Commando Quarterly 1st Quarter 2006 - low res
Commando Quarterly 1st Quarter 2006 - low res
Commando Quarterly 1st Quarter 2006 - low res
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TACTICAL ANALYSIS:<br />
48 The <strong>Commando</strong> <strong><strong>Quarter</strong>ly</strong><br />
Assault Class BattleMechs By: Ron Barter<br />
Assault Class BattleMechs<br />
Ranging in weight from 80 to 100 tons,<br />
these machines are the ultimate exp<strong>res</strong>sion of<br />
power on the battlefield with maximum<br />
offensive firepower. If the heavy ’Mech is the<br />
“queen” of the battlefield; the the assault<br />
’Mech is definitely the “King” of the Battlefield.<br />
Like the chess piece of the same name, this ’Mech class<br />
featu<strong>res</strong> typically s<strong>low</strong> mobility, but is extremely powerful<br />
and dangerous, especially at close quarters. A tactical<br />
disadvantage of this fact is that like the king chess piece, the<br />
assault ’Mech is actively sought out as a primary target.<br />
The three maxims of speed, firepower, and protection still<br />
apply to this class of BattleMech. Most assault class ’Mechs have<br />
a maximum speed of 50 KPH, a few can reach speeds of 60-80<br />
KPH and a few can attain short duration bursts of 100 KPH by<br />
using the expensive and complicated MASC technology. Unlike<br />
other ’Mech classes, speed is not a deciding factor; 30-50 KPH is<br />
suitable for the roles of this class. If additional<br />
mobility is required, jump jets may be used, but are<br />
very large and bulky for this assault ’Mechs. This<br />
class truly does not rely on speed but on the<br />
other two maxims to make its name and on<br />
the battlefield.<br />
Firepower. No other Battle-<br />
Mech class can wield the<br />
number of weapons with<br />
heavy damage potential than<br />
this class of ’Mech can field. A<br />
single Thunderhawk assault<br />
’Mech carries more firepower than<br />
3 Hollander class light ’Mechs or 2 Daikyu class<br />
heavy ’Mechs. A 100 ton assault ’Mech with a<br />
maximum speed of 50 KPH and a unmodified<br />
chassis (no specialized armor or internal<br />
structure) with full armor protection has a<br />
theoretical maximum weapon payload<br />
of 45.50 tons; with a light fusion engine<br />
this increases to 50.0 tons, and if fitted<br />
with a extra-light fusion engine the<br />
payload increases to 55 tons. This<br />
al<strong>low</strong>s for a combination of hard-hitting<br />
weapons and an ample supply of<br />
ammunition, a heavy concentration of energy<br />
weapons with ample heat sink coverage, or a mixture of<br />
long range and close range weapons to fill a variety of roles.<br />
The final maxim is armor protection; armor can be the<br />
primary deciding factor in a battle, the ’Mechs that can withstand<br />
the heaviest damage without succumbing (excluding the very<br />
difficult head shots of course) may very well rule the day. A<br />
medium class BattleMech can carry a maximum of 12 tons of<br />
protective armor; a heavy class can carry 14.5 tons. The assault<br />
class ’Mech has a maximum protection capacity of 19.50 tons, a<br />
staggering amount of armor that can protect an assault from<br />
withering hostile fire that would surely destroy a light or medium<br />
’Mech outright, and probably cripple a heavy ’Mech beyond repair.<br />
As implied by the title of this ’Mech weight class the primary<br />
role envisaged for this class is assault, whether to rout an enemy<br />
on the battlefield, assault a fortification or base, or counter an<br />
enemy assault this ’Mech class fits its title role aptly. The class is<br />
also suited to several other roles that include:<br />
1. Fire support (direct and in-direct)<br />
2. Close Assault<br />
3. Urban Defense/Assault<br />
4. Breach<br />
5. Command and Control<br />
Fire support is a role that can be accomplished by any class<br />
of ’Mech. What makes assault ’Mechs ideally suited to this role is<br />
the number of weapons that can be carried and more<br />
importantly the ammunition that can be carried<br />
to support the weapons. The ARC-8M Archer<br />
class heavy ’Mech featu<strong>res</strong> 2 Type 15 Longrange<br />
missile launchers and carries a<br />
comfortable 4 tons of ammunition, adequately<br />
filling the fire support role with a volley of<br />
30 missiles. The assault class PPR-5S<br />
Salamander Battlemech featu<strong>res</strong> 3 class<br />
20 Long-range missile Launchers and a<br />
staggering 9 tons of ammunition. While a<br />
lance of medium weight fire support mechs<br />
such as the Trebuchet (4.1 million c-bills<br />
each) is cheaper than a single Salamander<br />
(18.6 million), the fact remains the lance<br />
requi<strong>res</strong> 4 mech warriors, and 4 times the<br />
maintenance and repair costs of a single<br />
BattleMech and reduces the space on a<br />
DropShip for carrying other ’Mech types.<br />
Similarly, in-direct fire support in the form<br />
of Arrow IV launchers can carried by<br />
heavy ’Mechs such as the Catapult and<br />
the Anvil, however they can only carry a<br />
single launcher and ammunition is limited.<br />
The Clan Naga and the DCMS O’Bakemono<br />
are both equipped with 2 Arrow IV launchers<br />
and typically 6 tons of ammunition.<br />
Assault ’Mechs in this role carry sufficient armor<br />
and ammunition to provide sustained fire support on the<br />
battlefield, thus making them ideal to any commander.<br />
Sometimes it is advantageous to move quickly into an<br />
enemy’s line of advance and disrupt their plan of attack by<br />
causing massive mayhem and confusion. Some assault ’Mechs<br />
have been configured for such a role although some were not<br />
I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I I