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Chaos Campaign – War of 3039 - ScrapYard Armory

Chaos Campaign – War of 3039 - ScrapYard Armory

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INTRODUCTIONS<br />

FanPro began releasing the Historicals<br />

line <strong>of</strong> sourcebooks in 2004 with <strong>War</strong> <strong>of</strong> <strong>3039</strong>.<br />

While not the biggest in scale when compared<br />

to more memorable points in BattleTech lore,<br />

<strong>3039</strong> <strong>of</strong>fers plenty <strong>of</strong> opportunity for BattleTech<br />

fans to relive the battles and the adventure <strong>of</strong><br />

an upstart Draconis Combine fighting <strong>of</strong>f a<br />

Federated Commonwealth bully.<br />

When the <strong>Chaos</strong> <strong>Campaign</strong> system<br />

debuted, it seemed only natural for these two<br />

documents to come together in some form or<br />

another. What better way to tell the story <strong>of</strong><br />

<strong>3039</strong> than through a simple and easy to follow<br />

campaign system?<br />

These tracks are the <strong>of</strong>fspring <strong>of</strong> my<br />

involvement in the Community Created<br />

<strong>War</strong>chest post at the ClassicBattleTech.com<br />

forums. I am pleased to <strong>of</strong>fer this now<br />

completed campaign. I hope you enjoy it.<br />

I am always interested in hearing what<br />

you think <strong>of</strong> the tracks. Email me your<br />

feedback at brian@scrapyardarmory.com.<br />

Happy gaming!<br />

Brian<br />

www.<strong>ScrapYard</strong><strong>Armory</strong>.com<br />

CREDITS<br />

Writing<br />

Brian “Specter83” Compter<br />

Pro<strong>of</strong> Reading<br />

Ellis “Saxywolf” Farmer<br />

Steve “Trebuchet” Satak<br />

Playtesting<br />

George “SkyHigh” Blouin<br />

Special Thanks<br />

Taharqa for starting the Community<br />

Created <strong>War</strong>chest Post on the Classic Battletech<br />

forums.<br />

You can visit his excellent BattleTech<br />

blog here:<br />

http://taharqa.org/<br />

HOW TO USE THIS PDF<br />

These tracks are intended to be used in<br />

conjunction with the rules laid out in the <strong>Chaos</strong><br />

<strong>Campaign</strong> rulebook available for free at<br />

www.battlecorps.com (look in the online store<br />

under BattleTech game PDFs). Any track may<br />

also be used as a stand alone scenario if<br />

players wish.<br />

Getting Started<br />

Player groups should begin the<br />

campaign with 1,000 <strong>War</strong>chest Points (WP).<br />

Begin the campaign at The Dragon Weeps.<br />

Unit Assignment<br />

Players are encouraged to make ample<br />

use <strong>of</strong> the faction and era specific Random Unit<br />

Assignment Tables (RAT) in Historical: <strong>War</strong> <strong>of</strong><br />

<strong>3039</strong> for unit recruitment and opposing force<br />

generation. Alternatively,<br />

www.CatalystDemos.com features a full<br />

featured Random Unit Generator which can be<br />

used to select units from specific eras as well.<br />

Opposing Forces<br />

When more than one opposing force is<br />

described by a track, the Game Master should<br />

use his or her discretion when selecting forces.<br />

There are <strong>of</strong>ten differences in skill level that<br />

will allow the GM to tailor the difficulty <strong>of</strong> the<br />

track according to the Player's force<br />

composition.<br />

In lieu <strong>of</strong> a GM decision, determine<br />

OpFor origin randomly for an extra dose <strong>of</strong><br />

luck.<br />

Two Places at Once?<br />

With only nine months to cover the<br />

entire war, there is not a lot <strong>of</strong> time or<br />

opportunity for any one unit to travel to so<br />

many different battles. For the purpose <strong>of</strong> this<br />

campaign, we have to suspend disbelief and<br />

assume we really can be everywhere we need<br />

to be.<br />

The important thing is to enjoy the<br />

games and get involved in the retelling <strong>of</strong> the<br />

story. Have fun and don't worry so much<br />

about realistic transit times between systems.<br />

<strong>ScrapYard</strong><strong>Armory</strong>

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