamification and game-based learning, it also

increases engagement as well as intrinsic and extrinsic

motivation. However, it is more impactful because it is

designed to meet the needs of the users. Meaning,

users of Serious games will not get bored playing them

since everyone can relate their everyday tasks with the

activities in the game.

Best of all, serious games do not require expert

supervision because they are a standalone

intervention specifically designed to meet a specific

learning goal.

24


Gamification, Game-Based Learning & Serious Games

Serious games

OUR THOUGHTS

Serious games are tailored to the company’s needs, making it

a more realistic gamified software than gamification and

game-based learning. It is more impactful as it focuses on the

storyline, allowing users to relate to each scenario faced.

It may be high on the price tag, but the features of the games

are meaningful and experiential, which makes the acquisition

and transfer of knowledge much more manageable and

efficient.

Industries have seen the much potential of integrating

gamification, game-based learning and serious games in

improving business practices with digital solutions where

company owners, employees and customers are the winners.

25


05

USABILITY

GAMIFICATION, GAME-BASED

LEARNING AND SERIOUS GAMES

ON:

TRAINING

OPERATION

CUSTOMER RELATIONS

26


Gamification, Game-Based Learning & Serious Games

ON TRAINING

Gamification

50%

50% of employees perceived an

increase in work productivity

because of gamification training

features.

Game-based

learning

80%

80% of employees believe gamebased

learning is more engaging.

Serious games

20%

20% of companies used serious

games in the form of

simulation games to train staff

members.

27


Gamification, Game-Based Learning & Serious Games

ON OPERATIONS

Gamification

85%

85% of employees enjoy

gamification at work.

Game-based

learning

89%

89%of employees believe that they

became productive after

attending a game-like training.

Serious games

56%

56% of large organizations

purchase Serious games to

improve their user

engagement and motivation.

28


Gamification, Game-Based Learning & Serious Games

ON CUSTOM

RELATIONS

Gamification

Texas Bank Extraco experienced

changes in the conversion rate from

2% to 14% with gamification to teach

clients about the product offers and

benefits.

15

10

5

0

2% 14%

2017

2019

Game-based learning

The Minecraft: Education Edition,

licensed to 2 million users by

Microsoft in 2017, had a user base

soar to more than 5 million after two

years (Metaari, 2019).

Serious games

LivingSocial gained more than 90%

of voluntary reviews coming from

participants after turning their

annual reviews into a gamified

experience using Serious games.

90%

29


06

HOW TO SCALE

UP YOUR

BUSINESS

WITH

CLUEHUB

USE CASES

FEATURES

30


Gamification, Game-Based Learning & Serious Games

USE CASES

Cluehub offers gamified solutions to your business with its

custom platform designed to suit your business needs.

Whether it is for onboarding and training new and current

employees, building camaraderie in the workplace, improving

sales and marketing or boosting your customer engagement

and social awareness, Cluehub will come up with the bestgamified

solutions for you.

And here is why Cluehub is the best-gamified software to

integrate into your business:

Team

Building

Company

Meeting

&

Events

USE CASES

Training

Onboarding Recruiting

Virtual Fair

&

&

Development

Conference

Marketing

&

Branding

Educational

Learning

Gamification

As Ice

Breaker

As Ice

Breaker

Game-Based

Learning

Serious

Games

Cluehub

Customizable

Virtual

Gamification

Platform

As Ice

Breaker

As Ice

Breaker

31


Gamification, Game-Based Learning & Serious Games

FEATURES

Cluehub is a digital platform based on the famous concept of

Escape Rooms that embodies the features of gamification,

game-based learning and serious games for your business

needs. We offer digital solutions that work as a one-of-a-kind

ecosystem that enable companies like yours to carry out our

virtual gamification platform for many use cases that you can

customize for your varied needs.

Let us give you ideas on how you can leverage this powerful

tool to scale up your business thoroughly and accelerate the

digital transformation of your business with these features that

you can only find in our virtual gamification platform.

32


Gamification, Game-Based Learning & Serious Games

FEATURES

Use cases

Recommended

Use

Special

Features

Team Building

Product Launches

Milestone Celebrations

Remote Team Building Events

Live actor (optional)

Score

3D Rooms

Hint Solutions

Company

Meeting

& Events

Virtual Company Parties

Presentations

Lunch Break

Stand-up Meeting

Coffee Time

Happy Hour

Birthday Parties

Personalization

Web-based Riddles

Creative Content

Fun Riddles

Team Bonding

Training &

Development

Online Internal Education

Programs

Team Training

Simulation Practice

Score

Progress Indicator

Supporting Material

Incentive Rewards

Onboarding

Company Role and

Responsibilities

Induction Company

Culture Learning

Employee Annual Orientation

Web-based

Embeddable

Support Material

Simulation Riddles

Recruiting

Recruitment

Talent/Skill Search &

Assessment

Result analytics

Deadline

Company Material

Riddle Hint & Solution

Virtual Fairs &

Conferences

Trade Shows

Seminars

Expos & Conferences

Workshops

Summit

Email Collection

Lead Generation

UI Customization

Embeddable

Web-based

Data Protection

Solo-Player Mode

Marketing &

Branding

Loyalty Programs Sponsorship

Product Launches

Email Collection

Lead Generation

Data Analysis

Product placement

UI Customization

3D Room

Educational

Learning

Languages Lessons

Academic Subjects

Simulation Training

Test Preparations

Topic Reinforcement

Immersive Narrative

Progress Indicators

Help Desk

Level Up Challenges

Supporting Material

Deadline

33


Are you ready to accelerate the

digital transformation of your

business? Contact our Cluehub

support today and schedule a free

demo.

Made with love by

Leader in Gamification

contact@cluehub.io

+49 174 4080947

https://cluehub.io

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