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Codex: Kroot Mercenaries - Index of

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Contents<br />

Introduction 4<br />

Oro Xenos: The <strong>Kroot</strong> 5<br />

Physical characteristics 6<br />

Home World 6<br />

First Contact 7<br />

Combat Capabilities 7<br />

Technology 7<br />

Threat <strong>Index</strong> and Imperial Policy 8<br />

Social Structure 8<br />

<strong>Kroot</strong> Mercenary Special Rules 9<br />

Fieldcraft 9<br />

Hyperactive nymune organ 9<br />

<strong>Kroot</strong> wings 9<br />

<strong>Kroot</strong> Hounds 9<br />

<strong>Mercenaries</strong> 9<br />

Signature Evolutionary Upgrades 9<br />

<strong>Kroot</strong> Mercenary Armoury 10<br />

<strong>Kroot</strong> Mercenary Wargear 12<br />

Master Shaman Psychic Powers 13<br />

Fielding a <strong>Kroot</strong> Mercenary Army 14<br />

<strong>Kroot</strong> Mercenary Army List 15<br />

HQ 15<br />

Troops 18<br />

Elites 19<br />

Fast Attack 21<br />

Heavy Support 23<br />

Summary 25<br />

Modelling <strong>Kroot</strong> <strong>Mercenaries</strong> 26<br />

<strong>Kroot</strong> Trackers 26<br />

<strong>Kroot</strong> Vultures 27<br />

Modelling Signature Evolutionary Upgrades 28<br />

Modelling <strong>Kroot</strong> Weapons 28<br />

Modelling Showcase 29<br />

kroot by tiwyll <strong>of</strong> deviantART<br />

V5.86 Page 3<br />

This document is completely un<strong>of</strong>ficial and in no way endorsed by Games Workshop Limited

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