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The FIRST Magazine Produced Entirely With Personal Computers!

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ADVENTUR<br />

photo by Tom Ives<br />

by Shay Addams<br />

Someone at SSI recently pointed<br />

out to me that their Advanced<br />

Dungeons & Dragons series -<br />

you know, the ones I've consistently<br />

trounced in this column, QuestBusters,<br />

and even in my sleep at times — rank<br />

among the all-time best-selling com<br />

puter games. To which I could only<br />

respond that a lot of people paid to see<br />

Police Academy 6, but that didn't make<br />

it another Gone <strong>With</strong> the Wind. Finally,<br />

however, SSI has made a major<br />

improvement in the game system intro<br />

duced in Pool of Radiance and barely<br />

upgraded for Curse of the Azure Bonds:<br />

while tactical combat remains the<br />

essence of the gaming experience in<br />

Champions of Krynn. battles no longer<br />

last for hours. In this, the third title in<br />

SSI's Dragonlance series. I never wit<br />

nessed a battle that lasted more than<br />

five minutes, mainly because my party<br />

never faced more than a dozen monsters<br />

in an encounter.<br />

<strong>The</strong> first Dragonlance games, Heroes<br />

of the Lance and Dragons of Flame,<br />

were action adventures that focused on<br />

arcade-style challenges. Champions of<br />

Krynn, relying on the Pool of Radiance<br />

system, is a role-playing game with<br />

heavy emphasis on tactical combat. It<br />

continues the tale of the evil goddess<br />

Takhisis, whose creations — the Draco-<br />

nians. hideous Lizard Men created with<br />

dragon eggs — are now running amok<br />

across the land of Krynn. Your main<br />

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goal is to track down the eggs and wipe<br />

out the Dracs. but a series of mini-<br />

quests must first be accomplished, and<br />

in linear order. Most involve locating a<br />

magic weapon or other artifact, such as<br />

a magically enhanced sword called the<br />

Dragonlance.<br />

Besides simplified combat. Krynn<br />

introduces a new character race called<br />

Kender. who possess a special combat<br />

capability: when a Kender taunts the<br />

enemy, the monster's ability to hit your<br />

party members is reduced, and your<br />

chances of hitting the monster are<br />

improved. As usual, there's one little<br />

catch: all the enemy's magic spells are<br />

aimed at your Kender.<br />

Other innovations surface in the<br />

magic system. Your spellcasters' abili<br />

ties are affected by the phase of ihree<br />

moons seen atop the screen. When the<br />

white moon is full, for instance, a good<br />

Magic-user can memorize more spells<br />

than at other times: as the moon wanes,<br />

however, his spells lose potency. Other<br />

moons affect Neutral and Evil Magic-<br />

users similarly. And Clerics now get to<br />

pick a god with whom to ally, a deity<br />

who then bestows his Clerics with a<br />

unique advantage, such as increasing<br />

his chances of turning the Undead.<br />

As in previous AD&D titles, Krynn<br />

doles out clues and plot developments<br />

42 INFO July 1990<br />

<strong>The</strong> C64<br />

version<br />

of SSI's<br />

Champions<br />

of Krynn.<br />

by having you look up numbered para<br />

graphs in a pair of manuals (a technique<br />

introduced in Wasteland). <strong>The</strong> story<br />

emerges in onscreen dialogue also, and<br />

I have to admit almost enjoying an<br />

AD&D computer game for the first<br />

time. Now if only they'd toss in a few<br />

genuine puzzles to solve, SSI might<br />

someday turn out a game that plays as<br />

well as it sells. This one's their best so<br />

far. and is available for the C64, with an<br />

Amiga version underway.<br />

AMIGA<br />

ULTIMA V<br />

<strong>The</strong> Amiga version of Ultima V: War<br />

riors of Destiny was set to have been<br />

released about this time, following an<br />

unseemly year-long delay. Unfortu<br />

nately, a deal that had MicroProse dis<br />

tributing ORIGIN products in Europe<br />

went bad, and since MicroProse had<br />

contracted to handle the conversion, the<br />

nearly completed Ultima V — with a<br />

mere ten bugs that needed fixing -<br />

almost never saw the light at the end of<br />

the dungeon.<br />

Anyway, as C64 adventurers are<br />

aware, this is the Ultima in which<br />

you're summoned back to Britannia to<br />

rescue Lord British, who vanished

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