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“fantasy pack” sweepstakes - Hardcore Gamer

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Publisher : Namco Bandai Games America<br />

Developer : Bandai<br />

Release Date : 04/11/06<br />

Rating : Teen 13+<br />

1.75 of 5<br />

Review by Lynxara<br />

Genre(s) : Beat ‘Em Up<br />

Category : Hip-Hop<br />

# of players : 1<br />

Samurai Champloo is based off of the stylish, highly acclaimed anime of<br />

the same name. The game attempts to capture the feel of an episode of<br />

the series, putting the show’s protagonists—Mugen the wild swordsman<br />

and Jin the silent ronin—into a new storyline that takes place in north<br />

Japan. Female lead Fuu’s also along for the trip... but this is an action<br />

game and she can’t fight, so don’t expect to see much of her.<br />

Champloo is a great anime, but the game is a near-complete misfire.<br />

It struggles to try and capture what makes the show’s action sequences<br />

unique—the blend of frenetic action and hip-hop rhythm—but just falls<br />

short of the mark. The game ends being sort of a generic beat ‘em up,<br />

complete with simplistic combo chains, a counter system, and frenzied<br />

super-attack modes. There’s sort of an interesting “rhythm track” mechanic<br />

that lets you change the music you fight to and your combo chains<br />

along with it, but it makes very little difference in practice. If you bother<br />

to exploit the game’s combat engine, you can enter special gameplay<br />

modes like Tate and Trance that let you unlock the usual sorts of bonuses<br />

for racking up big kills. Still, these special modes are really just excuses<br />

to flog different buttons as fast as you can. Combat in Samurai Champloo<br />

gets really boring, really fast, so of course there’s tons of long levels full of<br />

infinitely spawning identical mooks to mow down.<br />

Still, at least the combat is<br />

functional. Everything else in the<br />

game fails in truly spectacular<br />

fashion. Environments are usually<br />

empty and repetitive. Textures<br />

and rendering, especially in the<br />

cut-scenes, could only have been<br />

impressive during the dying days<br />

of the PlayStation. The difficulty<br />

level is miserably low, and you can<br />

play the game for hours on end<br />

and hear as many as three songs in that time. The storyline is positively<br />

insipid in comparison to anything that went on in the Champloo series,<br />

and impossible to believe as some kind of playable “lost episode.” The<br />

voice actors from the Champloo dub show up and doggedly perform as<br />

their characters for the game, but the script is so weak they can’t really<br />

add much to the proceedings. There’s just not anything about the game<br />

that works.<br />

Of course, Samurai Champloo isn’t a license you’ll get good games out<br />

of easily, simply because the show is so strange. A good game<br />

could’ve played around with that fundamental strangeness<br />

to produce something weird and wonderful. The Samurai<br />

Champloo game we got is absolutely bland and ugly in a<br />

way the anime never, ever was. Laziness is the hallmark<br />

of the game’s design and presentation. That is perhaps<br />

the game’s most serious failing. Save your money for<br />

DVDs and other merchandise,<br />

Champloo fans. It’d be<br />

absolutely wasted<br />

on this game.<br />

Rating :<br />

1.5 of 5<br />

2nd opinion by 4thletter • Alternate Rating : 2 of 5<br />

Take one of the best cartoons out, add cool style and no substance. Season lightly with mediocrity<br />

and watch as they keep on passin’ you by.<br />

70_REVIEW_SAMURAI CHAMPLOO HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 11_GIRL POWER<br />

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