“fantasy pack” sweepstakes - Hardcore Gamer
“fantasy pack” sweepstakes - Hardcore Gamer
“fantasy pack” sweepstakes - Hardcore Gamer
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Publisher : Namco Bandai Games America<br />
Developer : Bandai<br />
Release Date : 04/11/06<br />
Rating : Teen 13+<br />
1.75 of 5<br />
Review by Lynxara<br />
Genre(s) : Beat ‘Em Up<br />
Category : Hip-Hop<br />
# of players : 1<br />
Samurai Champloo is based off of the stylish, highly acclaimed anime of<br />
the same name. The game attempts to capture the feel of an episode of<br />
the series, putting the show’s protagonists—Mugen the wild swordsman<br />
and Jin the silent ronin—into a new storyline that takes place in north<br />
Japan. Female lead Fuu’s also along for the trip... but this is an action<br />
game and she can’t fight, so don’t expect to see much of her.<br />
Champloo is a great anime, but the game is a near-complete misfire.<br />
It struggles to try and capture what makes the show’s action sequences<br />
unique—the blend of frenetic action and hip-hop rhythm—but just falls<br />
short of the mark. The game ends being sort of a generic beat ‘em up,<br />
complete with simplistic combo chains, a counter system, and frenzied<br />
super-attack modes. There’s sort of an interesting “rhythm track” mechanic<br />
that lets you change the music you fight to and your combo chains<br />
along with it, but it makes very little difference in practice. If you bother<br />
to exploit the game’s combat engine, you can enter special gameplay<br />
modes like Tate and Trance that let you unlock the usual sorts of bonuses<br />
for racking up big kills. Still, these special modes are really just excuses<br />
to flog different buttons as fast as you can. Combat in Samurai Champloo<br />
gets really boring, really fast, so of course there’s tons of long levels full of<br />
infinitely spawning identical mooks to mow down.<br />
Still, at least the combat is<br />
functional. Everything else in the<br />
game fails in truly spectacular<br />
fashion. Environments are usually<br />
empty and repetitive. Textures<br />
and rendering, especially in the<br />
cut-scenes, could only have been<br />
impressive during the dying days<br />
of the PlayStation. The difficulty<br />
level is miserably low, and you can<br />
play the game for hours on end<br />
and hear as many as three songs in that time. The storyline is positively<br />
insipid in comparison to anything that went on in the Champloo series,<br />
and impossible to believe as some kind of playable “lost episode.” The<br />
voice actors from the Champloo dub show up and doggedly perform as<br />
their characters for the game, but the script is so weak they can’t really<br />
add much to the proceedings. There’s just not anything about the game<br />
that works.<br />
Of course, Samurai Champloo isn’t a license you’ll get good games out<br />
of easily, simply because the show is so strange. A good game<br />
could’ve played around with that fundamental strangeness<br />
to produce something weird and wonderful. The Samurai<br />
Champloo game we got is absolutely bland and ugly in a<br />
way the anime never, ever was. Laziness is the hallmark<br />
of the game’s design and presentation. That is perhaps<br />
the game’s most serious failing. Save your money for<br />
DVDs and other merchandise,<br />
Champloo fans. It’d be<br />
absolutely wasted<br />
on this game.<br />
Rating :<br />
1.5 of 5<br />
2nd opinion by 4thletter • Alternate Rating : 2 of 5<br />
Take one of the best cartoons out, add cool style and no substance. Season lightly with mediocrity<br />
and watch as they keep on passin’ you by.<br />
70_REVIEW_SAMURAI CHAMPLOO HARDCORE GAMER MAGAZINE_VOLUME 1_ISSUE 11_GIRL POWER<br />
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