Sesame Workshop 2008 Annual Report
Sesame Workshop 2008 Annual Report
Sesame Workshop 2008 Annual Report
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Forty-five percent of<br />
children ages 5 and<br />
under in the United<br />
States spend almost<br />
as much time with<br />
new media – Internet,<br />
video and computer<br />
games, and handheld<br />
devices – as they do<br />
watching TV. 1<br />
Just as <strong>Sesame</strong> Street<br />
reinvented tv to<br />
educate preschoolers,<br />
so too is it transforming<br />
the web and other<br />
media platforms to<br />
advance learning.<br />
1) <strong>Sesame</strong> <strong>Workshop</strong>, <strong>Sesame</strong> Street Brand Tracking, 2009.