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Commando Quarterly 1st Quarter 2006 - low res

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TACTICAL ANALYSIS:<br />

48 The <strong>Commando</strong> <strong><strong>Quarter</strong>ly</strong><br />

Assault Class BattleMechs By: Ron Barter<br />

Assault Class BattleMechs<br />

Ranging in weight from 80 to 100 tons,<br />

these machines are the ultimate exp<strong>res</strong>sion of<br />

power on the battlefield with maximum<br />

offensive firepower. If the heavy ’Mech is the<br />

“queen” of the battlefield; the the assault<br />

’Mech is definitely the “King” of the Battlefield.<br />

Like the chess piece of the same name, this ’Mech class<br />

featu<strong>res</strong> typically s<strong>low</strong> mobility, but is extremely powerful<br />

and dangerous, especially at close quarters. A tactical<br />

disadvantage of this fact is that like the king chess piece, the<br />

assault ’Mech is actively sought out as a primary target.<br />

The three maxims of speed, firepower, and protection still<br />

apply to this class of BattleMech. Most assault class ’Mechs have<br />

a maximum speed of 50 KPH, a few can reach speeds of 60-80<br />

KPH and a few can attain short duration bursts of 100 KPH by<br />

using the expensive and complicated MASC technology. Unlike<br />

other ’Mech classes, speed is not a deciding factor; 30-50 KPH is<br />

suitable for the roles of this class. If additional<br />

mobility is required, jump jets may be used, but are<br />

very large and bulky for this assault ’Mechs. This<br />

class truly does not rely on speed but on the<br />

other two maxims to make its name and on<br />

the battlefield.<br />

Firepower. No other Battle-<br />

Mech class can wield the<br />

number of weapons with<br />

heavy damage potential than<br />

this class of ’Mech can field. A<br />

single Thunderhawk assault<br />

’Mech carries more firepower than<br />

3 Hollander class light ’Mechs or 2 Daikyu class<br />

heavy ’Mechs. A 100 ton assault ’Mech with a<br />

maximum speed of 50 KPH and a unmodified<br />

chassis (no specialized armor or internal<br />

structure) with full armor protection has a<br />

theoretical maximum weapon payload<br />

of 45.50 tons; with a light fusion engine<br />

this increases to 50.0 tons, and if fitted<br />

with a extra-light fusion engine the<br />

payload increases to 55 tons. This<br />

al<strong>low</strong>s for a combination of hard-hitting<br />

weapons and an ample supply of<br />

ammunition, a heavy concentration of energy<br />

weapons with ample heat sink coverage, or a mixture of<br />

long range and close range weapons to fill a variety of roles.<br />

The final maxim is armor protection; armor can be the<br />

primary deciding factor in a battle, the ’Mechs that can withstand<br />

the heaviest damage without succumbing (excluding the very<br />

difficult head shots of course) may very well rule the day. A<br />

medium class BattleMech can carry a maximum of 12 tons of<br />

protective armor; a heavy class can carry 14.5 tons. The assault<br />

class ’Mech has a maximum protection capacity of 19.50 tons, a<br />

staggering amount of armor that can protect an assault from<br />

withering hostile fire that would surely destroy a light or medium<br />

’Mech outright, and probably cripple a heavy ’Mech beyond repair.<br />

As implied by the title of this ’Mech weight class the primary<br />

role envisaged for this class is assault, whether to rout an enemy<br />

on the battlefield, assault a fortification or base, or counter an<br />

enemy assault this ’Mech class fits its title role aptly. The class is<br />

also suited to several other roles that include:<br />

1. Fire support (direct and in-direct)<br />

2. Close Assault<br />

3. Urban Defense/Assault<br />

4. Breach<br />

5. Command and Control<br />

Fire support is a role that can be accomplished by any class<br />

of ’Mech. What makes assault ’Mechs ideally suited to this role is<br />

the number of weapons that can be carried and more<br />

importantly the ammunition that can be carried<br />

to support the weapons. The ARC-8M Archer<br />

class heavy ’Mech featu<strong>res</strong> 2 Type 15 Longrange<br />

missile launchers and carries a<br />

comfortable 4 tons of ammunition, adequately<br />

filling the fire support role with a volley of<br />

30 missiles. The assault class PPR-5S<br />

Salamander Battlemech featu<strong>res</strong> 3 class<br />

20 Long-range missile Launchers and a<br />

staggering 9 tons of ammunition. While a<br />

lance of medium weight fire support mechs<br />

such as the Trebuchet (4.1 million c-bills<br />

each) is cheaper than a single Salamander<br />

(18.6 million), the fact remains the lance<br />

requi<strong>res</strong> 4 mech warriors, and 4 times the<br />

maintenance and repair costs of a single<br />

BattleMech and reduces the space on a<br />

DropShip for carrying other ’Mech types.<br />

Similarly, in-direct fire support in the form<br />

of Arrow IV launchers can carried by<br />

heavy ’Mechs such as the Catapult and<br />

the Anvil, however they can only carry a<br />

single launcher and ammunition is limited.<br />

The Clan Naga and the DCMS O’Bakemono<br />

are both equipped with 2 Arrow IV launchers<br />

and typically 6 tons of ammunition.<br />

Assault ’Mechs in this role carry sufficient armor<br />

and ammunition to provide sustained fire support on the<br />

battlefield, thus making them ideal to any commander.<br />

Sometimes it is advantageous to move quickly into an<br />

enemy’s line of advance and disrupt their plan of attack by<br />

causing massive mayhem and confusion. Some assault ’Mechs<br />

have been configured for such a role although some were not<br />

I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I

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